[OTTD] Temporal8´s Real Ships in 32 bpp 1.3 Released!
Moderator: Graphics Moderators
[OTTD] Temporal8´s Real Ships in 32 bpp 1.3 Released!
Hello, this is the first version of my Real ships newgrf, at the moment it only incorporates some passenger ships from different eras.
At future I might add some cargo ships, I don't know yet, enjoy!
Download via ingame downloader at Bananas.
At future I might add some cargo ships, I don't know yet, enjoy!
Download via ingame downloader at Bananas.
Last edited by temporal8 on 07 Aug 2024 00:08, edited 1 time in total.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
My game crashed
- Attachments
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- crash-20230412T093505Z.png
- (694.97 KiB) Not downloaded yet
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Yes, it happened to you because you have the 2X size interface.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
-
- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Unfortunately, I have certain diopters, so I can't even use the smaller interface. I think there will be more players like that. Plus I play on a laptop.
Of course it's the game's fault, not the graphics.
- Skarfester
- Engineer
- Posts: 54
- Joined: 07 Jun 2022 02:09
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Finally we have a 32bpp boat set. Thank you very much!
It's a pity it doesn't work with x2 interface.
It's a pity it doesn't work with x2 interface.
-
- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
In the JGR Patchpack it should be fixed in the next release, I don't know in Vanilla.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
I'm going to look into it, I'm almost sure it's due to the graphics size in the purchase menu.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
-
- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
That's right, that's what JGR wrote when I reported the crash.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
1.1 versión uploaded to Bananas! 2x Interface Fixed!
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
- Skarfester
- Engineer
- Posts: 54
- Joined: 07 Jun 2022 02:09
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Now works in all interface sizes, from x1 up to x5. Thank you!
All ships cost 0€, though . And I see that compared to the vanilla ones are generally slower but with higher capacity.
Anyways, they look amazing.
All ships cost 0€, though . And I see that compared to the vanilla ones are generally slower but with higher capacity.
Anyways, they look amazing.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Damn, I always forget something hahaha.
I'm going to have to investigate how much those boats cost, they are not easy numbers to find out.
Regarding the speed, that is the real speed of the real ones.
I'm going to have to investigate how much those boats cost, they are not easy numbers to find out.
Regarding the speed, that is the real speed of the real ones.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
-
- Route Supervisor
- Posts: 426
- Joined: 08 Nov 2019 23:54
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
These ships look really really good. It would be nice if some cargo ones were added to the set, although the current ones could also carry not only passengers, but also some other cargo, especially ferries. You can look at Shark or another "Fish" set how it is configured. These are really good sets to draw patterns from.
Any way, I noticed a few problems.
1. Loading and unloading is extremely slow. In the case of the largest ship, it takes almost a year. As far as I know, there are two ways to determine the pace, it's worth paying attention to.
2. One of the ships (Cau Cau) in five directions is placed almost on the edge of the tile. 3. The wave that ships create is visible even when they are stationary (FISH-SHARK disables this animation / graphic completely)
4. With Paddle Wheeler, the wave is a bit too wide and when the ship is coasting, the graphic appears on land.
5. Yes, prices and maintenance cost are missing. I don't know if you'll be able to find that, but even if you do, using actual prices, properly adjusted of course, may not necessarily be the best in this game. This may not be important for you and for players who mainly or only care about looking pretty. Well, I like things to be economically refined. In general, there are several sets that are good in this respect. These include Fish-Shark, 2cc Trains and WAS. These sets have fixed costs based on earning capacity, and I think this is the best benchmark for pricing and maintenance cost. It is good if the starting point is the average income during the year. If you want the ships to be rather cheap, the price could be 30-40% of the annual profits and the costs, for example, 5-7% of it. Then it is easily scale these costs and if the player increases the cost of these ships, they will still be relevant and each ship will earn something. An example of a poorly balanced set is unfortunately av8, where after increasing the costs, large planes still earn a lot but small ones only bring losses, because their base costs were not proportional to earnings. Of course, the base costs are only the base and it is worth changing them a bit so that it is not too technical and boring. If you would like to go this route, first consider the following two points.
6. Ships are a bit slow. It's good that they have a sufficiently large capacity, because thanks to this they will not move one after the other, but there are still two problems here. The first is that the slower the ships move, the more ships are needed, and the more ships in a lane, the less realistic it looks and the greater the load on the game. The second is that the slower it moves make longer transport time and the lower profit - it can be and it would be worth solving it differently, by adding the cargo aging multiplier, but still, I think it would be nice to have a speed setting similar to Fish-Shark
7. Cargo aging - this can be a big problem. I already wrote about it in Garry's thread (2nd point). There will most likely be a greatly increased drop in rate with transit time, which at the speeds of your ships will be just catastrophic. So it's really worth thinking about adding these modifiers. Even if this change can be stopped or modified, the addition of this feature will still be beneficial for the set. All Fish-Shark ships have it and it works really well.
