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PostPosted: Wed Jan 02, 2019 2:24 pm 
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Engineer
Engineer

Joined: Sat Nov 18, 2017 1:58 pm
Posts: 16
Hello everyone!

I'm sorry that the old theme was a little informative.
Updated new theme to be clear and more informative


We know that development NRT. Details here:NotRoadTypes
Decided to create new sets using NML.
U&ReRMM - simplified railway sets with the new graphics.
U&RaTT - various road sets (from field road to highway) and tram tracks

Will post a few pictures:
Image
Image
Image
Is it interesting? Not finished yet!

Road and tram supports in climate: ARCTIC, TROPIC and DESERT
ARCTIC CLIMAT
Image
ALPINE CLIMAT (OpenGFX-Landscape)
Image

And I wanted you road sets depending on the year. For example not want see in game where the 1900 and before be asphalt roads, and 2000 and later - a dirt roads.
I know that you are not interested in independently all the cities to upgrade the road.
Decided to finalize only the Basic road
Now the Basic road is automatically updated depending on the year:
Image
For example, the road is automatically updated, not I manually update.
Image
How do you do it? Try to test :wink:
Now you can play not only in a single game and in a multiplayer game (I checked myself, no problem and no "Reboot required")
And then the station, the one way, the trees and the tunnel finished
Image
And settings
U&ReRMM
Parametr:
Fences: no fences/original
U&RaTT
Parametr:
Graphic mode: TTD/OpenGFX(includes OpenGFX-Landscape Alpine)
Electrified road: Off/On (off electrified road that is always on urban asphalt road with light)
Tram track: Off/On
Electrified tram track: Off/On

Connect newGRF: U&RaTT, You need to download here https://www.openttd.org/en/download-ratt

That's it! :D

Download the kits!Good luck


Attachments:
U_ReRMM.grf [388.12 KiB]
Downloaded 48 times
U_RaTT.grf [1.11 MiB]
Downloaded 44 times
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PostPosted: Sun Jan 06, 2019 4:40 pm 
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Engineer
Engineer

Joined: Sat Nov 18, 2017 1:58 pm
Posts: 16
U&RaTT Added parametr
Heavy hauling road: Off/On
Heavy road you can drive on dirt, gravel, concrete and asphalt road. It is forbidden to drive on the field road, basic road, urban road and highway. :?:

Supports with kits HEQS(ratt)

Please answer if you have any questions

Sorry I'm not good with English. Use with translate :oops:


Attachments:
U_RaTT.grf [1.11 MiB]
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PostPosted: Sun Jan 06, 2019 5:24 pm 
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Transport Coordinator
Transport Coordinator

Joined: Mon Oct 23, 2006 2:07 am
Posts: 338
Location: Berlin
Hello

Looks nice. I hope to see RATT on it's way to OpenTTD trunk/master within a medium time. One question. You say:

ufiby wrote:
For example not want see in game where the 1900 and before be asphalt roads, and 2000 and later - a dirt roads.

Does that mean, that a player is not able to build dirt roads after the year 2000? I like the idea to build a street connection between a mine and a railway freight hub with only a kind of dirt road, where "normal" busses and lorries can't run on, independent from the game year.

Tschö, Auge

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PostPosted: Sun Jan 06, 2019 5:36 pm 
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Engineer
Engineer

Joined: Sat Nov 18, 2017 1:58 pm
Posts: 16
Quote:
Does that mean, that a player is not able to build dirt roads after the year 2000? I like the idea to build a street connection between a mine and a railway freight hub with only a kind of dirt road, where "normal" busses and lorries can't run on, independent from the game year.


I don't turn off the dirt road after 2000, it's a separate road. The basic road changes depending on the year


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PostPosted: Sun Jan 06, 2019 6:41 pm 
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Tycoon
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Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1671
Location: Courbevoie, near Paris, France
Whoaaa !
Man, really, this is an awesome NewGRF. I love urban roads and trams, at least they allow having concrete on the roads anyway !
I love the depot graphics, they're really well done.

_________________
NewGRFs by Tony Pixel :
North American Passenger Railroads
Not Enough Subways


My screenshots


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PostPosted: Mon Jan 07, 2019 7:09 pm 
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Tycoon
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Joined: Mon Jul 02, 2012 2:53 pm
Posts: 1724
Location: Russia, Samara
I downloaded all of this and checked in game. It looks very beautiful and great. I will now apply all these types of roads in the game. Well thought out and done, ufiby :)) .
And I also really liked the depot graphics. And thank you for the translation into Russian. Abruptly :D .

If I will find any buges and graphic mistakes, I will write in this theme.

You can also add converted bridges for road types, any road objects as in the Dutch Road Furniture set :wink: .

Regards, STD.

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My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
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PostPosted: Tue Jan 08, 2019 5:08 pm 
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Engineer
Engineer
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Joined: Wed Jul 18, 2018 5:26 pm
Posts: 43
Location: Germany
Hey. Looks cool so far, and is a great idea.
Also you seem to have changed some of the Roadvehicle Stations in your screenshots, that isn't possible as of my knowledge. Other thing is: do I need any patches to get different types of road or tram track?
Just one thing that I just noticed. On BaNaNaS you named the GRF with a "tm" at the end. Back in November 2018 these UTF-8 Characters caused some issues with BaNaNaS like its possibly doing now. Everytime anyone wants to upload something to BaNaNaS they will get a "Unhandled Exception". I know you can't edit the name yourself, I just wanted to point this out to you. Maybe try not to use non-UTF-8 characters anymore until it's fully compatible.
Read more on the GitHub Issue: https://github.com/OpenTTD/OpenTTD/issues/6967

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PostPosted: Tue Jan 08, 2019 6:26 pm 
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Engineer
Engineer

Joined: Sat Nov 18, 2017 1:58 pm
Posts: 16
Quote:
Just one thing that I just noticed. On BaNaNaS you named the GRF with a "tm" at the end. Back in November 2018 these UTF-8 Characters caused some issues with BaNaNaS like its possibly doing now. Everytime anyone wants to upload something to BaNaNaS they will get a "Unhandled Exception". I know you can't edit the name yourself, I just wanted to point this out to you. Maybe try not to use non-UTF-8 characters anymore until it's fully compatible.
Read more on the GitHub Issue: https://github.com/OpenTTD/OpenTTD/issues/6967


Ok. Soon fix that, to remove the symbol "™"

Quote:
Other thing is: do I need any patches to get different types of road or tram track?


Here


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