YASS - Yet Another Station Set - Under Development
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YASS - Yet Another Station Set - Under Development
Hey hey,
I have not been able to find a (passenger) station set that has everything I want in it, so I decided to make my own. Drawing the sprites is rather tedious and I haven't even got to the NML bit yet!
Here is a sneak preview of what I have drawn so far: Features I intend to include:
- Ability to drag and drop complete station, like in ISR
- Overlapping tiles for mid-platform turnouts or signals, like AuzPlatforms
- More options for concourses and terminals, as most station sets seem to have a limited inventory in this regard
- Overlapping footbridges to span up to 2 centre express tracks, without having to use waypoints
- Probably will make underground platforms, with something to hide tunnel entrances
- Special tiles for slopes, eg pedestrian subway, station buildings etc
- Anything else I can think of
Please let me know your thoughts and if there's anything I should include!
Cheers!
EDIT: So I have finally picked this up again after like a year haha. I have been plodding along slowly with sprites and fortunately, NML 0.7 is out now which supports stations so life should be far less painful when I get to that stage. Here's the latest sneak peak:
Will add more updates as we go
I have not been able to find a (passenger) station set that has everything I want in it, so I decided to make my own. Drawing the sprites is rather tedious and I haven't even got to the NML bit yet!
Here is a sneak preview of what I have drawn so far: Features I intend to include:
- Ability to drag and drop complete station, like in ISR
- Overlapping tiles for mid-platform turnouts or signals, like AuzPlatforms
- More options for concourses and terminals, as most station sets seem to have a limited inventory in this regard
- Overlapping footbridges to span up to 2 centre express tracks, without having to use waypoints
- Probably will make underground platforms, with something to hide tunnel entrances
- Special tiles for slopes, eg pedestrian subway, station buildings etc
- Anything else I can think of
Please let me know your thoughts and if there's anything I should include!
Cheers!
EDIT: So I have finally picked this up again after like a year haha. I have been plodding along slowly with sprites and fortunately, NML 0.7 is out now which supports stations so life should be far less painful when I get to that stage. Here's the latest sneak peak:
Will add more updates as we go
Last edited by Trolley Trev on 29 Apr 2023 13:37, edited 1 time in total.
Re: YASS - Yet Another Station Set - Under Development
Looks very good! Id suggest some different color/material choices as well, like brick walls and floors, wooden footbridges, and light brown trims for old/ancient style. Or "50 shades of grey" style for modern look... and so on. (I have also many ideas of what could be possible done, but drawing them is somewhat harder than thinking about it )
Owner of WolfTrans.com. An fictional trucking company.
Re: YASS - Yet Another Station Set - Under Development
Well, to make matters even worse, you cant code stations in NML, you have to code them in NFO...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: YASS - Yet Another Station Set - Under Development
You can actually, using this version of NML. It appears to be working fine, but it's not yet fully merged into NML, so there may be some unexpected issues.
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Re: YASS - Yet Another Station Set - Under Development
Great work so far! I look forward to seeing what you have in store for us in the future! Are you adding in various station concourses ranging from small shelters in rural areas to grand termini suitable for large cities? Would love to see expanded options in this regard.Trolley Trev wrote: ↑21 May 2022 13:41 Hey hey,
I have not been able to find a (passenger) station set that has everything I want in it, so I decided to make my own. Drawing the sprites is rather tedious and I haven't even got to the NML bit yet!
Here is a sneak preview of what I have drawn so far:
YASS_Progress.png
Features I intend to include:
- Ability to drag and drop complete station, like in ISR
- Overlapping tiles for mid-platform turnouts or signals, like AuzPlatforms
- More options for concourses and terminals, as most station sets seem to have a limited inventory in this regard
- Overlapping footbridges to span up to 2 centre express tracks, without having to use waypoints
- Probably will make underground platforms, with something to hide tunnel entrances
- Special tiles for slopes, eg pedestrian subway, station buildings etc
- Anything else I can think of
Please let me know your thoughts and if there's anything I should include!
