Japan Set Development
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Re: Japan Set Development
Japanese buildings definitely do not accept food. Tried in Sub-Arctic. The industry chain is broken. From what I gathered it was intended to work?
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- Route Supervisor
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Re: Japan Set Development
You can try to use OpenGFX+ industries as a workaround. With this NewGRF, japanese houses accept Food.
Re: Japan Set Development
You legend! Thank you so much that worked like a charm, and even retroactively! Would never have figured that out.arikover wrote: 17 May 2021 17:13 You can try to use OpenGFX+ industries as a workaround. With this NewGRF, japanese houses accept Food.
I'm really stoked to play this Japan set in arctic with vanilla industry now. It's so pretty.
Re: Japan Set Development
Why there is no set about industries like FIRS?
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- Tycoon
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Re: Japan Set Development
Because no one has thought of making a Japanese version yet?
You can use XIS and imagine that instead of soy there is rice
You can use XIS and imagine that instead of soy there is rice

Re: Japan Set Development
Japan is, of course, famous for not having even a single soy field.Argus wrote: 19 May 2021 09:15 Because no one has thought of making a Japanese version yet?
You can use XIS and imagine that instead of soy there is rice![]()
*runs away extemely fast*
- Emperor Jake
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Re: Japan Set Development
XIS is the closest thing we have to a Japanese Industry Set currently, as it was designed partly with Japanese games in mind. Though I imagine rice would fall under Grain
If anyone has ideas for a Japan-specific XIS economy, feel free to post them in the XIS thread.

If anyone has ideas for a Japan-specific XIS economy, feel free to post them in the XIS thread.
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Re: Japan Set Development
I have a question.
the house in the city can receive food in the normal version, but Japan Set(only Japanese Buildings) can't.
it is something wrong?
especially it is not good for players to play polar climate map.
the house in the city can receive food in the normal version, but Japan Set(only Japanese Buildings) can't.
it is something wrong?
especially it is not good for players to play polar climate map.
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Re: Japan Set Development
It pays to read previous posts. Yes, it's a mistake. Use Opengfx + industry or another industrial set.
Re: Japan Set Development's capacity
Could you adjust the transport volume to be similar to the Korean train set and jp+ set? I think the current Japan Set Development's passenger capacity is unrealistic, not reflecting the rush hour. Because of this, I like the design, but it is difficult to introduce due to poor transportation capacity. I propose that you reflect this proposal in the next update.
Re: Japan Set Development's capacity
Sadly, your pleas will fall on deaf ears. Japanset hasn't been maintained since January 2016.hrhold wrote: 17 Aug 2021 15:29 Could you adjust the transport volume to be similar to the Korean train set and jp+ set? I think the current Japan Set Development's passenger capacity is unrealistic, not reflecting the rush hour. Because of this, I like the design, but it is difficult to introduce due to poor transportation capacity. I propose that you reflect this proposal in the next update.
- Emperor Jake
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Re: Japan Set Development
Does anyone have these graphics or are they lost to time? Some of them have already made their way into JP+ engines but it would have been nice to not redraw them allToni Babelony wrote: 26 Oct 2011 10:51 I just wanted to say that we're working hard on a new release of the JapanSet. Dandan is putting down the heat on the coding progress (and some graphics) and I'm working on renovating the graphics.
Next to that, I'm secretly working on a Toei Interlocking Add-on Set (TIAS) (Tokyo 1,435mm gauge trains: Keisei RR, Keikyu RR, Hokuso Kaihatsu RR, Hokuso Kodan RR, Chiba Newtown RR, Chiba Express RR, Toei Asakusa Line, Shibayama RR and Shin-Keisei RR). It's easy for modern types to correctly match the years, find data and stuff, but for material built before the 1960's it's a bit of a drag. I'm getting along however. This set should already have some rolling stock in 1923 and some nice variations until now (commuter and express trains). There'll however be no freight trains in this set (as is common on standard-gauge networks in Japan). I'll probably throw in a few work trains as well for your graphical enjoyment.
In the far future you may also expect an update on the standard JapanSet with an AC traction section for the alpine climate. This set will focus on northern Tohoku AC 20kV, 50Hz rolling stock (electrics/EMU) and replace some diesels/DMU that don't fit in that area. It should be harder to play with as it won't contain any commuter trains and fewer Shinkansen. Hokkaido rolling stock will probably only be those who pass through the Seikan tunnel and run on JR East territory exclusively. JR West stock is also featured, as long as it also runs (near) JR East territory and is AC 20kV, 50Hz, not AC 20kV, 60Hz, which is Kyushu territory.
Locomotives (ED91, ED44/45, ED70, ED71, EF80, ED75 (still needs a few livery variations), ED78, EF71, EF81 and ED79) have already been drawn, so no need to worry about that any more. I think this set will be even more interesting after this is finished. This set will feature some standard rolling stock on 1,435mm gauge tracks as well, so you can build a mini-shinkansen.

