I use much less the trolleys, mostly because going through cities require replacing original roads with roads that belogn to your company, which towns tend to dislike - I know it's not your own fault but this is quite a slowdown to use trolley vehicles.
Yes it is fairly annoying to only have electric RVs on newer built surburban roads, but it is an issue that is being (slowly) addressed in NRT. Actually the original impetus for Trolleybi, which evolved into this set, was that there were not yet any trucks or buses that used 'ELRD' roadtype, which made playtested NRT to see if their were issues impossible. I consider it a success that these vehicles were able to shine a light on this problem.
One thing I noticed is that you release quite a lot of trucks for an era with different designs - rather than changing the design of the cargo like you can see on the HEQS tram trailers.
This is largely intentional for a couple reasons, but I admit it can clog up the purchase list. While trucks similar to HEQs trams might be more realistic and flexible, as in real life one semi-tractor can haul almost any type of trailer, it kind destroys any specialization among vehicle types. Generally I aim to have one vehicle of each 'consist' type (rigid, semi, road train) and cargo body type (refrigerated, hopper, etc) per generation, similar to eGRVTS. If we could build trucks like trains, that might help the situation a bit.
I like that brand change over time, some vanish, other rename themselves.
But given the massive offer you provide, it would be more player-friendly to have brands being consistenly offering the same option - DuNord for the bigger road trains, Lupo Carelli for the middle option and Bufo Motive for the smallest (just suggesting ).
I generally tried to 'create' a handful of manufactures that each had a certain style of name, and that produce vehicles for a certain, but I wanted there to be variety between brands over the various types each generation, so each brand would at least show up once per generation and type. I see your point though about giving a market sector to each brand - but the risk would be that you'd end up with only one brand for road trains etc.
I alos noticed that several vehicles have the same specs (or almost) but are separated by a few years - but I guess that those are placeholders or tests.
Can you elaborate a bit more? For each generation, the various vehicles have their intro dates randomized by the game, so there may be some trucks with same HP that come out a few years apart.
Diesel Power wrote:
I've just started using this set (started at 1900, only up to 1910), love it so far! The dump truck road trains are great for hauling scrap metal out of towns to nearby stations. I've got the capacity parameter turned up to max and they're struggling with power, only achieving 13mph on the flat and 6mph on the hills (steepness 5%). A Little more power wouldn't hurt. The other option is to increase the power alongside the capacity on the parameter swich.
I'll let you know how i get on later in the game...
Thanks for the feedback! I guess early vehicles could be more powerful, but it does diminish the progression to the truly modern trucks? The 1900-1920 period is kind of the infancy of gasoline and diesel trucks, so they are intentionally weak compared to the trucks coming out in the 30s-50s. Keep in mind, that mineral road trains at the maximum capacity setting are hauling a similar load to a small train, so it makes sense that they may struggle a bit (13mph actually sounds pretty good for a 1900-ish heavy truck). My thinking was that in the pre-war period, trams would dominate, with trucks displacing them from mid-century onwards. I might add a bit more power though.