Cheers!
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- Engineer
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Re: YASS - Yet Another Station Set - Under Development
Yes, that's the plan. Many sets have limited options in that regard I have found.
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Re: YASS - Yet Another Station Set - Under Development
Another progress pic:
And in dual company colours (Primary = Red, Secondary = Yellow):
(GRF Viewer stitch together)
Still to do (graphics):
- Station buildings
- Rural stations/buildings
- Covered footbridges
- Thinking of doing overhead station buildings that can be used in conjunction with road bridges, like one of the UK Station sets has
- Accessories like carparks, bus interchanges etc
- May consider "underground" stations
Still to do (coding):
- All of it haha
- Want to be able to do auto-station as well as individual placement like in ISR
And in dual company colours (Primary = Red, Secondary = Yellow):
(GRF Viewer stitch together)
Still to do (graphics):
- Station buildings
- Rural stations/buildings
- Covered footbridges
- Thinking of doing overhead station buildings that can be used in conjunction with road bridges, like one of the UK Station sets has
- Accessories like carparks, bus interchanges etc
- May consider "underground" stations
Still to do (coding):
- All of it haha
- Want to be able to do auto-station as well as individual placement like in ISR
Re: YASS - Yet Another Station Set - Under Development
Very nice, looking forward to adding it to my collection.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: YASS - Yet Another Station Set - TESTERS WANTED!
Hello, hello!
The first installment is finally here! At this stage, only through platforms, not terminal or concourse but turns out only 255 stations fit in a set, so will have to do a part 2.
I have done some in-game testing but a lot of strange quirks aren't picked up until in actual game play. This is where you come in! Attached is the alpha grf file for YASS. Please download and play with in-game and let me know of any bugs / quirks / glitches / unexpected behaviours that you come across and post back here and I will attempt to address it. Suggestions are welcome too!
Happy Playing!
The first installment is finally here! At this stage, only through platforms, not terminal or concourse but turns out only 255 stations fit in a set, so will have to do a part 2.
I have done some in-game testing but a lot of strange quirks aren't picked up until in actual game play. This is where you come in! Attached is the alpha grf file for YASS. Please download and play with in-game and let me know of any bugs / quirks / glitches / unexpected behaviours that you come across and post back here and I will attempt to address it. Suggestions are welcome too!
Happy Playing!
Re: YASS - Yet Another Station Set - Under Development
What a nice little set! I thought perhaps the footbridges were going to be too low and cause clipping, but so far I've not found that to be the case. Well done!
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: YASS - Yet Another Station Set - Under Development
Thanks for the kind words, Kamnet! The footbridges are the same height as road or rail bridges. This is deliberate so that they will be at ground level for the next level above. They should line up with the platforms with stairs down when placed one level above.
Re: YASS - Yet Another Station Set - Under Development
How do you build these? I can't figure it out.Trolley Trev wrote: ↑22 May 2023 03:31 This is deliberate so that they will be at ground level for the next level above. They should line up with the platforms with stairs down when placed one level above.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: YASS - Yet Another Station Set - Under Development
You could also have a road the next level above too instead of more platforms if you wanted.
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Re: YASS - Yet Another Station Set - TESTERS WANTED!
This limit has been removed now. See: https://github.com/OpenTTD/OpenTTD/pull/10672Trolley Trev wrote: ↑22 May 2023 01:28 The first installment is finally here! At this stage, only through platforms, not terminal or concourse but turns out only 255 stations fit in a set, so will have to do a part 2.
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Re: YASS - Yet Another Station Set - TESTERS WANTED!
Brickblock1 wrote: ↑22 May 2023 07:26This limit has been removed now. See: https://github.com/OpenTTD/OpenTTD/pull/10672Trolley Trev wrote: ↑22 May 2023 01:28 The first installment is finally here! At this stage, only through platforms, not terminal or concourse but turns out only 255 stations fit in a set, so will have to do a part 2.
