Not quite ...Quast65 wrote: 04 Apr 2023 08:59 So, if you have this one:You can just continue with:Code: Select all
04 0F FF 01 FF D0 98 "This is D0FF" 00
Code: Select all
04 0F FF 01 00 D1 98 "This is D100" 00
Code: Select all
04 48 FF 01 00 D1 98 "..." 00
Otherwise, you are right. You can keep going until 0xD3FF. 0xD400 would be an error, whether NML would complain, I cannot say, the game [or NfoRenum] certainly will.
Code: Select all
//!!Error (161): Offset 4: Text ID 00 D4 is not a valid text ID.
Code: Select all
80 Print substring (text ID from stack)
81 Print substring (text ID in next 2 bytes of string)
e.g.
04 48 FF 01 00 D1 98 "some text " 81 55 D4 " some more text " 00
This will insert 0xD055 into your text string 0xD100