Misc. Buildings Conversion
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Misc. Buildings Conversion
Hello Locomotion Community!
With recent updates to the openLocomotion project, you can place individual buildings in-game. Before, in order to add scenery or structures, you had to create them as stations. Then you had to lay track, and place them with all the construction restrictions of regular stations. Now, you can enable sandbox mode, and just place whatever wherever!
So, I'm converting some old mods from stations to Misc. Buildings that can be placed in-game.
First batch : Digidampfman
With recent updates to the openLocomotion project, you can place individual buildings in-game. Before, in order to add scenery or structures, you had to create them as stations. Then you had to lay track, and place them with all the construction restrictions of regular stations. Now, you can enable sandbox mode, and just place whatever wherever!
So, I'm converting some old mods from stations to Misc. Buildings that can be placed in-game.
First batch : Digidampfman
Visit the Directory --> Loco-Dat-Directory
- norfolksouthern16
- Engineer
- Posts: 120
- Joined: 08 Mar 2020 00:27
Re: Misc. Buildings Conversion
Nice. Now I can place any building I want without taking up any station tiles
Nathan K5HL Hornsound - viewtopic.php?t=89919
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
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- Traffic Manager
- Posts: 226
- Joined: 08 Jul 2016 00:11
- Location: I dunno (help i'm lost)
Re: Misc. Buildings Conversion
This is a true game changer, thank you so much!
When I was younger I used to think those 2x2 buildings were actual port buildings haha!
When I was younger I used to think those 2x2 buildings were actual port buildings haha!
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
Re: Misc. Buildings Conversion
Second Batch : Strongbow & other miscellaneous
(Big thank you to Strongbow for helping with the conversion of his stations
)
(Big thank you to Strongbow for helping with the conversion of his stations

Visit the Directory --> Loco-Dat-Directory
Re: Misc. Buildings Conversion
The end of an era. No more 40-tile stations for me.
Re: Misc. Buildings Conversion
Great work!
Small tip from me - to prevent the towns replacing your buildings with roads (especially in big cities), build a fence around the buildings or at least in the places where roads lead up to them.

Small tip from me - to prevent the towns replacing your buildings with roads (especially in big cities), build a fence around the buildings or at least in the places where roads lead up to them.
Projects: Prague Metro v5.5 | Tatra Electric Railways v3.6 | Historic Berlin Subway v1.4 | GTW Generation 2+ v2.4 | GWR Railcar SE v2.0 | European Planes v3.4 | Low-floor Trams v2.3 | GT Racers v2.0 | Matterhorn Railways v1.2
Annual updates: 2021 | 2022 | 2023 | 2024 | 2025
Community packs: AMI GTW v1.1 | Airbus A320 v1.3
Annual updates: 2021 | 2022 | 2023 | 2024 | 2025
Community packs: AMI GTW v1.1 | Airbus A320 v1.3
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Misc. Buildings Conversion
How to avoid the destruction of these buildings by AI or the town?
There is a coding guide? I have a small Spanish station, but I don't know how to code it to avoid to be destructed by the city.
There is a coding guide? I have a small Spanish station, but I don't know how to code it to avoid to be destructed by the city.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: Misc. Buildings Conversion
This list of variables has a section on buildings. I haven't messed around with building objects personally, but all of the variables seem to work like any other object. "bit_2" is the one that makes an object destructible or not, with a value of 1 being indestructible.
I'm not sure how up-to-date the list is as a whole, but it's still been immensely helpful.
I'm not sure how up-to-date the list is as a whole, but it's still been immensely helpful.
Re: Misc. Buildings Conversion
Another group of stations converted to misc. buildings. These are ones made by creator Oppie. Please do let me know what you think!
Object Data File names
SC_RDST1.dat
SC_RDST6.dat
SC_TRS5A.dat
SC_TRS5B.dat
SC_TRS5C.dat
SC_TRST7.dat
Object Data File names
SC_RDST1.dat
SC_RDST6.dat
SC_TRS5A.dat
SC_TRS5B.dat
SC_TRS5C.dat
SC_TRST7.dat
- Attachments
-
- Oppie Stations.zip
- (18.2 KiB) Downloaded 418 times
Visit the Directory --> Loco-Dat-Directory
- Walter1940
- Tycoon
- Posts: 991
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: Misc. Buildings Conversion
Looks very good. Only, does Oppie know about it?
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: Misc. Buildings Conversion
I have not been able to contact Oppie or Digidampmam, they appear to be long gone. That's why I'm trying to be very transparent about who created each mod. It's not my work, it's theirs, and I'm just reformatting them for openLoco.
In my opinion, when the original modders wanted to be able to place these freely as individual structures, rather than as a station. But original locomotion did not allow for that.
If anyone has their contact info, please let me know!
In my opinion, when the original modders wanted to be able to place these freely as individual structures, rather than as a station. But original locomotion did not allow for that.
If anyone has their contact info, please let me know!
Visit the Directory --> Loco-Dat-Directory
- Walter1940
- Tycoon
- Posts: 991
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: Misc. Buildings Conversion
I had good contact with Digidampfman. We met several times and he visited me in Munich more often.
Unfortunately, he died in September 2020.
But I am sure that he would be in favour of keeping his works alive.
Unfortunately, he died in September 2020.

But I am sure that he would be in favour of keeping his works alive.
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Misc. Buildings Conversion
This is the reason because I use Creative Commons licenses on my works (GPL in the latest, due the sources), because can reuse them without asking me. The latest release of the trains that I did includes all source files (I hope) and instructions, because maybe someone would like to modify them, add new liveries... and maybe I cannot help.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- norfolksouthern16
- Engineer
- Posts: 120
- Joined: 08 Mar 2020 00:27
Re: Misc. Buildings Conversion
I still use Digidampfman's stations after Glenjimen converted themWalter1940 wrote: 15 Aug 2023 08:42 I had good contact with Digidampfman. We met several times and he visited me in Munich more often.
Unfortunately, he died in September 2020.![]()
But I am sure that he would be in favour of keeping his works alive.
Nathan K5HL Hornsound - viewtopic.php?t=89919
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
- Emperor Darth Sidious
- Tycoon
- Posts: 1128
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
- Contact:
Re: Misc. Buildings Conversion
I have converted them as well...They are no longer misc. buildings. They are now indestructable city-buildings, wich produce a little cargo as well. The passenger station-buildings produce some passengers&mail, the cargo-buildings produce some food, livestock, grain, steel and goods. The sinals and empty platforms don't produce anything.
Glenjimen and Left of Zen have helped me with the coding on these.
Credits go to Digidampfman, RobinH, Zimmlock, Strongbow, Oppie, Glenjimen and Left of Zen
There's however one thing, if you overwrite them, your save game will crash (because they have the same name) sc_etc. So if you wan't to use these buildings, I suggest you destroy the city station-buildings first, then remove them from the game (via the sandbox-mode), save the game, remove the old files, and then place the new files in it...
Have fun with them
Glenjimen and Left of Zen have helped me with the coding on these.
Credits go to Digidampfman, RobinH, Zimmlock, Strongbow, Oppie, Glenjimen and Left of Zen

There's however one thing, if you overwrite them, your save game will crash (because they have the same name) sc_etc. So if you wan't to use these buildings, I suggest you destroy the city station-buildings first, then remove them from the game (via the sandbox-mode), save the game, remove the old files, and then place the new files in it...
Have fun with them

:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: Misc. Buildings Conversion
I just love these building . They really dress up any Scenario.
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