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Re: Japan Set Development
Not to sound ungrateful or anything (I really love this set) but are there any plans to add Japanese Monorails (Like the Tokyo Monorail) to the base set or add-on set?
Re: Japan Set Development
Japan Set hasn't been in development for quite some time, and can safely be considered dead. New developers have been working on superseding this NewGRF with JP+ and JP+ Engines & Wagons.MicahMouse wrote: 04 Feb 2022 01:40 Not to sound ungrateful or anything (I really love this set) but are there any plans to add Japanese Monorails (Like the Tokyo Monorail) to the base set or add-on set?
As an insider I can already tell you there are no plans for monorails.
- Ruhdman_Meow
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Re: Japan Set Development
I lost many files two months ago, including the TIAS, but with the arctic compatibility
Does it still exist? I'm lacking that one
Does it still exist? I'm lacking that one
- piratescooby
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Re: Japan Set Development
You can find it here ,viewtopic.php?t=75194
Re: Japan Set Development
Good day. Feels bad to bump this thread if this a triviality. I couldn't really find any real hits on the googles before making an account.
In my game I have included Japan Trains 3.3 and Japan Tracks 3.2, which I believe are the latest versions. Everything is from Bananas.
My problem is that in my game it's 1918 and there are engines that go 95 km/h and cars that can do 100 km/h. But I can only build Narrow gauge 80km/h track which is a limiting factor.
The very fine manual does not mention about any introductory year for Narrow gauge 130 km/h track. I hoped it would be available once a fast enough engine was introduced. Hopefully not a bug?
ADD:
The year turned to 1920 and there my 130kmh rails are. This is the very first time I'm playing with this beautiful set and I started it from the mid-1800s and with extra day length factor to slow things down nice and steady. I lost my hope literally moments before my prayers were answered.
Let me thank the team for this gorgeous set which grants me eye candy as well as some new challenge.
In my game I have included Japan Trains 3.3 and Japan Tracks 3.2, which I believe are the latest versions. Everything is from Bananas.
My problem is that in my game it's 1918 and there are engines that go 95 km/h and cars that can do 100 km/h. But I can only build Narrow gauge 80km/h track which is a limiting factor.
The very fine manual does not mention about any introductory year for Narrow gauge 130 km/h track. I hoped it would be available once a fast enough engine was introduced. Hopefully not a bug?
ADD:
Holy **** I can't believe my luck.Feels bad to bump this thread if this a triviality

Let me thank the team for this gorgeous set which grants me eye candy as well as some new challenge.
Last edited by trainsman on 10 Apr 2023 16:17, edited 1 time in total.
Re: Japan Set Development
The Japan Set needs new variants despite had no updates for NewGRF set(s) to be :
Θ Japan Road Set => Completely different from Landscape, but this road set inspired by U&Ratt.
Θ Japan Road Furniture Set => It comes with road signs, expressway (toll roads) and utilities as a 'road furniture'.
Θ Japan Road Vehicle Set => Set of Japanese cars, trucks, buses and other transports.
Θ Japan Industry Set
Θ Japan Road Set => Completely different from Landscape, but this road set inspired by U&Ratt.
Θ Japan Road Furniture Set => It comes with road signs, expressway (toll roads) and utilities as a 'road furniture'.
Θ Japan Road Vehicle Set => Set of Japanese cars, trucks, buses and other transports.
Θ Japan Industry Set
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
- Emperor Jake
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Re: Japan Set Development
JP+ Roads is in the early stages of developmentSkiddLow wrote: 28 Apr 2023 05:01 The Japan Set needs new variants despite had no updates for NewGRF set(s) to be :
Θ Japan Road Set => Completely different from Landscape, but this road set inspired by U&Ratt.

The other sets may also come eventually, but don't expect anything soon.
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