TaI32 Town Set (Prerelease 3D Scrabble Edition)
Moderator: Graphics Moderators
TaI32 Town Set (Prerelease 3D Scrabble Edition)
The current Bananas version is 100, 5th of February 2019.
TaI32 Town Set - wot is it?
As well as being a graphical replacement, TaI town and industries have improved/different game mechanics. The town set aims to create towns with modified growth and shaping which is both aesthetically pleasing and good for gameplay.
Current features include:
- Town growth is limited - all towns grow, but it takes some time for a village to become a metropolis.
- Larger/higher density buildings only appear near transport services.
- High-rise buildings cluster in one part of the city.
- Residential buildings don't appear near industries.
I'm pretty happy in my testing with how the towns are behaving, but I'd be really interested to hear if other people think I've got the balance right!
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
I'm looking forward to it!
May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts?
May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Already done - the town growth rate is adjustable, and setting it to 0 disables the limiter. The cargo requirements for high-density buildings can also be adjusted or disabled.planetmaker wrote:May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts?
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Perfect!PikkaBird wrote:Already done - the town growth rate is adjustable, and setting it to 0 disables the limiter. The cargo requirements for high-density buildings can also be adjusted or disabled.planetmaker wrote:May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
- Zley_Muffle
- Engineer
- Posts: 43
- Joined: 10 Sep 2018 17:49
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
The idea looks great, will try ASAP (though work on CZTR takes much of my free PC time)
-
- Engineer
- Posts: 2
- Joined: 18 Mar 2019 00:49
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
I played a few games with this and I'm very excited about the future. Going back to other building NewGRFs (TTRS for now) afterwards showcases what I'm starting to think is really lacking in the city growth for the base game. Cities in the base game grow up too fast before growing out. If you start in 1950 or so with TTRS, you can get cities with 15k people in it that is wall to wall skyscrapers, and then suddenly empty grass the next tile.
The Tai32 strikes a much better balance in having cities filled with houses first, and making taller buildings near where the dense parts would be, and having most taller buildings have a shallower footprint so you can see the space between everything.
Few notes:
- I don't think the goods or food requirement is FIRS compatible, I didn't seem to be getting high rises until I turned the high rises option to only require passengers and goods
- the high rises blend in a bit too well with the rest of the buildings, I wasn't sure what the high rises looked like until I dug through the NewGRF graphics
- no building seems to be as tall as skyscrapers in other sets yet
- maybe for the pre-release graphics the colours could fit the SimCity style of green residential, blue commercial, yellow industrial
The Tai32 strikes a much better balance in having cities filled with houses first, and making taller buildings near where the dense parts would be, and having most taller buildings have a shallower footprint so you can see the space between everything.
Few notes:
- I don't think the goods or food requirement is FIRS compatible, I didn't seem to be getting high rises until I turned the high rises option to only require passengers and goods
- the high rises blend in a bit too well with the rest of the buildings, I wasn't sure what the high rises looked like until I dug through the NewGRF graphics
- no building seems to be as tall as skyscrapers in other sets yet
- maybe for the pre-release graphics the colours could fit the SimCity style of green residential, blue commercial, yellow industrial
- Attachments
-
- tai32 growth near transit line.png
- can tell which buildings are built near a transit line from the density, while the un-served parts remain as suburbs
- (1.11 MiB) Not downloaded yet
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Thanks for the feedback.
Yes, the buildings of different size can be a bit hard to tell apart - obviously that problem will be mitigated by proper graphics. I'll look into what might be happening with FIRS and food/goods.
Yes, the buildings of different size can be a bit hard to tell apart - obviously that problem will be mitigated by proper graphics. I'll look into what might be happening with FIRS and food/goods.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Oh wow, I didn't think someone would start working on a new 32bpp grf anytime soon.
Will the style be based on anything specific or perhaps something more like a Generic/World style that Total Town renewal set?
Will the style be based on anything specific or perhaps something more like a Generic/World style that Total Town renewal set?
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Hold on. 32bpp just colours or 32bpp Extrazoom ? They look a bit like Extrazoom though.
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
This set will be drawn in 2x zoom, like the UKRS3 trains, so hopefully it will look reasonably at home with either standard or zoom base sets and other GRFs.acs121 wrote:Hold on. 32bpp just colours or 32bpp Extrazoom ? They look a bit like Extrazoom though.
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Here's a quick preview of how the first proper house graphics are coming together.
The grey doors and window shutters are colour masked. 2x 32bpp really does seem to be the sweet spot for getting some detail and texture into the sprites, while keeping the TTD-style pixel graphic look, IMO!
The grey doors and window shutters are colour masked. 2x 32bpp really does seem to be the sweet spot for getting some detail and texture into the sprites, while keeping the TTD-style pixel graphic look, IMO!
-
- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Nice!
Does that mean they will be randomly coloured in game?
- Emperor Jake
- Tycoon
- Posts: 3429
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
- Contact:
Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)
Those houses look beautiful! I do appreciate sticking with the traditional pixel art look.
Who is online
Users browsing this forum: No registered users and 6 guests