FIRS Industry Set - 3.0.12 released 18th February 2019

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wallyweb
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Re: FIRS Industry Set - 3.0.0 released 1st January 2018

Post by wallyweb » 01 Jan 2018 19:53

Can all of these industries be used together in one game?
/me go hide until April 1

Totally amazing. :bow:
The hardest part will be choosing an economy.



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Re: FIRS Industry Set - 3.0.1 released 9th January 2018

Post by leifbk » 14 Jan 2018 08:01

andythenorth wrote:FIRS 3.0.2 now on Bananas or http://bundles.openttdcoop.org/firs/releases/

-------------
3.0.2 Release
-------------

*Fixes*

- Vehicle Dealer should not have an intro date set
The Industry list has also been fixed.


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Re: FIRS Industry Set - 3.0.1 released 9th January 2018

Post by leifbk » 14 Jan 2018 09:05

andythenorth wrote:
leifbk wrote:The Industry list has also been fixed.
http://dev.openttdcoop.org/projects/fir ... b8235b2eb9

'{}' is the newline control character :)
Indeed. But it's strange that the same mistake has sneaked into six different translations. Probably STR_EMPTY shouldn't be available for translation at all, as it's by definition always empty.

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Re: FIRS Industry Set - 3.0.1 released 9th January 2018

Post by andythenorth » 14 Jan 2018 10:00

leifbk wrote:Indeed. But it's strange that the same mistake has sneaked into six different translations. Probably STR_EMPTY shouldn't be available for translation at all, as it's by definition always empty.
I'm in agreement.

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Re: FIRS Industry Set - 3.0.2 released 14th January 2018

Post by bvoice360 » 14 Jan 2018 13:52

The Foundry and Metal Workshop appear to share the exact same model. While this would pose no problem if they were in separate economies, in Steeltown they appear together which makes them impossible to differentiate visually. Is this something that got left in from the beta?


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Re: FIRS Industry Set - 3.0.2 released 14th January 2018

Post by Dave » 15 Jan 2018 00:39

What is this utter filth!?

Sexual content. New stuff is bloody great!
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

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Re: FIRS Industry Set - 3.0.3 released 15th January 2018

Post by andythenorth » 15 Jan 2018 20:41

FIRS 3.0.3 now on Bananas. Coop Bundles server isn't working right now so no alternative download location, but Bananas is fine.

3.0.3 is a translations-only update, translators have been busy :)

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Re: FIRS Industry Set - 2.1.5 released 21st October 2016

Post by CreepyD » 21 Jan 2018 09:31

There's a post on the previous page (74) where srschacher posts how to make the script Renewed City Growth work with Firs 2.1.5 by altering the cargo.nut file.
That worked, but can anyone help do the same for Firs 3?
Have no clue how to work out what to change it to.

Nevermind, I managed to do it :)
Basically Steel changed to Metal was all it was.

Here's what to update the cargo.nut file to for Firs 3.

Code: Select all

	/* FIRS version 3.0.3 */
	case(5): // Firs economy
		::CargoIDList <- ["PASS","BEER","MAIL","AORE","BDMT","GOOD","RFPR","CLAY","COAL","ENSP","FMSP",
				  "FOOD","FISH","FRUT","GRAI","IORE","LVST","WDPR","MNSP","METL","MILK",
				  "OIL_","PETR","FICR","RCYC","SAND","SCMT","GRVL","SGBT","WOOD","WOOL"];
		break;

Code: Select all

		case(5): // FIRS - Firs Economy
			::CargoCat <- [[0,2],
				       [1,11,13],
				       [4,5,22],
				       [3,7,8,12,14,15,16,19,20,21,23,24,25,27,28,29,30],
				       [6,9,10,17,18,26]];
				       

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Re: FIRS Industry Set - 3.0.3 released 15th January 2018

Post by Diesel Power » 27 Jan 2018 23:34

Just started a fresh game with the latest update (FIRS 3.0.2) and all the primary industries in steeltown have an "enhanced" production rate even though nothing is being delivered to them. Didn't have this problem with the other FIRS 3 versions. Any ideas?
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Re: FIRS Industry Set - 2.1.5 released 21st October 2016

Post by srschacher » 14 Feb 2018 22:21

CreepyD wrote:There's a post on the previous page (74) where srschacher posts how to make the script Renewed City Growth work with Firs 2.1.5 by altering the cargo.nut file.
That worked, but can anyone help do the same for Firs 3?
Have no clue how to work out what to change it to.

Nevermind, I managed to do it :)
If you're still playing the Renewed City Growth script, you might want to try the Goal Based City Growth script. The author of that script merged Renewed City Growth with Busy Bee to combine game victory conditions (target city reaches 20,000, various industries deliver x,xxx cargoes, etc.) with delivery-based town growth.

The same fix needs to be applied to the cargo.nut file, except that the changes are applied to Case 8 instead of Case 5.

Also, I'm not sure what the author did with the cargo mapping to categories. I'd suggest replacing the entire second code block into Case 8 in the Goal Based cargo.nut. One refinement I made is to move cargo 26 from category 5 to category 4.

Steve


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Re: FIRS Industry Set - 3.0.5 released 2nd March 2018

Post by andythenorth » 02 Mar 2018 22:23

FIRS 3.0.5 now on bananas or http://bundles.openttdcoop.org/firs/releases/

Fixes the error reported by agentw4b viewtopic.php?p=1203376#p1203376

-------------
3.0.5 Release
-------------

*Fixes*

- display correct version number in grf name

*Codechanges*

- cleaned up makefile and build scripts
- switched to generated lang files
- dropped custom_tags.txt
- STR_EMPTY now only provided once, eliminating a proven source of bugs coming in from translated lang files

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Re: FIRS Industry Set - 3.0.5 released 2nd March 2018

Post by FlyveHest » 28 Mar 2018 08:30

A friend and me have been playing with 3.0 and have really gotten back into OpenTTD again, but I am having a bit of a problem when funding industries.

Not really sure if its related to FIRS, or a bug in OTTD, but I can't seem to fund any industries that are seaside based (Wharf, Port, Bulk Terminal etc)

All I get is the "site unsuitable" error, and i've tried all configurations of flat, slanted, or anything else land type that I could.

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Re: FIRS Industry Set - 3.0.5 released 2nd March 2018

Post by mak » 28 Mar 2018 11:14

Somewhere in the back of my mind, I think you have to click on the water a number of tiles away from the land.

Perhaps someone can confirm or deny this. :roll:

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Re: FIRS Industry Set - 3.0.5 released 2nd March 2018

Post by FlyveHest » 28 Mar 2018 13:31

mak wrote:Somewhere in the back of my mind, I think you have to click on the water a number of tiles away from the land.

Perhaps someone can confirm or deny this. :roll:
I just tried spam-clicking all over the coastal line, and after a lot of clicking it finally found a suitable placement, but I have no idea why that particular place was allowed and not the others.

Its the wharf in the attached picture, I tried clicking on the entire coastline, both inland and in water, before it suddenly placed.
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Re: FIRS Industry Set - 3.0.5 released 2nd March 2018

Post by vrn » 28 Mar 2018 15:19

I found a post explaining how those industries are to be placed.

viewtopic.php?f=26&t=41607&p=1190261&hi ... r#p1190261

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