/me go hide until April 1
Totally amazing.

The hardest part will be choosing an economy.
Moderator: Graphics Moderators
The Industry list has also been fixed.andythenorth wrote:FIRS 3.0.2 now on Bananas or http://bundles.openttdcoop.org/firs/releases/
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3.0.2 Release
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*Fixes*
- Vehicle Dealer should not have an intro date set
http://dev.openttdcoop.org/projects/fir ... b8235b2eb9leifbk wrote:The Industry list has also been fixed.
Indeed. But it's strange that the same mistake has sneaked into six different translations. Probably STR_EMPTY shouldn't be available for translation at all, as it's by definition always empty.andythenorth wrote:http://dev.openttdcoop.org/projects/fir ... b8235b2eb9leifbk wrote:The Industry list has also been fixed.
'{}' is the newline control character
I'm in agreement.leifbk wrote:Indeed. But it's strange that the same mistake has sneaked into six different translations. Probably STR_EMPTY shouldn't be available for translation at all, as it's by definition always empty.
That's an...oversightbvoice360 wrote:The Foundry and Metal Workshop appear to share the exact same model.
Code: Select all
/* FIRS version 3.0.3 */
case(5): // Firs economy
::CargoIDList <- ["PASS","BEER","MAIL","AORE","BDMT","GOOD","RFPR","CLAY","COAL","ENSP","FMSP",
"FOOD","FISH","FRUT","GRAI","IORE","LVST","WDPR","MNSP","METL","MILK",
"OIL_","PETR","FICR","RCYC","SAND","SCMT","GRVL","SGBT","WOOD","WOOL"];
break;
Code: Select all
case(5): // FIRS - Firs Economy
::CargoCat <- [[0,2],
[1,11,13],
[4,5,22],
[3,7,8,12,14,15,16,19,20,21,23,24,25,27,28,29,30],
[6,9,10,17,18,26]];
If you're still playing the Renewed City Growth script, you might want to try the Goal Based City Growth script. The author of that script merged Renewed City Growth with Busy Bee to combine game victory conditions (target city reaches 20,000, various industries deliver x,xxx cargoes, etc.) with delivery-based town growth.CreepyD wrote:There's a post on the previous page (74) where srschacher posts how to make the script Renewed City Growth work with Firs 2.1.5 by altering the cargo.nut file.
That worked, but can anyone help do the same for Firs 3?
Have no clue how to work out what to change it to.
Nevermind, I managed to do it
I just tried spam-clicking all over the coastal line, and after a lot of clicking it finally found a suitable placement, but I have no idea why that particular place was allowed and not the others.mak wrote:Somewhere in the back of my mind, I think you have to click on the water a number of tiles away from the land.
Perhaps someone can confirm or deny this.
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