PaulC's Mini GRFs

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PaulC's Mini GRFs

Post by PaulC » 27 Mar 2012 20:07

PaulC's Mini GRFs

This is a new release topic for various bits and pieces that I've coded - some of them have been posted before, some will be new, but generally these are just small GRFs that don't require seperate topics. Compatibility, licensing and whatever else will vary, so please refer to the relevant release post for details. Feedback, suggestions, bug reports and general comments are welcome! :)

Contents
Alternative Currencies v0.1 (22 Feb 2018)
CHIPS Custom Docks v1.0 (20 Jan 2018) *was FIRS Docks*
ISR Rail & Road Depots v0.2 (11 Dec 2017)
New Buoys v1.0 (12 Dec 2017)
OpenGFX Playable UFOs v1.0 (4 Feb 2018)
Tramway Catenary Remover v1.1 (8 Feb 2018)
Turkish Mosque v1.1 (7 April 2012)

Some older GRFs posted elsewhere on the forum...
Christmas Tree v2.0 (24 Dec 2011) *coded by wallyweb*
McDonalds v1.0 (9 Dec 2007)
Last edited by PaulC on 22 Feb 2018 09:29, edited 10 times in total.

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[UNIV] ISR Train Depot v0.1

Post by PaulC » 27 Mar 2012 20:08

[UNIV] ISR Train Depot v0.1

Originally posted here, this GRF uses the graphics for the ISR train shed to create a replacement depot. Though it looks just as good on it's own, the idea is to have a depot that can fit seamlessly into an ISR station, e.g. by combining it with the corresponding station tiles which have animated doors. I'm afraid this is only coded using action A which means it probably isn't very rail-type friendly...

The sheds were originally drawn by Born Acorn for the old Brick Freight Stations set, with subsequent modifications by Sanchimaru and mart3p for use in ISR and some further tweaks by myself. Compatible with either OTTD or TTDP, and licensed under the GNU General Public License version 2 or later.
Attachments
ISR Train Depots.png
ISR Train Depots.png (9.22 KiB) Viewed 28699 times
isr_depot.grf
(5.34 KiB) Downloaded 637 times
source.zip
(4.32 KiB) Downloaded 277 times
Last edited by PaulC on 27 Mar 2012 20:12, edited 1 time in total.

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[OTTD] FIRS Docks v0.3

Post by PaulC » 27 Mar 2012 20:09

[OTTD] FIRS Docks v0.3

Replacement dock graphics based on the fishing harbours from FIRS. Originally released in this topic, the first version of this dock was used in CHIPS but has since been modified; v0.3 is the same as the previous release but is now restricted to OTTD v1.2.0 (r22293) or better as this is required for company colours.

Graphics are by andythenorth and taken from FIRS Industry Replacement Set. Licensed under the GNU General Public License version 2 or later.
Attachments
FIRS Docks.png
FIRS Docks.png (9.68 KiB) Viewed 28697 times
firs_docks.grf
(7.18 KiB) Downloaded 771 times
source.zip
(4.7 KiB) Downloaded 276 times

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Re: [UNIV] PaulC's Mini GRFs

Post by Quast65 » 28 Mar 2012 10:56

Love the depot, will fit great into my game.

Minor detail, the white plating is a bit too high. See pic, building left is your depot, right is the ISR one
newdock24.png
newdock24.png (23.43 KiB) Viewed 28603 times
About the dock, I think the building looks better when the broad side is alongside the shore. So the building on the bottom right and the one on the top left should be rotated.

I know that the FIRS fishingharbours have the buildings in the directions that you have drawn, but I think it looks strange when the dock is on its own and not next to a fishingharbour.
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Re: [UNIV] PaulC's Mini GRFs

Post by PaulC » 28 Mar 2012 15:14

Quast65 wrote:Minor detail, the white plating is a bit too high.
The bug is actually in ISR. I've already posted the corrected sprites on devzone: http://dev.openttdcoop.org/issues/3594
About the dock, I think the building looks better when the broad side is alongside the shore. So the building on the bottom right and the one on the top left should be rotated.

I know that the FIRS fishingharbours have the buildings in the directions that you have drawn, but I think it looks strange when the dock is on its own and not next to a fishingharbour.
I don't know, I personally think it looks ok either way and I'd rather keep it the same as the fishing harbours. But there's not much I can do anyway unless someone draws a rotated building... :wink:

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[OTTD] Remove Tramway Catenary v1.0

Post by PaulC » 06 Apr 2012 00:14

[OTTD] Remove Tramway Catenary v1.0

This simple little grf does exactly what it says on the tin: it reduces visual clutter by making your tramways catenery-free, just like various real-world tram systems. It can also be used with other tram track sets (such as FooBar's) as long as you load the other grf first, though for obvious reasons it isn't compatible with the Suspended Monorail or Trollybus sets.

