Awesome, will test it later
So the thing with funding / prospecting could be a time based issue. I need to test a bit more but it seems the negative stock industries only come up when prospecting while year 1900 (startyear, and paused!)
I noticed this with
Renewed Village Growth as it wanted to prospect industries on game start. In scenario editor (manually and with gs) everything worked fine.
PikkaBird wrote: 27 Feb 2022 03:54
scitor wrote: 26 Feb 2022 18:05
- When delivering the wrong ratio of raw materials to an industry, will it stop accepting at some point? (would be great)
I believe that was the one feature of UKRSI that people really didn't like.

In the case of PIRS, the only penalty for over-delivering is that you don't get to deliver those cargos to industries where it would be more productive. Additionally, stockpiles are limited to 65k units, and any supply past that gets paid for, but discarded.
Thats totally understandable as it doesn't happen normally and you need to design stuff differently to cope with that

could it be an option tho?

or something like, efficiency goes down the more imbalanced it is (since everybody has to go around those huge piles of coal, which takes time... haha)
I was remembering seeing that somewhere and it messed A LOT with CD and such...
[Edit]
Just tested the new version and all the generated mines have some stock
