"Iron Horse" - A modular train set based slightly in reality
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- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Working on a thing
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Re: "Iron Horse" - A modular train set based slightly in reality
Ooooooo, container wagons. Nice! Refitable to nearly everything?
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Everything except passengers.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
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Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
Sweet, I'm impatiently awaiting the newly containerized cows!
Congrats on Iron Horse 2, I'm really liking it.
Re: "Iron Horse" - A modular train set based slightly in reality
I suppose one could make a separate line of expensive high speed engines like something-like-GS-4->some kind of heavy and fast diesel or GTEL->Turbo Train->Jet Train->Something from the future.andythenorth wrote: ↑26 Aug 2019 21:53
There are a few challenges: North America had high maximum speeds (although not average speeds) for passenger and hotshot freight from about 1900 onwards, and real-life train speeds have broadly declined since 1950s. This is obviously a problem for gameplay progression, so there will have to be faking
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Thanks
There are plenty of US trains like that with theoretical high top speeds, it's only reality that gets in the way
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Probably correct eh?
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
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Re: "Iron Horse" - A modular train set based slightly in reality
I certainly see nothing wrong!
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Re: "Iron Horse" - A modular train set based slightly in reality
Looks good to me.
Love the mix of 20' and 40' boxes!
Love the mix of 20' and 40' boxes!
Re: "Iron Horse" - A modular train set based slightly in reality
Hi andy! Is there any reason except esthetics and realism to use other early freight cars beside Open Wagon? Technically it could satisfy all cargo needs.
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Iron Horse, the major difference between freight cars is visual appearance. So no, no reason
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
Something not quite right here
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Re: "Iron Horse" - A modular train set based slightly in reality
Any cargo payment rate bonuses we need to know about?andythenorth wrote: ↑30 Sep 2019 20:13Iron Horse, the major difference between freight cars is visual appearance. So no, no reason
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Ok, long answer follows
Iron Horse 2 is of course AWESOME, and my favourite grf of all my grfs. BUT cargo payment and loading speeds are not as good as I would like. Oof.
Cargo payment rate bonuses don't really work in OpenTTD unless the map is huge. But Iron Horse sets some anyway.
Pax Bonus / Nerf
- Luxury pax coaches and high speed trains will age cargo slower than standard pax coaches and railcars.
- That only works because the standard coaches are nerfed, and will age cargo rapidly.
- Metro ages even more aggressively.
These wagons set a cargo aging 'bonus':
- Cryo Tankers
- Edibles Tankers
- Fruit & Vegetables Cars
- Livestock Cars
- Refrigerated Cars
The only way to make a freight payment 'bonus' work would be to nerf all the other freight wagons, which I'm not prepared to do.
Loading Speeds
All loading speeds in Iron Horse need some attention anyway, but the following vehicles will load/unload 1.5x or 2x faster than 'normal':
- Coal Hoppers
- Covered Hopper Cars
- Chemicals Tankers
- Cryo Tankers
- Edibles Tankers
- Hoppers
- Intermodal Container Wagons
- Mineral Wagons / High Side Mineral Wagons
- Stake Wagons
- Tankers
- Metro trains
Iron Horse is designed for use with wagon speed limits on, and some 'express' wagon types will travel at express train speeds.
The trade-off is that capacity is half of a 'normal' wagon.
That's pretty obvious in the buy menu though, so that's all good
Hurrah!
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: "Iron Horse" - A modular train set based slightly in reality
Mine is still HEQs!andythenorth wrote: ↑03 Oct 2019 06:58 Iron Horse 2 is of course AWESOME, and my favourite grf of all my grfs.
I like to use the right wagon for the right job. I'll use the coal hopper for coal, mineral hopper for iron ore, (love the new coil carrier) etc. I could use the open wagon for everything but I feel I should be penalised for doing so. Either by a lower capacity or a payment rate nerf. Payment rate bonuses may only really work over long distances (my maps are normally 2048 ×2048) but they tell me which wagon is the "right" one.
- Emperor Jake
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Re: "Iron Horse" - A modular train set based slightly in reality
Thanks for the awesome container wagons! I love the fact that there are so many cargo graphics, and that they show cargo on them even when they're less than half full, and that they carry everything.
In fact I've devised a whole new way of playing the game: cargodist equal distribution for all cargos + ridiculously complex economy + trains that carry everything and let the cargo find its own way around, resulting in delightfully mixed trains
Oh and another nitpick, the containers are misaligned in the medium container wagons:
In fact I've devised a whole new way of playing the game: cargodist equal distribution for all cargos + ridiculously complex economy + trains that carry everything and let the cargo find its own way around, resulting in delightfully mixed trains
Oh and another nitpick, the containers are misaligned in the medium container wagons:
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
That's pretty lolz Iron Horse screenshot competition anyone?Emperor Jake wrote: ↑04 Oct 2019 06:53In fact I've devised a whole new way of playing the game: cargodist equal distribution for all cargos + ridiculously complex economy + trains that carry everything and let the cargo find its own way around, resulting in delightfully mixed trains
Good spot, will fix in next release thanksOh and another nitpick, the containers are misaligned in the medium container wagons:
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: "Iron Horse" - A modular train set based slightly in reality
Here's an underrated advantage of the short ones: it allows the train to carry an even larger variety of cargos
And another bug: I made a cargo EMU using the Pylon and the power cars face the wrong way when it turns around. Edit: this also happens with all of the other diesel and electric cargo railcars
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Re: "Iron Horse" - A modular train set based slightly in reality
It's a feature! Or not. Replicated, I'll fix it, thanksEmperor Jake wrote: ↑04 Oct 2019 14:18And another bug: I made a cargo EMU using the Pylon and the power cars face the wrong way when it turns around. Edit: this also happens with all of the other diesel and electric cargo railcars
EDIT: 2.1.1 now on Bananas, give it a go.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in reality
Is Gronk?
Doesn't make any gameplay sense. Should I?
Fake stat: 35mph max speed.
Doesn't make any gameplay sense. Should I?
Fake stat: 35mph max speed.
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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