Requires OTTD 1.2.0 (r23004) or better. Released under a CC BY-NC-SA 3.0 Licence.
Attachments
Remove Tramway Catenary.png
Remove Tramway Catenary.png (35.38 KiB) Viewed 28260 times
rm_tramway_catenary.grf
(1.33 KiB) Downloaded 689 times

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[UNIV] Turkish Mosque v1.1

Post by PaulC » 07 Apr 2012 22:21

[UNIV] Turkish Mosque v1.1

This grf was originally released over in this topic and contains just one building - a mosque. Bit of a random update: I've modified the sprites slightly to improve transparency and allow for different colour variations, and the mosque can now be used in all three normal climates. By default it disables the churches, but this can be changed using a parameter (TTDP users should set this to 0 in the cfg).

The mosque was adapted from Zimmlock's original TTRS version by Ladis. Currently unlicensed.
Attachments
Mosque preview.png
Mosque preview.png (24.55 KiB) Viewed 28108 times
mosque.grf
(3.99 KiB) Downloaded 1964 times

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Re: [UNIV] PaulC's Mini GRFs

Post by GarryG » 28 Apr 2015 03:36

Hi PaulC, thanks again for your information in "Empty Files" section. I clicked on your link for Mini GRFs. Really love the Depot. Can use it with ISR objects to make carriage sheds to commence passenger trains from. Maybe go good next to the NewStations Locomotive Depot to start freight trains from. Thanks again.
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Re: [UNIV] PaulC's Mini GRFs

Post by PaulC » 11 Dec 2017 21:15

ISR Rail & Road Depots v0.2

New version of the ISR Depot! Earlier this year I was asked via pm if I could make the depot available for monorail, maglev, roads and tramways, so I figured why not? Still not coded for railtypes though, this only replaces the normal base set depots. Also includes some optional GUI icons for OpenGFX users (turned off by default). Full credits in the readme, licenced GPL v2.

Changelog:

v0.2 (2017-12-11)
- Name change (was ISR Train Depot)
- Recoded in NML
- Add depots for monorail, maglev, roads & tramways
- Add optional GUI icons & parameter
- Switch to DOS palette
- No longer compatible with TTDPatch
Attachments
ISR Rail & Road Depots.png
ISR Rail & Road Depots.png (23.38 KiB) Viewed 15425 times
ISR Rail & Road Depots.tar
(54.5 KiB) Downloaded 186 times
ISR Rail & Road Depots (source code).tar
(14.5 KiB) Downloaded 90 times

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Re: [UNIV] PaulC's Mini GRFs

Post by PaulC » 12 Dec 2017 21:48

New Buoys v1.0

New buoys drawn ages ago by skidd13, now released as a proper GRF for OpenTTD. Buoys come in 7 different flavours which are selectable via a parameter (default is white), also includes optional matching GUI icons for OpenGFX users (turned off by default). Licenced GPL v2.

Note: Image below is just a mock-up for illustration purposes, you only get one colour at a time (if that wasn't obvious).
Attachments
New Buoys.png
New Buoys.png (3.39 KiB) Viewed 15307 times
New Buoys.tar
(28.5 KiB) Downloaded 116 times
New Buoys (source code).tar
(10.5 KiB) Downloaded 78 times

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Re: PaulC's Mini GRFs

Post by PaulC » 20 Jan 2018 15:42

CHIPS Custom Docks v1.0

An update of my old FIRS Docks GRF (see above)...

Docks cover two tiles spanning the coast and water; using new and improved CHIPS Custom Docks you can choose each tile separately to style your docks however you like, and with twelve options for each tile that makes a staggering 144 unique combinations! :shock: Also includes optional buoys in either green (to match the FIRS dredging site) or a more traditional red, and some matching GUI icons for OpenGFX users.

Graphics are from FIRS, FISH, CHIPS, ISR and OpenGFX, so credit goes to all of the original artists for their hard work, not least andythenorth (see readme for full credits). Licenced GPL v2.

Changelog:

v1.0 (2018-01-20)
- Renamed (was FIRS Docks)
- Recoded from scratch in NML
- Added 12 variants each for coast and water tile, selectable via parameters
- Added optional buoys in green or red
- Added optional GUI icons in OpenGFX-style
- Added some checks for other GRFs
Attachments
CHIPS Custom Docks.png
CHIPS Custom Docks.png (16.33 KiB) Viewed 14459 times
CHIPS Custom Docks.tar
(102.5 KiB) Downloaded 317 times
CHIPS Custom Docks (source).tar
(52 KiB) Downloaded 126 times
Last edited by PaulC on 20 Jan 2018 16:25, edited 1 time in total.

