Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Sat Feb 23, 2019 6:02 pm

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Tue Feb 05, 2019 4:14 am 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5338
Location: The Moon
Attachment:
3dscrabble.png
3dscrabble.png [ 256.94 KiB | Viewed 1057 times ]


The graphics aren't finished yet, but I thought I'd share the current state of TaI32. Feedback and bug reports welcome. :)

The current Bananas version is 100, 5th of February 2019.

TaI32 Town Set - wot is it?

As well as being a graphical replacement, TaI town and industries have improved/different game mechanics. The town set aims to create towns with modified growth and shaping which is both aesthetically pleasing and good for gameplay.

Current features include:
- Town growth is limited - all towns grow, but it takes some time for a village to become a metropolis.
- Larger/higher density buildings only appear near transport services.
- High-rise buildings cluster in one part of the city.
- Residential buildings don't appear near industries.

I'm pretty happy in my testing with how the towns are behaving, but I'd be really interested to hear if other people think I've got the balance right!

_________________
Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


Top
   
PostPosted: Tue Feb 05, 2019 11:49 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9177
Location: Sol d
I'm looking forward to it!

May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts? :)

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Tue Feb 05, 2019 11:53 am 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5338
Location: The Moon
planetmaker wrote:
May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts? :)


Already done - the town growth rate is adjustable, and setting it to 0 disables the limiter. The cargo requirements for high-density buildings can also be adjusted or disabled.

_________________
Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


Top
   
PostPosted: Tue Feb 05, 2019 11:55 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9177
Location: Sol d
PikkaBird wrote:
planetmaker wrote:
May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts? :)


Already done - the town growth rate is adjustable, and setting it to 0 disables the limiter. The cargo requirements for high-density buildings can also be adjusted or disabled.


Perfect! :D :bow:

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Tue Feb 05, 2019 12:06 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon Sep 10, 2018 5:49 pm
Posts: 19
The idea looks great, will try ASAP (though work on CZTR takes much of my free PC time)

_________________
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.