How to make new sounds?

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griffinrails
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How to make new sounds?

Post by griffinrails »

Hi all.
I'm working on a couple of my mods, and I'm trying to figure out how to make new sound effects such as horns, engine sounds and how to make a new forest sound.
Does anyone know how to make any? Stuff like what kind of audio format and XML coding info would be very appreciated.

P.S. How can I add a new forest sound effect? Will it make a new tab in the advanced scenario editor or will I just have to replace the existing sound?
P.S.S. What is the forest sound even called?
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

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norfolksouthern16
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Re: How to make new sounds?

Post by norfolksouthern16 »

all sound files must have a .wav file and a .xml file with this configuration. and you must comple both together with wrapper.
Attachments
you must have this configuration in the .xml file
you must have this configuration in the .xml file
loco.PNG (34.59 KiB) Viewed 125 times
K5HL Hornsound - viewtopic.php?t=89919
K5LA Hornsoound - viewtopic.php?t=89925
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Walter1940
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Re: How to make new sounds?

Post by Walter1940 »

@griffinrails
I am not sure. But I think the sound from the forest comes from the .exe file. If necessary, I don't know a file with this effect.
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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norfolksouthern16
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Re: How to make new sounds?

Post by norfolksouthern16 »

Walter1940 wrote: 08 May 2022 12:28 @griffinrails
I am not sure. But I think the sound from the forest comes from the .exe file. If necessary, I don't know a file with this effect.
I think he wants to make an invisible vehicle that has a forest sound. Not to sure about that though.
K5HL Hornsound - viewtopic.php?t=89919
K5LA Hornsoound - viewtopic.php?t=89925
griffinrails
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Re: How to make new sounds?

Post by griffinrails »

Walter's guess is right, it's the sounds that occurs when several trees are added.
Thanks for the help norfolksouthern16.
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

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griffinrails
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Re: How to make new sounds?

Post by griffinrails »

I've made a test sound for the SAR Redhen Railcar, one of Walter's assets. It's being tested on a built in DAT at the moment, should go all to plan.
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
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