North American Passenger Railroads Set - v.0.15 [27 Feb. 2024]
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Re: North American Passenger Railroads Set dev. thread
Please refrain from triple posting unnecessarily.
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Re: North American Passenger Railroads Set dev. thread
Ok, I will post smaller.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread
Yet it's enough, if you have the other locos like F40PH don't forget to give them the correct liveryTony Pixel wrote:I'm coding Comet coaches. Is there one P32AC-DM enough, or some more locomotives?
Re: North American Passenger Railroads Set dev. thread
The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.
EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
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Re: North American Passenger Railroads Set dev. thread
Thanks! No, it's not yet possible to make that train doesn't changes the direction if it turns, at this moment you can only place cab cars at front of train, and it will seem like the push operation. I'm in Moscow, not home now, and at the end of this week, next Monday I'll try some things and maybe we will able to make real push-pull trains!markyisri wrote:The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.
EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread
Thanks for your reply! I'm willing to help test it if necessary. I have never made a GRF, but I think you need do some trickery and swap the sprites like NARS did, because there is (I think) no way to avoid the train changing direction in OpenTTD. So you would have to make the MP40PH-3C and cab car swap sprites when the train began reversing, in order to give the illusion that it is pushing.Tony Pixel wrote:Thanks! No, it's not yet possible to make that train doesn't changes the direction if it turns, at this moment you can only place cab cars at front of train, and it will seem like the push operation. I'm in Moscow, not home now, and at the end of this week, next Monday I'll try some things and maybe we will able to make real push-pull trains!markyisri wrote:The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.
EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
Also, maybe you could set it up so that the livery changes after 2014? GO recently switched to a new color scheme. The cab car also got a redesign by Bombardier. I attached some pictures.
- Attachments
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- RPCA-GO-717-Oshawa-STRSCH-8512-1280x827[1].jpg
- Old and new liveries together
- (463.14 KiB) Not downloaded yet
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- New-GO-Cab-307[1].jpg (505.54 KiB) Viewed 844 times
- NekoMaster
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Re: North American Passenger Railroads Set dev. thread
The MP40-3CH looks very nice. will you guys also be doing a MP36-3CH and a MP54AC?
For my NARS Add-on set, I used different liveries where possible when I included a line up of locomotives, so for example, the EMD F-units, ALCO Centuries and GE U-boats use different liveries for each incremental model.
For my NARS Add-on set, I used different liveries where possible when I included a line up of locomotives, so for example, the EMD F-units, ALCO Centuries and GE U-boats use different liveries for each incremental model.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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Re: North American Passenger Railroads Set dev. thread
Ok, I try. Yes, here will be other MPXpress locomotives.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
- TrainLover
- Engineer
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Re: North American Passenger Railroads Set dev. thread
Hey Tony, would you be okay with me sending you different liveries of the passenger railroads of the US? I have some PRR Budd coaches, and some NYC Budd coaches. I wonder which railroads you will be including here.
Developer of North American Passenger Liveries: viewtopic.php?f=26&t=87228
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Re: North American Passenger Railroads Set dev. thread
Yes, any work is good . There will be most of passenger locomotives and rolling stock, and I will try add as many liveries, as I can, because it's many of them are here...
in next update will be lightweight coaches and EMD F3.Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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Re: North American Passenger Railroads Set dev. thread
Update to version 0.6.
Added:
-EMD F3 in ATSF Warbonnet livery;
-Leightweight (Coach+Combine+Baggage+Obsevation);
Some graphic fixes (as usually );
In next update: Metra F40c, Lounge (Dome) Lightweight Car, and something other .
Added:
-EMD F3 in ATSF Warbonnet livery;
-Leightweight (Coach+Combine+Baggage+Obsevation);
Some graphic fixes (as usually );
In next update: Metra F40c, Lounge (Dome) Lightweight Car, and something other .
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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Re: North American Passenger Railroads Set dev. thread
I think first variant is better, coaches must be clear. And what You think, guys?
- Attachments
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- test.png (4.53 KiB) Viewed 4651 times
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread
Only a minor (and pretty invisible) difference to my eyes, but I would choose the first version.
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Re: North American Passenger Railroads Set dev. thread
Yes, thanks. Second version is a bit darker.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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- Route Supervisor
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Re: North American Passenger Railroads Set dev. thread
Some sneak-pics
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: North American Passenger Railroads Set dev. thread
The Warbonnet looks a bit too much like the MPXpress locos.
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Re: North American Passenger Railroads Set dev. thread
I fixed it. Coded E7 in one livery, there will be PRR Tuscan Red too. I trying to draw Amfleet in 2x zoom.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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- Route Supervisor
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Re: North American Passenger Railroads Set dev. thread
Yeah baby, I did it! Our trains are now supporting push-pull operations .
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
- trainman1432
- Transport Coordinator
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Re: North American Passenger Railroads Set dev. thread
is everything going to be 2x zoom?
(cause if so we need to get to work on opengfx 2x zoom)
(cause if so we need to get to work on opengfx 2x zoom)
Jetrain
YATTC
YATTC
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Re: North American Passenger Railroads Set dev. thread
I thought about this.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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