8. As a curiosity, I will write that in Polish Cau Cau (Kał Kał) is read similarly to English Poo Poo.
Any way, I noticed a few problems.
1. Loading and unloading is extremely slow. In the case of the largest ship, it takes almost a year. As far as I know, there are two ways to determine the pace, it's worth paying attention to.
2. One of the ships (Cau Cau) in five directions is placed almost on the edge of the tile. 3. The wave that ships create is visible even when they are stationary (FISH-SHARK disables this animation / graphic completely)
4. With Paddle Wheeler, the wave is a bit too wide and when the ship is coasting, the graphic appears on land.
5. Yes, prices and maintenance cost are missing. I don't know if you'll be able to find that, but even if you do, using actual prices, properly adjusted of course, may not necessarily be the best in this game. This may not be important for you and for players who mainly or only care about looking pretty. Well, I like things to be economically refined. In general, there are several sets that are good in this respect. These include Fish-Shark, 2cc Trains and WAS. These sets have fixed costs based on earning capacity, and I think this is the best benchmark for pricing and maintenance cost. It is good if the starting point is the average income during the year. If you want the ships to be rather cheap, the price could be 30-40% of the annual profits and the costs, for example, 5-7% of it. Then it is easily scale these costs and if the player increases the cost of these ships, they will still be relevant and each ship will earn something. An example of a poorly balanced set is unfortunately av8, where after increasing the costs, large planes still earn a lot but small ones only bring losses, because their base costs were not proportional to earnings. Of course, the base costs are only the base and it is worth changing them a bit so that it is not too technical and boring. If you would like to go this route, first consider the following two points.
6. Ships are a bit slow. It's good that they have a sufficiently large capacity, because thanks to this they will not move one after the other, but there are still two problems here. The first is that the slower the ships move, the more ships are needed, and the more ships in a lane, the less realistic it looks and the greater the load on the game. The second is that the slower it moves make longer transport time and the lower profit - it can be and it would be worth solving it differently, by adding the cargo aging multiplier, but still, I think it would be nice to have a speed setting similar to Fish-Shark
7. Cargo aging - this can be a big problem. I already wrote about it in Garry's thread (2nd point). There will most likely be a greatly increased drop in rate with transit time, which at the speeds of your ships will be just catastrophic. So it's really worth thinking about adding these modifiers. Even if this change can be stopped or modified, the addition of this feature will still be beneficial for the set. All Fish-Shark ships have it and it works really well.
8. As a curiosity, I will write that in Polish Cau Cau (Kał Kał) is read similarly to English Poo Poo.
I am sorry for may English. I know is bed.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Thanks A LOT for the feedback! I will take them into account!
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Version 1.2:
- Loading and unloading speed Fixed.
- Cau Cau ship position Fixed.
- Prices and maintenance cost Added.
- Ships Speed Fixed.
- Cargo aging Added.
- Ship and Ferry Horn Sounds Added.
Ship Waves is going to take a little longer to fix, I will probably modify them so that they are very narrow waves like in the Atlantic III ship.
Try it and tell me.
- Loading and unloading speed Fixed.
- Cau Cau ship position Fixed.
- Prices and maintenance cost Added.
- Ships Speed Fixed.
- Cargo aging Added.
- Ship and Ferry Horn Sounds Added.
Ship Waves is going to take a little longer to fix, I will probably modify them so that they are very narrow waves like in the Atlantic III ship.
Try it and tell me.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
What I could have tried for two hours now, I would say that everything is fine. At least I'm satisfiedtemporal8 wrote: ↑17 Apr 2023 01:29 Version 1.2:
- Loading and unloading speed Fixed.
- Cau Cau ship position Fixed.
- Prices and maintenance cost Added.
- Ships Speed Fixed.
- Cargo aging Added.
- Ship and Ferry Horn Sounds Added.
Ship Waves is going to take a little longer to fix, I will probably modify them so that they are very narrow waves like in the Atlantic III ship.
Try it and tell me.
Real_Ships_1_2.grf
Not only do the ships look great, but also the speed of loading and unloading is perfect. Thanks!
Have a nice day
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Hello,
Great job those real ships. However, I cannot have some of them. I have available only Princesa de Belem, Paddle Wheeler, Patrol vessel and Marvilla ferry. Please, help, thanx.
Great job those real ships. However, I cannot have some of them. I have available only Princesa de Belem, Paddle Wheeler, Patrol vessel and Marvilla ferry. Please, help, thanx.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
Did you check the introduction year of the different ships? Not all of them are necessarily available right from the start of the game year.
Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!
ok, right. My game is 2023. How can I check the introduction date?
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