[OTTD] 2cc TrainsInNML - Current version: 3.0
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- Tycoon
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
I just released 3.0-alpha3, containing various fixes for reported bugs. My apologies for not fixing them earlier, as there were some bugs that broke this set quite badly (vehicles not being available, gaps in cargoes that can be transported).
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Thanks for the update! The wagon capacity fix is much appreciated.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
There's still a gap between the 1st gen tanker and flat cars and the 2nd gen ones. I'm in 1897 using alpha3.
Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Hi!
I found a minor bug for the BR 251 'Blue Pullman' (DMU). Please see attached screenshot.
I think the issue might be caused by https://dev.openttdcoop.org/projects/2c ... _item.pnml, line 54 and line 62: item_mtro_wagon_* instead of item_mu_wagon_*
Thanks for this fantastic trainset!
I found a minor bug for the BR 251 'Blue Pullman' (DMU). Please see attached screenshot.
I think the issue might be caused by https://dev.openttdcoop.org/projects/2c ... _item.pnml, line 54 and line 62: item_mtro_wagon_* instead of item_mu_wagon_*
Thanks for this fantastic trainset!
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- [BUG] BR 251.png (12.67 KiB) Viewed 29615 times
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- Tycoon
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Thanks for the report, fixed it immediately.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Hey, thank you for the latest patch!
Having really fun playing!
Greetings
Having really fun playing!
Greetings
Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
pls where can i found latest version with all trains pls
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
It's in the opening post at the bottom. Or get it in the in-game "online content" downloader (BaNaNaS).
Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
i have it in my grf but the screen with trains i seen , there were so many, i dont think i have that much
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Before you start a game, go to the GRF page, select 2cc trains and check the parameters. you can enable/disable the train from diffrent regions from there. you've probably got a few disabled.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Also make sure you have this set, and not the old 2cc set. Can you show a screenshot from your game with the vehicle list and the NewGRF settings window open?dzugi wrote: 19 Jul 2019 22:04 i have it in my grf but the screen with trains i seen , there were so many, i dont think i have that much
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Spotted a small bug.
Some wagons are showing the wrong sprites when loaded. Metal in FIRS 3 extreme is showing the goods cargo on the flats for example. Apparently Andythenorth changed some of the cargo lables for FIRS 3 causing this issue. The upcomming FIRS 4 (64 cargo) will be worse.
Thanks for this set!
Some wagons are showing the wrong sprites when loaded. Metal in FIRS 3 extreme is showing the goods cargo on the flats for example. Apparently Andythenorth changed some of the cargo lables for FIRS 3 causing this issue. The upcomming FIRS 4 (64 cargo) will be worse.
Thanks for this set!
Last edited by Diesel Power on 31 Aug 2019 09:28, edited 1 time in total.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Thanks for the report, I made a report for it to fix it in this set, but I'm not sure when I will be able to do it.Diesel Power wrote: 31 Aug 2019 08:54 Spotted a small bug.
Some wagons are showing the wrong sprites when loaded. Steel in FIRS 3 extreme is showing the goods cargo on the flats for example. Apparently Andythenorth changed some of the cargo lables for FIRS 3 causing this issue. The upcomming FIRS 4 (64 cargo) will be worse.
Thanks for this set!
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
Thanks. There's no rush, It's hardly a game breaker.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3
FIRS 4 isn’t likely to drop any time soon 

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha2
I can confirm, that my trainset V4 CEE derived from 2ccts, suffers similar issue, even on official servers (newest release).yellyFish wrote: 04 Oct 2018 23:25Code: Select all
dbg: [grf] Unhandled vehicle variable 0x61, type 0x0
Seems like some bug in openttd itself, first incorporated to JGR via trunk.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-RC1
I just released a new version (3.0-RC1) with two small fixes compared to the previous release. It is on BaNaNaS.
Somewhere next month I intend to make it a full release.
Somewhere next month I intend to make it a full release.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-RC1
3.0 has been released, no changes compared to 3.0-RC1. With that I will stop development of this set, I just don't have the motivation to continue on it.Transportman wrote: 18 Jan 2020 19:38 I just released a new version (3.0-RC1) with two small fixes compared to the previous release. It is on BaNaNaS.
Somewhere next month I intend to make it a full release.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0
Is it possible to run this and still keep all the default game wagons in game along whit½ the new ones?
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