When I first started doing the roads I was only intended to add just a gravel road and a few with fences using Andrew360s roads. His 6 roads and about 4 I was think of but I got carried away

Will have a look at some ideas and see.
Cheers
Moderator: Graphics Moderators
Not Road Types ... Its what started this whole road type thing.
When I first started doing the roads I was only intended to add just a gravel road and a few with fences using Andrew360s roads. His 6 roads and about 4 I was think of but I got carried away![]()
So they to blame are they
I hope you keep the light one, because on the dark one the eGRVTS horses are very hard to see.GarryG wrote: 17 Dec 2019 11:15 Still need to remove one of the dirt tracks, just haven't decided which one it should be yet.
That is a problem with the brown.leifbk wrote: 18 Dec 2019 19:41 I hope you keep the light one, because on the dark one the eGRVTS horses are very hard to see.
Call them gravel if you want, but they look like dry, dusty dirt to me. They look good.
Agreed.My idea is to make these tracks look natural ground surface so can be used in games before motor vehicles.
ISR=Industrial Stations RenewalAlso changing the fence line on curves.
I see in real the fences follow the curves rather than do 90 degree turns.
That is a good name for them "Dusty Tracks". Shame we can not animate them when a vehicle travels along them they create dust.Call them gravel if you want, but they look like dry, dusty dirt to me. They look good.
The brown dirt road is in Andrews360 lot so will still have that one. In my set I'll do the dry dusty gravel ones.For gravel you should replace most of the brown with grey.
Hope to do just that so have all types.Having both dirt and gravel as separate roads would be good.
Industry roads will not have the fences. Just some of the asphalt roads and gravel roads will have fences.The ISR roads are industrial station roads such as one might find around stations serving industries or rail/classification yards. Those roads are not fenced because if there is to be a fence, it surrounds the entire industry or rail yard.
Wonder if this speed should be slower maybe 25 or 40. Andrew360is planning to allow players to set the speed parameters. Have the normal speed, double speed and what ever the speed of the vehicles are..Also, as station roads, keep the maximum speed at 50 km/h.
These are private roads not for general street travel ... Keep the options at 50 km/h (35mph) or lower.GarryG wrote: 19 Dec 2019 05:11Wonder if this speed should be slower maybe 25 or 40. Andrew360is planning to allow players to set the speed parameters. Have the normal speed, double speed and what ever the speed of the vehicles are..Also, as station roads, keep the maximum speed at 50 km/h.
Well, maybe.
I agree .. Honest I prefer the roads have a set speed that you and I decide and can not be changed. But we have some players who wear boots with lead in them and like to push the pedal to the metal. So maybe a parametrs for normal speeds that we set and no speed limits for the rev heads.Andrew350 wrote: 19 Dec 2019 06:10 Well, maybe. I'm still not convinced making a speed parameter for each individual road is a great idea,
I did a little bit of experimenting tonight to see if I could relatively easily (read: not redraw by hand
From what I remember of seeing dirt roads here in Norway at least, they're more like the colour of the gravel road in the tracks, with lines of green in between. More like this, actually:GarryG wrote: 20 Dec 2019 05:33 I think the lighter one better .. not just show the horses a bit clearer but gives what Wallyweb mentioned before a "dry dusty look".
I been thinking something like that too. Keep this design, but put some extra gravel in the middle.leifbk wrote: 20 Dec 2019 09:36 Although I think there should be only three "tracks", the middle one being used in both directions
If you just put "extra gravel in the middle", the mid track will become much too broad. It shouldn't be more than one and a half or at most double the width of the outer tracks. Ideally, the dirt track should look narrower than the more modern roads.
Users browsing this forum: Amazon [Bot] and 5 guests