JGR's Patch Pack
Moderator: OpenTTD Developers
Re: JGR's Patch Pack
I used these parameters earlier when compiling.
./configure --enable-dedicated --without-liblzo2
How do I do this with CMAKE ?
./configure --enable-dedicated --without-liblzo2
How do I do this with CMAKE ?
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
Re: JGR's Patch Pack
Thanks, this should be fixed now.
Incidentally, the crash save you uploaded is the wrong one. It's from April.
agentw4b wrote: 19 Jul 2020 10:37 I used these parameters earlier when compiling.
./configure --enable-dedicated --without-liblzo2
How do I do this with CMAKE ?
Code: Select all
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
[/quote]
ought to work.
[/quote]
I tried, but it ended in a mistake.
Code: Select all
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
[/quote]
I tried, but it ended in a mistake.
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
Re: JGR's Patch Pack
What is the error message written to the console?agentw4b wrote: 19 Jul 2020 13:15I tried, but it ended in a mistake.ought to work.Code: Select all
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
cmake.zip
The output logs from CMake are fairly useless unfortunately.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
JGR wrote: 19 Jul 2020 13:30
What is the error message written to the console?
The output logs from CMake are fairly useless unfortunately.
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
Re: JGR's Patch Pack
For this one you should either update to the most recent commit, or upgrade to CMake 3.12.
It will be fixed in the next release.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
git fetch (ok)JGR wrote: 19 Jul 2020 13:44
For this one you should either update to the most recent commit, or upgrade to CMake 3.12.
It will be fixed in the next release.
git checkout jgrpp-0.35.0 (ok)
git pull upstream jgrpp (this will end in an error)
git reset --hard upstream/jgrpp (this will end in an error)
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
Re: JGR's Patch Pack
There will be another release shortly.agentw4b wrote: 19 Jul 2020 14:01 git fetch (ok)
git checkout jgrpp-0.35.0 (ok)
git pull upstream jgrpp (this will end in an error)
git reset --hard upstream/jgrpp (this will end in an error)
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
Is there any way to take the screenshot at 1400 x 1050? It only works in 1900.
Re: JGR's Patch Pack
if your window is 1400x1050 then the screenshot will be, too.
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Re: JGR's Patch Pack
The game resolution in set to 1400. I've trying setting the windows resolution to 1400. The whole map screenshots still don't comes out in the same resolution I make them in the scenario editor.
Here's the link with screenshots
viewtopic.php?f=47&t=87328
Here's the link with screenshots
viewtopic.php?f=47&t=87328
Re: JGR's Patch Pack
It'd probably be more pragmatic to use your usual image editing utility to crop the output images to your preferred size.Otto1988octavius wrote: 22 Jul 2020 14:36 The game resolution in set to 1400. I've trying setting the windows resolution to 1400. The whole map screenshots still don't comes out in the same resolution I make them in the scenario editor.
Here's the link with screenshots
viewtopic.php?f=47&t=87328
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
Otto, if you do a "normal" screenshot (CTRL + S) it will actually produce a picture with your current resolution, zoom level, etc.
But if yo take an "entire map screenshot" then it produce a picture at the size of the whole map zoomed x1, whatever is your screen resolution or zoom level.
But if yo take an "entire map screenshot" then it produce a picture at the size of the whole map zoomed x1, whatever is your screen resolution or zoom level.
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Re: JGR's Patch Pack
Thanks for replies. Didn't find it too practical to post 4 screenshots of the same map ..
Last edited by Otto1988octavius on 23 Jul 2020 18:05, edited 1 time in total.
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Re: JGR's Patch Pack
Where do I find the link to download this patch? I've tried using the search thread feature, but can't find any link to the patch...
I love distracting myself from my day job by doing my day job thanks to OpenTTD JGR!
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Re: JGR's Patch Pack
They're linked in the first post, under openttd-jgrpp-0.35.1-windows-win64.zip (or win32 for 32bit) and then a link to the source to compile for other OS'sMaster Trams wrote: 23 Jul 2020 11:53 Where do I find the link to download this patch? I've tried using the search thread feature, but can't find any link to the patch...
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Re: JGR's Patch Pack
Oh, I wonder why I was unable to find it then...Redirect Left wrote: 23 Jul 2020 12:05They're linked in the first post, under openttd-jgrpp-0.35.1-windows-win64.zip (or win32 for 32bit) and then a link to the source to compile for other OS'sMaster Trams wrote: 23 Jul 2020 11:53 Where do I find the link to download this patch? I've tried using the search thread feature, but can't find any link to the patch...
I love distracting myself from my day job by doing my day job thanks to OpenTTD JGR!
Re: JGR's Patch Pack
I would like to thank you for the new version 0.35.1. It already works for me during compilation. Thanks.
My Ubuntu:
git fetch
git checkout jgrpp-0.35.1
mkdir build
cd build
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
make
sudo make install
My Ubuntu:
git fetch
git checkout jgrpp-0.35.1
mkdir build
cd build
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
make
sudo make install
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
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Re: JGR's Patch Pack
Is this all the code needed to compile JGRPP in Linux?agentw4b wrote: 24 Jul 2020 19:43
git fetch
git checkout jgrpp-0.35.1
mkdir build
cd build
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
make
sudo make install
Is anything else needed?
Pete.
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Good manners cost nothing, but earn respect.
" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
Good manners cost nothing, but earn respect.
" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
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Re: JGR's Patch Pack
Compiling should be the same as regular OTTD. So here are the packages you need. They are all in the repository and can be installed automatically.Captain Rand wrote: 24 Jul 2020 20:36 Is this all the code needed to compile JGRPP in Linux?
Is anything else needed?
After dependencies are installed, you can simply compile it with:
cd path/of/the/unzipped/directory
./configure
make
sudo make install
(though I always run a "make bundle" and then just run the game from there)
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