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I'm not aware of any further changes coming from upstream. I'd suggest raising a bug upstream if the problem is also in vanilla. I don't know what size you are expecting them to be or how large they were before with your custom config.Argus wrote: 15 Dec 2022 15:58 If I understood correctly, the interface is still being fine-tuned? I will wait and always hide the labels. However, the new option to zoom out the map 128x is greatIn some games, I often searched for an hour before I found the last unoccupied island drowned in the ocean
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Are you talking about the drop down menu here?Argus wrote: 16 Dec 2022 13:44 Another bug, the track type menu slider is missing, if it goes beyond the screen, all the types don't appear and I can't get to them. Only if I shrink the interface, which makes everything unreadable.
I'll try to attach the given game, if it's not more like a newgrf error.
If you can post a save, I'll take a look.Epiphanius wrote: 16 Dec 2022 15:47 Hi All. I just installed JGR's patch and loaded my saved game, but my ships are completely confused in their paths now. I have made sure YAPF is selected in the settings (and tried NPF too with the same results- just much slower). I've read the wikis and tried things like increasing the YAPF max nodes, but no success. When I load the saved game with vanilla OpenTTD, the ships work fine. Can anyone help?
P.S. Thanks to JGR and the community for putting so much time and effort into the game. I've been playing it for 20+ years now and it's still more fun than most games out there.
I don't know enough english to describe the problem accurately enough and google will mess it up, yes it's a drop down menu.JGR wrote: 16 Dec 2022 15:41Are you talking about the drop down menu here?Argus wrote: 16 Dec 2022 13:44 Another bug, the track type menu slider is missing, if it goes beyond the screen, all the types don't appear and I can't get to them. Only if I shrink the interface, which makes everything unreadable.
I'll try to attach the given game, if it's not more like a newgrf error.
In general I'd suggest raising an issue here: https://github.com/OpenTTD/OpenTTD/issues, with screenshots of the problem.
Wow! Thank you so much for taking a look. Attached is the saved game. I'm in the year 3090 with 5,000 ships. I was looking for a way to expand the max number and that's how I came across your cool patch. If you look at Latburg, for example, on the westernmost side of the map, you'll see the ships starting in neat linear paths but unpause the game and you'll see them scatter. But if I load this same save in the vanilla OpenTTD version, the ships continue to travel in straight paths and the operating profit stays level. I'm also attaching a pic of the sharp decline in my operating profit graph after letting the patched version run for a few months so you can see the contrast from before and after. Please let me know if there's anything else I can provide that will be helpful.JGR wrote: 16 Dec 2022 16:00If you can post a save, I'll take a look.Epiphanius wrote: 16 Dec 2022 15:47 Hi All. I just installed JGR's patch and loaded my saved game, but my ships are completely confused in their paths now. I have made sure YAPF is selected in the settings (and tried NPF too with the same results- just much slower). I've read the wikis and tried things like increasing the YAPF max nodes, but no success. When I load the saved game with vanilla OpenTTD, the ships work fine. Can anyone help?
P.S. Thanks to JGR and the community for putting so much time and effort into the game. I've been playing it for 20+ years now and it's still more fun than most games out there.
The upstream developers don't read this forum. An issue raised upstream, or on the Discord, even with incorrect English, but with before/after screenshots showing what is wrong, is more likely to result in this being addressed.Argus wrote: 16 Dec 2022 16:06I don't know enough english to describe the problem accurately enough and google will mess it up, yes it's a drop down menu.JGR wrote: 16 Dec 2022 15:41Are you talking about the drop down menu here?Argus wrote: 16 Dec 2022 13:44 Another bug, the track type menu slider is missing, if it goes beyond the screen, all the types don't appear and I can't get to them. Only if I shrink the interface, which makes everything unreadable.
I'll try to attach the given game, if it's not more like a newgrf error.
In general I'd suggest raising an issue here: https://github.com/OpenTTD/OpenTTD/issues, with screenshots of the problem.
In OpenTTD (but not in jgr-pp); move the mouse cursor down the middle of the menu (not over the slider bar), once you reach the bottom of the menu, the menu will move upwards. It is a bit of a nuisance, but that is a way to reach those bottom entries.Argus wrote: 16 Dec 2022 13:44 Another bug, the track type menu slider is missing, if it goes beyond the screen, all the types don't appear and I can't get to them. Only if I shrink the interface, which makes everything unreadable. ...
There is no bug that I know of with station name signs. That user had set a very strange font which has a lot of space below it.Argus wrote: 16 Dec 2022 11:29 As I learned, it is really a bug with those station names, but there is not much willingness to solve it, see the link
viewtopic.php?t=90460
You should turn "Ships avoid collisions" off in the settings.Epiphanius wrote: 16 Dec 2022 18:20Wow! Thank you so much for taking a look. Attached is the saved game. I'm in the year 3090 with 5,000 ships. I was looking for a way to expand the max number and that's how I came across your cool patch. If you look at Latburg, for example, on the westernmost side of the map, you'll see the ships starting in neat linear paths but unpause the game and you'll see them scatter. But if I load this same save in the vanilla OpenTTD version, the ships continue to travel in straight paths and the operating profit stays level. I'm also attaching a pic of the sharp decline in my operating profit graph after letting the patched version run for a few months so you can see the contrast from before and after. Please let me know if there's anything else I can provide that will be helpful.JGR wrote: 16 Dec 2022 16:00If you can post a save, I'll take a look.Epiphanius wrote: 16 Dec 2022 15:47 Hi All. I just installed JGR's patch and loaded my saved game, but my ships are completely confused in their paths now. I have made sure YAPF is selected in the settings (and tried NPF too with the same results- just much slower). I've read the wikis and tried things like increasing the YAPF max nodes, but no success. When I load the saved game with vanilla OpenTTD, the ships work fine. Can anyone help?
P.S. Thanks to JGR and the community for putting so much time and effort into the game. I've been playing it for 20+ years now and it's still more fun than most games out there.
Vic2, Mar 1st, 3090.sav
OpenTTD pic.png
edit: corrected map location of Latburg
So what font is best to set? I personally inserted a completely common truetype font.peter1138 wrote: 20 Dec 2022 16:38There is no bug that I know of with station name signs. That user had set a very strange font which has a lot of space below it.Argus wrote: 16 Dec 2022 11:29 As I learned, it is really a bug with those station names, but there is not much willingness to solve it, see the link
viewtopic.php?t=90460
Let me rephrase this :OzTrans wrote: 18 Dec 2022 22:38 In OpenTTD (but not in jgr-pp); move the mouse cursor down the middle of the menu (not over the slider bar), once you reach the bottom of the menu, the menu will move upwards. It is a bit of a nuisance, but that is a way to reach those bottom entries.
I reported this on github today as a bug (#10268), but as it turns out, it has already been fixed (#10264).Argus wrote: 16 Dec 2022 13:44 Another bug, the track type menu slider is missing, if it goes beyond the screen, all the types don't appear and I can't get to them. Only if I shrink the interface, which makes everything unreadable.
i think you got your game versions confused. OpenTTD is the version with the more mainstream uncontroversial features, whereas JGR-PP is the version with the experimental unproven features.OzTrans wrote: 20 Dec 2022 22:07 New OpenTTD features should never be imported into JGR-PP until they have proven themselves to be working properly.
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