[GS] Goal Based City Growth
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Re: [GS] Goal Based City Growth
[removed]
Last edited by srschacher on 20 Dec 2018 18:39, edited 1 time in total.
- planetmaker
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Re: [GS] Goal Based City Growth
Please don't double-post questions.
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Re: [GS] Goal Based City Growth
Sorry, I didn't intend to. At first, I thought it was a script error so I posted to the script thread. Then I thought it was an API error so I posted to the general thread with the intent to come back here and delete the original thread.
Steve
Steve
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Re: [GS] Goal Based City Growth
If anyone wants to try this variant of the script, replace these two attached files into your game script folder. Be sure to make copies of the original files.
I added four game script parameters to control the behavior of the script changes:
1. Penalty Type (1=Original, 2=Easy, 3=Hard *default*)
2. Initial penalty percent (default is 10)
3. Growth of penalty percent (default is 5)
4. Duration of penalty in years (default is 7)
Zero is a valid value, so penalties can be turned off, too. Duration must be greater than 0.
Penalty Types are:
1. Original - 1% of current balance each month per expired goal.
2. Easy - 10% of balance at time of expired goal, paid out over the entire duration in monthly payments.
3. Hard - 10% of balance at time of expired goal, annually for the duration, paid monthly.
For #1, each subsequent expired goal adds 1% to the penalty.
For #2 and #3, the starting penalty and growth rate are script settings.
One thing you can do is mimic the original penalty but based on the balance at the time of the expired goal. To do this, use Penalty Type=2, Initial Penalty Percent = 12, Growth of Penalty Percent = 12, Duration = 100. This will keep the penalty from escalating when the Company balance increases.
Steve
I added four game script parameters to control the behavior of the script changes:
1. Penalty Type (1=Original, 2=Easy, 3=Hard *default*)
2. Initial penalty percent (default is 10)
3. Growth of penalty percent (default is 5)
4. Duration of penalty in years (default is 7)
Zero is a valid value, so penalties can be turned off, too. Duration must be greater than 0.
Penalty Types are:
1. Original - 1% of current balance each month per expired goal.
2. Easy - 10% of balance at time of expired goal, paid out over the entire duration in monthly payments.
3. Hard - 10% of balance at time of expired goal, annually for the duration, paid monthly.
For #1, each subsequent expired goal adds 1% to the penalty.
For #2 and #3, the starting penalty and growth rate are script settings.
One thing you can do is mimic the original penalty but based on the balance at the time of the expired goal. To do this, use Penalty Type=2, Initial Penalty Percent = 12, Growth of Penalty Percent = 12, Duration = 100. This will keep the penalty from escalating when the Company balance increases.
Steve
- Attachments
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- main.nut
- Main script file
- (47.76 KiB) Downloaded 132 times
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- info.nut
- Script settings file
- (10.22 KiB) Downloaded 132 times
Last edited by srschacher on 26 Dec 2018 17:52, edited 4 times in total.
Re: [GS] Goal Based City Growth
Thanks Steve. Good stuff!
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Re: [GS] Goal Based City Growth
Thanks.
I updated the info.nut file to make the minimum duration of 1 to avoid a zero divide error if someone makes that value zero.
Please redownload the info.nut file for the latest version.
Steve
I updated the info.nut file to make the minimum duration of 1 to avoid a zero divide error if someone makes that value zero.
Please redownload the info.nut file for the latest version.
Steve
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Re: [GS] Goal Based City Growth
I'm thinking that I was still too cheap in assessing the penalty. I think what I wanted was to assess a 10% penalty on the current balance, assessed each year in 12 monthly payments for seven years. Instead, what I coded was assessing the 10% penalty of the current balance, assessed monthly over seven years.
As an example, suppose you missed a goal with a $1,000,000 balance. A penalty of 10% would be $100,000 each year, made in 12 monthly payments per year. This would result in monthly payments of $8,330 for seven years.
Instead, what I coded was a penalty of $100,000, made in monthly payments of $1,190 over seven years.
My goal in the change was to assume that the company would continue to grow, so a payment of $8,330 today won't be as sever in seven years as it is today. To be sure, it's still severe enough to question the worth of ignoring a goal.
Comments? Look for a change in the files in the coming days.
Steve
As an example, suppose you missed a goal with a $1,000,000 balance. A penalty of 10% would be $100,000 each year, made in 12 monthly payments per year. This would result in monthly payments of $8,330 for seven years.
Instead, what I coded was a penalty of $100,000, made in monthly payments of $1,190 over seven years.
My goal in the change was to assume that the company would continue to grow, so a payment of $8,330 today won't be as sever in seven years as it is today. To be sure, it's still severe enough to question the worth of ignoring a goal.
Comments? Look for a change in the files in the coming days.
Steve
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Re: [GS] Goal Based City Growth
I uploaded new versions of both files.
Hopefully, this is the last revision.
Steve
Hopefully, this is the last revision.
Steve
Re: [GS] Goal Based City Growth
Hello there!
I have a question. How can I play with this script & FIRS 30.0.10? I've read a lot, tried to fix cargo list by using cargo.nut and Debug mode, tried onother Renewed_City_Growth and Simple_City_Builder... Still "cargoes don't match the list etc.".
May be someone have the right cargo.nut and can upload it... It's my favorite way to play OTTD so far
Do I something wrong?
I have a question. How can I play with this script & FIRS 30.0.10? I've read a lot, tried to fix cargo list by using cargo.nut and Debug mode, tried onother Renewed_City_Growth and Simple_City_Builder... Still "cargoes don't match the list etc.".
May be someone have the right cargo.nut and can upload it... It's my favorite way to play OTTD so far
Do I something wrong?
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Re: [GS] Goal Based City Growth
Which FIRS cargo setting are using in the game script options?
Steve
Steve
Re: [GS] Goal Based City Growth
I prefer "Nightmare", but i also tried Steel City for example.srschacher wrote:Which FIRS cargo setting are using in the game script options?
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Re: [GS] Goal Based City Growth
I play with Extreme, and that works. I don't think I ever tried to realign the other settings (note: I'm not the author of the script, so I only changed the penalty section of the code).
Can you try the Extreme setting to see if that one gives the error, too?
Steve
Can you try the Extreme setting to see if that one gives the error, too?
Steve
Re: [GS] Goal Based City Growth
Thank you so much, Steve!!!srschacher wrote:Can you try the Extreme setting to see if that one gives the error, too? Steve
There was a problem with the translation of the FIRS GRF (i'm russian). So i set game lang to eng, reset GS & GRF parameters - and no error appeared! Awesome!
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Re: [GS] Goal Based City Growth
How is't it downloadable in game yet?! Having lots of fun with that. This also helps to explore the map more, as you have to work to fullfil the goals.
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