I could probably add that to the next version.
Moderator: Graphics Moderators
Any chance of a finescale version of this? I like this set, but I use finescale tracks, so the width of the available options means they look off when used alongside finescale tracks.
Also, maybe having a non-ballast version would be cool, so it's just the tracks, as seen with ISR's marshalling yard tiles?
Either way, great work on the set so far!
Check the parameters, you can use JapanSet , JapanSet Finescale, and DPRK Tracks. The dual gauge tracks are from Jake's addon, which required me to add finescale, because otherwise the dual gauge wouldn't look too good.
I'll put ballastless on the todo list, but I would probably add it as another track variant. I can't promise you I'll update it again in 2021 but I won't promise you that either.
I've tried that, but it doesn't quite work out nicely:
Hmm... I think I've successfully modified it to have a parameter for only dual gauge, but I don't know for sure because it won't compile...
Code: Select all
nmlc ERROR: "src/tt-table.pnml", line 3: Syntax error, unexpected token "," Included from: "indtrak.pnml", line 1 Included from: "src/template.pnml", line 436 Included from: "indtrak.pnml", line 1 Included from: "src/header.pnml", line 122 Included from: "indtrak.pnml", line 1
- (348.07 KiB) Downloaded 95 times
If you want you could use SUKTS finescale graphics instead to at least supplement the lack of UK finescale stuff. It will be licenced under GPLv2 so idm you using it. Bare in mind it isn't released yet tho lol.
I'm aware that there's a similar NewGRF on BaNaNaS, but it only has houses and for some reason it's year dependent. I don't understand year dependent objects, it's dumb.
OpenGFX Mars Objects All houses and industry tiles have been translated into object tiles. I might make some new object tiles, but currently there's pretty much no original tiles.
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The Industrial Track Set 1.1
Added: Option to have dual gauge only.
Added: Level crossing sprites
Changed: Removed "CHIPS" from track names, because CHIPS v2 looks different.
Fixed: Alignment issues
- Source Indtrak 1.1.rar
- (458.37 KiB) Downloaded 97 times
The Industrial Track Set 1.2
Fixed: standard gauge finescale for Japanese tracks.
Source is now on Github to make it easier for people to add their own tracksets should they so desire: https://github.com/EratoNysiad/IndustrialTrackset
can u plz add bare grass and south korean concrete? thxErato wrote: ↑04 Mar 2021 13:16 This world needs more eyecandy. Matching normal trackset coming soon™
The Trackless Track Set 1.2
trackless - 1.2.grf
Added: CHIPS tracks
Added: GUI sprites
Changed: Urban tracks snow aware, visually compatible with OpenGFX+ Landscape
Changed: Introduction year reduced to 1800
There's a problem with the Industrial Trackset - I'd like to use it with Finescale (UKRS rails), with the setting for multi-gauge compatibility on (= rails are considered as standard and narrow gauge. It allows, for example, to use JapanSet trains alongside Dutch Trainset trains, without having to use multiple gauges.
It works fine when I only use Finescale and standard-gauge rail sets with the Japan Set, but once I load ITS, no matter what gauge I define the rails, it creates at least two more track types (exactly like the "standard" rails). Is there a way to fix this ?
A little suggestion, maybe add a third parameter with completely invisible tramtracks.
That way you can overlay all kinds of roads that most likely wouldnt look good with bike-paths.
For example you could get this, overlayed on dirtroad: Off road mountainbikers
But you could then use that also to add other "vehicles" like (groups of) moving people or taxi-ing aircraft, or other (slow-moving) eyecandy stuff that you would definitely not want to be able to move into the busy roads that you are using for actual gameplay (having them on tramtracks makes sure of that).
I am already planning to make a couple for my personal games, if you are interested, I could place the sources here (or PM them), so you can incorporate them into your GRF.
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Velo - DROP Fork v2
Added: Parameter to add invisible tram tracks.
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