Skarfester wrote: 01 Jul 2023 16:46
Nice set, as usual.
I found that when stopping at a station they stay a bit back, so the rear part looks like it's invading the previous tile. It doesn't affect passing traffic so it's just an aesthetic thing.
Also, you could spread the starting year of some of them so they don't appear at the same time.
These are just suggestions if you ever release an update.
semitrucks.png
Thanks for the suggestions man,
1- About the aesthetic bug when the trucks stop at the stations, I don't think I'm going to solve it since it would mean realigning 136 sprite graphics one by one. The bug occurs because the trucks are actually designed as if they were 3 vehicles due to their length: 1 invisible vehicle in front + the real vehicle + an invisible vehicle in the back. The front bounding box is very long, making it smaller would force me to re-align all the graphics by hand again one by one. ( 34 vehicles x 4 views = 136 sprite graphics). Maybe one day if I have a lot of free time.
2- The idea that they start in different years is very good, I'm going to apply it, in fact the long-term plan is to include semi trucks from other eras as well, but I don't know when I'll have the free time.
Skarfester wrote: 01 Jul 2023 18:35
Wait, I just found out that you can refit the container trucks to any cargo, including passengers...
Someone should report it to the police!
Actually, some vehicles are left free so that the player can choose if he wants to use it to really transport the right thing or just use it as eyecandy from here to there, the passengers are easy to load.