Station Spriteset Limit
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- Engineer
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Station Spriteset Limit
This might be a random question, but just curious as to why station newGRFs are limited to 6 sprite sets per station? Is this a legacy limit from the original newGRF spec or just an arbitrary number? Only reason I ask is because I'm currently developing a station set and I want to have the option of "Auto Station" much like in ISR, but this sprite set limitation will allow me to only have a maximum of 6 unique tiles in any given station. I could hack around it by making a freaking huge sprite set with sprites for multiple tile types, but I'd rather not. Anyone have any insights into this?
Re: Station Spriteset Limit
Hmm, where/what is limited to 6?
Do you mean the number of station sprite layouts, which is actually 4 (8 if you count X/Y separately, but that isn't a useful distinction) unless you use the callback to select a different one?
Do you mean the number of station sprite layouts, which is actually 4 (8 if you count X/Y separately, but that isn't a useful distinction) unless you use the callback to select a different one?
He's like, some kind of OpenTTD developer.
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Re: Station Spriteset Limit
You can use more than 6 sprite layouts per station item, so long as collectively they don't reference more than 6 custom spritesets, otherwise nmlc throws an error on compile saying you can only have 6. Built-in sprites don't count towards the 6.
This pic from the nml wiki on stations has a little note about upto 6 spritesets, but I'm not sure what the reason for the limit is

This pic from the nml wiki on stations has a little note about upto 6 spritesets, but I'm not sure what the reason for the limit is


Re: Station Spriteset Limit
yeah there is a 6 spriteset limit per spritelayout, but you can add custom spritesets (I forgot the limit for custom spritesets, sorry) and default spritesets for station items.
I'm also developing a station grf. Hopefully my source code would help you solve the problem.
https://github.com/wensimehrp/jppluswins
Ah, and the easy way is to put everything inro one single spriteset, but that would be a total mess.
I'm also developing a station grf. Hopefully my source code would help you solve the problem.
https://github.com/wensimehrp/jppluswins
Ah, and the easy way is to put everything inro one single spriteset, but that would be a total mess.
Find me on GitHub or on Discord (wensimehrp, or WenSim)
Also find me via QQ: 1049170778, or email: wensimehrp@gmail.com
Green stuff here, may be helpful for content creators.
Also find me via QQ: 1049170778, or email: wensimehrp@gmail.com
Green stuff here, may be helpful for content creators.
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Re: Station Spriteset Limit
There's no station spriteset limit (of 6 sets per station), at least not when coding in plain nfo or in m4nfo:
http://www.ttdpatch.de/grfspecs/m4nfoManual/
https://github.com/kiwitreekor/korean_station
regards
Michael
http://www.ttdpatch.de/grfspecs/m4nfoManual/
https://github.com/kiwitreekor/korean_station
regards
Michael
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