Map Generation:
- (NML) Probabilities for i.e houses are confusing. Houses with no tile_check and p=1 will always be much more common than houses with p=15 and a basic tile_check, such as "must be next to a road". My guess is that the game picks, let's say, 10 tiles for the first house and 150 tiles for the second house and does the tile_check only after that. At the moment, you basically have to set the probability to 15 for every house with a tile_check if you want to see them in-game.
- Certain road types (not available to the player) can only be build in certain town zones. At the moment, when a new road type becomes available, cities will mostly build them while expanding, so you end up with dirt paths next to skyscrapers and paved road next to sheds.
- Basically any property that makes stations different, such as:
- Cost
- Cargo capacity
- Cargo payment
- Cargo ageing
- Coverage
- Curve speed mod for 45 degree curves
- Ability to disable foundations (i.e modifying terrain causes objects to be removed rather than placed on foundations)
- Ability to hide new objects from the minimap (i.e eye candy such as animals that are auto-dozed)
- Ability to randomly spawn new objects (i.e animals after dozing a large area)