Excellent. Now just have to update my NML compiler to catch up! I see they just released 0.7.3 today with this update
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Re: YASS - Yet Another Station Set - Under Development
We are looking forward to the upload on Bananas, even the interim version looks great
Re: YASS - Yet Another Station Set - Under Development
This is a neat little set!
I look forward to seeing where you go with this. Openttd always needs more high quality station sets
My only real criticism is that the pedestrian overbridge does seem to be fairly low, although that's mostly personal preference. The amount of station tiles is also a bit cumbersom for normal play but dragging stations like in ISR is on your to do list, so I'm sure you're already on it.
If you've not already considered it, would you be interested in having cargo aware platforms or stations that update over time like in Japan set stations? In my opinion, that really helps to make stations feel 'real' and as if they're actual places, although I know this would add a massive workload.
Also, would you be interested in other people contributing? I'm mostly experienced with drawing trains, but I've been planning my own station set for a while, so if you'd be willing to accept contributions I could give station tiles a go and send a few your way.
Anyway, I hope this goes well! I look forward to seeing where you take this project!
I look forward to seeing where you go with this. Openttd always needs more high quality station sets
My only real criticism is that the pedestrian overbridge does seem to be fairly low, although that's mostly personal preference. The amount of station tiles is also a bit cumbersom for normal play but dragging stations like in ISR is on your to do list, so I'm sure you're already on it.
If you've not already considered it, would you be interested in having cargo aware platforms or stations that update over time like in Japan set stations? In my opinion, that really helps to make stations feel 'real' and as if they're actual places, although I know this would add a massive workload.
Also, would you be interested in other people contributing? I'm mostly experienced with drawing trains, but I've been planning my own station set for a while, so if you'd be willing to accept contributions I could give station tiles a go and send a few your way.
Anyway, I hope this goes well! I look forward to seeing where you take this project!
Check out some of the stuff I work on
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
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Re: YASS - Yet Another Station Set - Under Development
Thankyou for the kind words! At the moment I'm just focusing on getting all the tiles done.
But there are already some shortcuts with the single tiles. For example, make a 1 length x >1 width station with a tile and see what happens
Not having this feature was a bug bear of mine in other sets
But there are already some shortcuts with the single tiles. For example, make a 1 length x >1 width station with a tile and see what happens
Not having this feature was a bug bear of mine in other sets
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Re: YASS - Yet Another Station Set - Under Development
Ok, here is another release for alpha testing.
Due to this GRF containing more than 255 station objects, it can only be played on a nightly greater than or equal to 20230510. Unfortunately, things like JGR's patch pack don't support that feature (yet) but I suspect it will be supported from the next release.
Known Bugs:
Strings for station objects with ID > 255 are not supported yet. As such, many, many tiles are labelled as "Default Station" and there are 2 class names defined from IDs > 255 which are only showing up as a blank, but the tiles are still in them.
By the time this set is officially released, I expect that any features it needs will be supported in stable and hopefully JGR's patchpack. If not, I will split it into several smaller GRFs but I'm hoping to avoid that.
Updates with this one:
Terminal Platforms!
Due to this GRF containing more than 255 station objects, it can only be played on a nightly greater than or equal to 20230510. Unfortunately, things like JGR's patch pack don't support that feature (yet) but I suspect it will be supported from the next release.
Known Bugs:
Strings for station objects with ID > 255 are not supported yet. As such, many, many tiles are labelled as "Default Station" and there are 2 class names defined from IDs > 255 which are only showing up as a blank, but the tiles are still in them.
By the time this set is officially released, I expect that any features it needs will be supported in stable and hopefully JGR's patchpack. If not, I will split it into several smaller GRFs but I'm hoping to avoid that.
Updates with this one:
Terminal Platforms!
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Re: YASS - Yet Another Station Set - Under Development
We are also gonna need more than 255 GRFs in an active game
So much great new stuff has been made lately!
So much great new stuff has been made lately!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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