AuzObjects
Moderator: Graphics Moderators
Re: AuzObjects
Hi Garry,
One request for road signs. Would it be possible to add one additional pole (marked it red) on north and east tile (marked white on my picture) to back the overhead signs construction instead of let it hang? Like blue one on south/west side. Two single way roads have at least 20 meters width, so such pole will improve stability of this construction in case of wind
Cheers,
Alan
One request for road signs. Would it be possible to add one additional pole (marked it red) on north and east tile (marked white on my picture) to back the overhead signs construction instead of let it hang? Like blue one on south/west side. Two single way roads have at least 20 meters width, so such pole will improve stability of this construction in case of wind
Cheers,
Alan
Re: AuzObjects
Although I normally prefer games in the 1880s to 1950s era - this looks absolutely beautiful!!!
The only thing I don't completely understand is the "texture" of the top level - some of it is plain grey and other parts are "structured" (not sure how to call this). Is this "just roof"? Because in many car parks I know there are also cars parked on the top level uncovered - but here there does not seem to be any enterance or exit to the top level?!?
Re: AuzObjects
They already there called "Road Signs End Supports". There are a separate piece that goes where you place the snow tile. In case people missed it further back in the forum, here the last version of Auz Roads Objects V16 again.alan98 wrote: ↑11 Nov 2023 13:41 One request for road signs. Would it be possible to add one additional pole (marked it red) on north and east tile (marked white on my picture) to back the overhead signs construction instead of let it hang? Like blue one on south/west side. Two single way roads have at least 20 meters width, so such pole will improve stability of this construction in case of wind
That's because it not finished. I originally had it grey until I found some aerial photos of it and see it more of a white roof top. So in process of changing it.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
AuzLandscapeObjectsV8
Subject: Coastal Overlaps.
Fixed.
Done.
Results: Here the updated Game file and also the source.
- Attachments
-
- AuzLandscapeObjectsV8.grf
- (14.57 MiB) Downloaded 96 times
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- AuzLandscapeObjectsV8Source.rar
- (18.67 MiB) Downloaded 83 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
I was blind Found it. Thanks a lot!GarryG wrote: ↑11 Nov 2023 22:34They already there called "Road Signs End Supports". There are a separate piece that goes where you place the snow tile.alan98 wrote: ↑11 Nov 2023 13:41 One request for road signs. Would it be possible to add one additional pole (marked it red) on north and east tile (marked white on my picture) to back the overhead signs construction instead of let it hang? Like blue one on south/west side. Two single way roads have at least 20 meters width, so such pole will improve stability of this construction in case of wind
Cheers,
Alan
Re: AuzObjects
Done that many times the more we look the harder to see things in front of our face.
Like finding a pen on your desk. Can't see for looking. So walk away for a while and come back and see it looking at you.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
- Captain Rand
- Traffic Manager
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Re: AuzObjects
That happens to me all the time. Sometimes I just put something down and it disappears, I literally had it in my hand a second ago and then it's gone.
Do you ever walk into a room and forget why you went there? That happens to me a lot too. It's very worrying because sometimes I find myself standing in the bathroom.
Back on topic.... That car park / bus station looks amazing!
There's nothing like a deadline to hone the concentration.
Good manners cost nothing, but earn respect.
" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
Good manners cost nothing, but earn respect.
" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
Re: AuzObjects
There is one room I go to and not forget why I went there for and that the loo. (Toilet).Captain Rand wrote: ↑12 Nov 2023 09:43 Do you ever walk into a room and forget why you went there? That happens to me a lot too. It's very worrying because sometimes I find myself standing in the bathroom.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Cheers buddy!
Looking closely though...
I think that the last two colors that you use untill the surf reaches land, are not animated watercolors.
They stay a static color
I believe that all other surfs you have in your GRFs are ok regaring colors, so no need to doublecheck those
I did find a couple not animated (probably 32bpp) though...
- Coastal Shrubs (first ones in the Coastal Landscape menu)
- Coastal (first ones in the Ogfx Terrain menu)
EDIT:
These in Auz Creeks & Rivers are also not animated colors:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- JohnFranklin523
- Traffic Manager
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Re: AuzObjects
In Chinese we call this memory-loss phenomenon "finding donkey while riding donkey"Captain Rand wrote: ↑12 Nov 2023 09:43That happens to me all the time. Sometimes I just put something down and it disappears, I literally had it in my hand a second ago and then it's gone.
Do you ever walk into a room and forget why you went there? That happens to me a lot too. It's very worrying because sometimes I find myself standing in the bathroom.
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The founder of China Set; the operator of JFServer.
