Road Hog
Moderator: Graphics Moderators
- Fairyfloss
- Traffic Manager
- Posts: 163
- Joined: 03 Aug 2011 14:10
- Location: Yes
Re: Road Hog
Looks fixed to me! Thanks for the quick response.
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- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Road Hog
Thanks, I made a release now 

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: Road Hog
Is there a version for NRT? Thanks in advance.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: Road Hog
There is. First page, first post of NotRoadTypes topic.
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- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: Road Hog
Alright, thanks.acs121 wrote:There is. First page, first post of NotRoadTypes topic.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Road Hog
Hog! Feldbahn! NotRoadTypes!
etc.
etc.
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- feldbhan_yo.png (100.62 KiB) Viewed 11720 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: Road Hog
Looks nice! Still working on it?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: Road Hog
Just checking, do you have a current release of Road Hog that's NRT enabled?
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Road Hog
Nope. There's a version in development here: https://github.com/andythenorth/road-ho ... troadtypeskamnet wrote: 29 Nov 2019 18:03 Just checking, do you have a current release of Road Hog that's NRT enabled?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Road Hog
Any chance of adding trolleybuses or weird unrealistic trucks that run on overhead electricity? The vehicles in Mop's GRF are based off the base game's sprites and clash with Road Hog and eGRVTS2.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: Road Hog
Please add the trolleybuses!
At this moment I'm also using Mop's (set to electric only). However, I want a whole-hog solution...
At this moment I'm also using Mop's (set to electric only). However, I want a whole-hog solution...
Curve Land & Fracland Heightmaps
Ahyangyi's Finnish Town Name List
Member of the China Set team, maintainer of China Set: Stations - Wuhu
Ahyangyi's Finnish Town Name List
Member of the China Set team, maintainer of China Set: Stations - Wuhu
- SoftMittens
- Engineer
- Posts: 1
- Joined: 08 Aug 2024 18:30
Re: Road Hog
Hiya!
This is defininatnly my favorite RV set for the game, the sprites are all wonderful. Though I do want to ask (and I hope this isn't a bother or annoying) if there's any chance you'll be doing anything with it or a new RV set at some point? I know there was a version with NRT enabled in development but the github isn't up anymore, so I'm assuming that's not being worked on anymore. I hope this isn't a bother to ask.
This is defininatnly my favorite RV set for the game, the sprites are all wonderful. Though I do want to ask (and I hope this isn't a bother or annoying) if there's any chance you'll be doing anything with it or a new RV set at some point? I know there was a version with NRT enabled in development but the github isn't up anymore, so I'm assuming that's not being worked on anymore. I hope this isn't a bother to ask.
Re: Road Hog
I think that the NRT-compatible version of Road Hog is now at https://github.com/andythenorth/road-ho ... ne-compileSoftMittens wrote: 08 Aug 2024 18:44 Hiya!
This is defininatnly my favorite RV set for the game, the sprites are all wonderful. Though I do want to ask (and I hope this isn't a bother or annoying) if there's any chance you'll be doing anything with it or a new RV set at some point? I know there was a version with NRT enabled in development but the github isn't up anymore, so I'm assuming that's not being worked on anymore. I hope this isn't a bother to ask.
- Emperor Jake
- Tycoon
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Re: Road Hog
It's available on this thread: viewtopic.php?t=75637
It may be a bit outdated but you won't have to compile it
It may be a bit outdated but you won't have to compile it

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