Hutt city objects ( In progress )
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Re: Hutt city objects ( In progress )
Using the power of overlaps, I can defeat the bounding box!
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- s.png (191.08 KiB) Viewed 6152 times
Re: Hutt city objects ( In progress )
Decided to recreate a specific building I liked from some old simuscape screenies, I think I did well .
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- Screenshot 2023-10-28 083528.png (528.51 KiB) Viewed 6097 times
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- Screenshot 2023-10-28 083453.png (21.67 KiB) Viewed 6097 times
Re: Hutt city objects ( In progress )
Beta release comes out tommorow thanks to Chujo!
Re: Hutt city objects ( In progress )
I play a lot and personally I don't use graphics with tall buildings because they interfere with the game and cover too much.
Re: Hutt city objects ( In progress )
Ah, I understand the troubles of trying to see ground level with skyscrapers in the way, that's why I love the hide tools so much. allows you to see the ground level easily.
Re: Hutt city objects ( In progress )
The first release is out! it should be discoverable in the objects area as Hutt City Objects (wip). Many thanks to Chujo for helping me code this all up
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- hutt_city_objects.grf
- (222.68 KiB) Downloaded 111 times
Re: Hutt city objects ( In progress )
Working on a hotel, similar to old ones with bright colours. I figured it would look taller if it wasn't as thick, although i may do a second MMS in the future. .
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- Screenshot 2023-10-31 122011.png (6.87 KiB) Viewed 5727 times
Re: Hutt city objects ( In progress )
Updated the bottom and structure to fit more to the theme..
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- Screenshot 2023-10-31 145757.png (5.65 KiB) Viewed 5709 times
Re: Hutt city objects ( In progress )
I hope to resume development soon, just gotta do my exams though, Studying takes a lot of time
When I finish the exams I will finish the hotel as well as creating a few color variants.
When I finish the exams I will finish the hotel as well as creating a few color variants.
Re: Hutt city objects ( In progress )
Any reason why you are not considering extra zoom ?
Re: Hutt city objects ( In progress )
Firstly, its a tad bit too complex, It would also make life harder on Chujo, the one who's been coding this, and I don't really know how to use 3d modeling softwares
I am thinking of maybe doing a 32bpp roadset (not extrazoom) as well as some road objects to go alongside it, but that's for the future
Re: Hutt city objects ( In progress )
Fridaemon showed me a method on how to easily and efficiently apply texture to buildings, and this jumped the process of creating the Apartment I was making earlier, so here's 4 unique colours ( Black, yellow/red, cyan and company colour ) of the tower to be placed in complexes .
Re: Hutt city objects ( In progress )
Making a second megatall skyscraper, the old WTC, I think it would look nice in cities both by itself and in the iconic duo
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- It is a bit stubby, but it works well, still needs texturing
- Screenshot 2023-11-10 121942.png (7.7 KiB) Viewed 4766 times
Re: Hutt city objects ( In progress )
Gonna see if I can test different window colours, I do like the window variety in Gen. skyscraper objects, and I remember seeing some buildings with gold windows, so maybe i could attempt that
Re: Hutt city objects ( In progress )
Man, I really liked your project, very well done and dedicated and I had been missing some city objects for a while!
I'm building a realistic map of the United States and I'll be very happy to use your buildings on my map! I also want to create my own buildings but I have no ideas on how to do it lol
I'm building a realistic map of the United States and I'll be very happy to use your buildings on my map! I also want to create my own buildings but I have no ideas on how to do it lol
Re: Hutt city objects ( In progress )
yeah, In the future i am planning on some art deco skyscrapers as well as some more postmodern buildings that could stand out
Re: Hutt city objects ( In progress )
Here's another announcement about the pack:
I am thinking at this moment of changing the pack from 8Bpp to 32Bpp ( The pallete, but extended from 256 to 512 main colours ) so that i can get some more realistic shades of colour while sticking to the style of normal OpenTTD. No, i am not doing extrazoom, that would be a tad bit too complex for me , but I will be using an extended pallete which will contain some colours which i thought were needed in the original pallete, such as:
- Soft yellows, pale versions for 'old' white paint
- Transparent colours for walkways? ( I am unsure if this is possible, although i do know that there are transparent tiles such as in HSS )
- more glass colours
- Paler grass, maybe in the future i could make a map theme?
- Extentions of the curent colours, including darker and lighter tones for the current colours (which would allow for less changing in Hue when shading)
(I will also use noise to add texture, which will diverge from the 512 main colours )
This will of course, require a complete rework of all assets that I have done in the pack recently. I will definitely share the pallete for everybody, so that others could use it. I am also planning on making my assets higher quality and more 'realistic', taking inspirition from old Simuscape assets. This means that i will spend the next few days creating both the pallete and a bunch of mini assets which can be placed around builds to make them more busy.
I hope you are all OK with this decision, its just so that i can produce assets at high speeds, as well as making them appear more stunning and higher in quality.
I am thinking at this moment of changing the pack from 8Bpp to 32Bpp ( The pallete, but extended from 256 to 512 main colours ) so that i can get some more realistic shades of colour while sticking to the style of normal OpenTTD. No, i am not doing extrazoom, that would be a tad bit too complex for me , but I will be using an extended pallete which will contain some colours which i thought were needed in the original pallete, such as:
- Soft yellows, pale versions for 'old' white paint
- Transparent colours for walkways? ( I am unsure if this is possible, although i do know that there are transparent tiles such as in HSS )
- more glass colours
- Paler grass, maybe in the future i could make a map theme?
- Extentions of the curent colours, including darker and lighter tones for the current colours (which would allow for less changing in Hue when shading)
(I will also use noise to add texture, which will diverge from the 512 main colours )
This will of course, require a complete rework of all assets that I have done in the pack recently. I will definitely share the pallete for everybody, so that others could use it. I am also planning on making my assets higher quality and more 'realistic', taking inspirition from old Simuscape assets. This means that i will spend the next few days creating both the pallete and a bunch of mini assets which can be placed around builds to make them more busy.
I hope you are all OK with this decision, its just so that i can produce assets at high speeds, as well as making them appear more stunning and higher in quality.
Re: Hutt city objects ( In progress )
Yes, 32bpp allows transparency
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Hutt city objects ( In progress )
Wonder if these will help give you and idea for transparent colours.
To do these windows I selected dark blue and set transparency to 70%. This .psd file will allow you to move the individual pieces so get a better idea. Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Hutt city objects ( In progress )
alrighty, thanks, Although I am thinking of doing it how HSS did it, with you able to see cars and other things behind the glass. Thanks for the help though
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