Yair, it's this

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Yes. I don't know of any fix for that one.
Industries that use cargo labels simply drop any non-available cargos. Base set houses perhaps don't do that?Alberth wrote: 23 Jul 2019 10:15 My intuition says that a cargo specification should also state which cargoes are safe for home consumption, to have sane defaults. In the current system that would imply there is no cargo number 5, perhaps.
Report it to vehicle sets. The label changed from STEL (an abuse of long-established label) to METL. This wasn’t just a whim, there are internal constraints on using the same label for two different cargos (FIRS 3 includes both Steel and Metal cargos in different economies).alluke wrote: 18 Aug 2019 14:32 FIRS 3 has broken cargo graphics for some vehicle sets. Metal appears as general box cargo, this doesn't happen with FIRS 2 & 1, ECS nor vanilla.
I guess it's a matter of vehicle sets having sane sensible defaults to fall back to. Piece goods falling back to box cargo instead of on open stakes probably isn't too bad. For ores, especially valuable ones, covered loads probably aren't too big a stretch. A nearby copper mine to me springs to mind, their copper for instance is brought down from the mine by road in sealed containers that look pretty much like intermodal containers. I don't know if the top opens up and they dump straight in there or what goes on though.andythenorth wrote: 18 Aug 2019 17:40Report it to vehicle sets. The label changed from STEL (an abuse of long-established label) to METL. This wasn’t just a whim, there are internal constraints on using the same label for two different cargos (FIRS 3 includes both Steel and Metal cargos in different economies).alluke wrote: 18 Aug 2019 14:32 FIRS 3 has broken cargo graphics for some vehicle sets. Metal appears as general box cargo, this doesn't happen with FIRS 2 & 1, ECS nor vanilla.
The issue will be that the vehicle set doesn’t handle METL with dedicated sprites, so uses box. However be aware that some vehicle set authors will not welcome this.![]()
It will get much worse with FIRS 4, I’m adding lots more niche cargos![]()
Hey there!webbhost wrote: 22 Aug 2019 22:23 excuse me for being thick - im new to newGRF etc....
I loaded this FIRS into game - and I do see different industries, however I do NOT see 70... I see about 19?
Bulk terminal, Cider mill, clay pit etc... no ammonia plant, aluminium plant and so on.
What have I done wrong?
OpenGFX+ Trains is a NewGRF re-implementation of original vehicles, with some improved stats and visual fixes, if you want to keep those original trains.webbhost wrote: 23 Aug 2019 22:15 Thank you, that was very useful.
One last question, I loved the 'original' train sets, i.e. starting with slow steam, and finishing with ultra-fast maglev trains.... the train set I have used is just slow trains even starting in year 2050.
What train sets out there would people suggest to keep as close an experience to the original as possible?
Would love to try this industry set, just want to keep fast trains after the years go by.
I believe if you use Vactrains with the original vehicles that it will overwrite either maglev or monorail (I think it's a configurable setting). If you use it with OpenGFX+ Trains then it will be an additional track set. In all honesty, there's no reason not to run OpenGFX+ Trains if you like any of the vehicles from the original.webbhost wrote: 23 Aug 2019 23:06 Thanks, assuming you can use the original GFX train set with the tube ones simultaneously? Would be nice!
I'll look into the ones you mentioned
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