My GRFs besides China Set
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跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
Re: AuzObjects
Hi Garry,
With respect to water-related object sets. I just upgraded AuzCreekAndDrainObjects to version 15 and noticed that some creeks which were slope-aware before are not anymore. For example this one was for sure slope aware some time ago:
Did you remove this capability intentionally? I think it's useful to have slope awareness here when creek is in the trench and it flows via center of small village. That way we can same one to two tiles put the creek on the slope and save space. Here is an example how it was before:
Cheers,
Alan
With respect to water-related object sets. I just upgraded AuzCreekAndDrainObjects to version 15 and noticed that some creeks which were slope-aware before are not anymore. For example this one was for sure slope aware some time ago:
Did you remove this capability intentionally? I think it's useful to have slope awareness here when creek is in the trench and it flows via center of small village. That way we can same one to two tiles put the creek on the slope and save space. Here is an example how it was before:
Cheers,
Alan
Re: AuzObjects
I think I know why some animations not working. I copied the water from a game and worked with it on a 32 bit template instead of a 8 bit template.
I should have gotten the water tiles from "ogfx1_base". Silly me.
Is that from sitting on our ass too long?JohnFranklin523 wrote: ↑12 Nov 2023 10:33 In Chinese we call this memory-loss phenomenon "finding donkey while riding donkey"
Shall have a look at that during the week and also the slope water when entering the oceans.
But today, I going for a train ride into the country. See if I can fix those problems when I get home or later during the week.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects
Re: AuzObjects
Ships cannot go over these tiles, as they are object tiles.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Yesterday I went for a train ride out into the country to a place called Dungog. A few years ago I did this ride getting photos of the country, dairy farms, beef cattle and horse studs to get ideas for the game.
Also took some of a few creeks as I had planned to try drawing creeks for the game. Yesterday I took more photos just of creeks and how they were formed.
Now I starting to put those ideas from years ago and yesterday into reality.
Plan to do transitions from creek to river as well. Rivers will start with a little water and sandy river beds and gradually match up with the game rivers..
Tell you more what I get more done.
Cheers
Also took some of a few creeks as I had planned to try drawing creeks for the game. Yesterday I took more photos just of creeks and how they were formed.
Now I starting to put those ideas from years ago and yesterday into reality.
Plan to do transitions from creek to river as well. Rivers will start with a little water and sandy river beds and gradually match up with the game rivers..
Tell you more what I get more done.
Cheers
- Attachments
-
- The beginning of Creeks and rivers.png (10.55 KiB) Viewed 20633 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Looks good! Would you be able to create wider LA style canals?GarryG wrote: ↑14 Nov 2023 00:21 Yesterday I went for a train ride out into the country to a place called Dungog. A few years ago I did this ride getting photos of the country, dairy farms, beef cattle and horse studs to get ideas for the game.
Also took some of a few creeks as I had planned to try drawing creeks for the game. Yesterday I took more photos just of creeks and how they were formed.
Now I starting to put those ideas from years ago and yesterday into reality.
Plan to do transitions from creek to river as well. Rivers will start with a little water and sandy river beds and gradually match up with the game rivers..
Tell you more what I get more done.
Cheers
Re: AuzObjects
Thank you. Hope Friday do a bit more to them.
LA Canals? Do you means the ones that come with OpenTTD, cause if you lay them side by side they will become wider.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
AuzCarParkObjectsV12
Subject: Newcastle Bus Interchange and Car Parks.
I think I finished .. at least for that direction. Not sure when get chance to do flip views and other direction.
I placed it in its own menu called "Bus Interchange". There are 3 object sets for it.
* First one has the ends which also overlap 1 tile. And the ramps that go to the car parks. Did both a US and a UK version ramp.
* The car parks. 4 versions and all overlap 1 tile 2 of them show a bus parked under the car park.
* Lifts and Stairs 4 random versions of each.
also includes ground level car parks. Both US and UK versions and have 9 random pieces. I random piece has taxi ranks.
All these ground level car parks also have parking meters.
I have a bus station under the building and it shows 2 buses arriving and departing.
EDIT:
Here's the game file and source.
- Attachments
-
- AuzCarParksObjectsV12.grf
- (12.92 MiB) Downloaded 102 times
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- AuzCarParksObjectsV12Source.rar
- (17.16 MiB) Downloaded 63 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
This will look great in an Australian or any other dry savannah or desert context. In more wet regions, like Central Europe, however, creeks often simply start with water coming to the surface from a mountain side oder under a rock or tree:GarryG wrote: ↑14 Nov 2023 00:21 Also took some of a few creeks as I had planned to try drawing creeks for the game. Yesterday I took more photos just of creeks and how they were formed.
Now I starting to put those ideas from years ago and yesterday into reality.
Plan to do transitions from creek to river as well. Rivers will start with a little water and sandy river beds and gradually match up with the game rivers..
- Attachments
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- fulda spring.png (1.21 MiB) Viewed 17746 times
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