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Re: PaulC's Mini GRFs

Post by PaulC » 20 Jan 2018 15:48

Example screenshots for CHIPS Custom Docks, using FIRS and Squid ate FISH...
Attachments
Carningville Transport, 2018-08-05.png
Carningville Transport, 2018-08-05.png (143.65 KiB) Viewed 14457 times
Tedworth Transport, 2018-05-18.png
Tedworth Transport, 2018-05-18.png (162.3 KiB) Viewed 14457 times
Fronnley Transport, 2019-07-26.png
Fronnley Transport, 2019-07-26.png (143.3 KiB) Viewed 14457 times

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Re: PaulC's Mini GRFs

Post by acs121 » 20 Jan 2018 19:20

A lot better for example for passenger docks.

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Re: PaulC's Mini GRFs

Post by erregerre » 30 Jan 2018 19:07

Can you select each one in the game or it must be done before the beginning of the game?
There are very beautyful. Thanks

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Re: PaulC's Mini GRFs

Post by PaulC » 30 Jan 2018 19:49

erregerre wrote:Can you select each one in the game or it must be done before the beginning of the game?
There are very beautyful. Thanks
The docks? You should decide how you want them to look and set the parameters before you start a game. As explained, you can only have one style of dock per game, unfortunately that's just a basic limitation of OTTD.

Thanks for the graphics should go to the artists who drew them, I'm just the code monkey! :P

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Re: PaulC's Mini GRFs

Post by PaulC » 05 Feb 2018 00:29

OpenGFX Playable UFOs v1.0

Just for a bit of fun, the two "disaster" UFOs from OpenGFX now coded as playable vehicles! Since these are meant more for eyecandy rather than serious gameplay, purchase and running costs are set to zero. Speed and capacities are high but sensible, and they are coded as helicopters. As a bonus, both UFOs will go to "red alert" during a breakdown. Graphical credits go to DanMacK, Raumkraut and FooBar. Licenced GPL v2.

Oh, and give yourselves a pat on the back if you get the movie references!
Attachments
OpenGFX Playable UFOs.png
OpenGFX Playable UFOs.png (94.55 KiB) Viewed 13839 times
OpenGFX Playable UFOs.tar
(27 KiB) Downloaded 170 times
OpenGFX Playable UFOs (source).tar
(10.5 KiB) Downloaded 99 times

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Re: PaulC's Mini GRFs

Post by PaulC » 08 Feb 2018 09:24

Tramway Catenary Remover v1.1

Minor update... I thought this was already on Bananas but apparently not, so I've taken the opportunity to recode it in NML and tidy things up a bit. There are no significant changes from the previous release; basically all this little grf does is strip away the catenary from your tramways, just make sure you load it after any other tramway set (though it's not compatible either Suspended Monorail or Trolleybus Set). Will no doubt end up being obsolete if NotRoadTypes makes it into trunk, but it's all good. Relicenced GPL v2.
Attachments
Tramway Catenary Remover.png
Tramway Catenary Remover.png (200.35 KiB) Viewed 13606 times
Tramway Catenary Remover.tar
(26.5 KiB) Downloaded 113 times
Tramway Catenary Remover (source).tar
(9 KiB) Downloaded 83 times

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Re: PaulC's Mini GRFs

Post by kamnet » 08 Feb 2018 10:49

Unless NewGRF authors include the ability to disable the visibility of lines, I likely will still be using it. I'm going to guess it will need a NRT update for that to work.

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Re: PaulC's Mini GRFs

Post by PaulC » 22 Feb 2018 09:28

Alternative Currencies v0.1

A new selection of currencies from around the world. Most of the default currencies are replaced, some are slightly modified and a few are still up for grabs in a future update. Multipliers are based on real world exchange rates as of 1 January 2018 and proper symbols are used where available. Please note that you can't select any of the new currencies via the title screen, you have to do it in-game.

The GRF includes the following:

Code: Select all

NEW/MODIFIED CURRENCY           MULTIPLIER      EURO DATE       SYMBOL

Armenian Dram (AMD)             652             -               ֏	
Azerbaijani Manat (AZN)         2               -               m	
Chinese Yuan Renminbi (CNY)     9               -               ¥	
Costa Rican Colón (CRC)         769             -               ₡	
Dutch Guilder (NLG)             4               2002            ƒ	
Georgian Lari (GEL)             4               -               GEL	
Ghanaian Cedi (GHS)             6               -               ₵	
Greek Drachma (GRD)             681             2002            ₯	
Guatemalan Quetzal (GTQ)        10              -               Q	
Indian Rupee (INR)              86              -               ₹	
Irish Pound (IEP)               1               2002            IR£	
Israeli New Shekel (ILS)        5               -               ₪	
Kazakhstani Tenge (KZT)         448             -               ₸	
Lao Kip (LAK)                   11224           -               ₭	
Maltese Lira (MTL)              1               2008            Lm	
Mexican Peso (MXN)              27              -               Mex$	
Mongolian Tugrik (MNT)          3278            -               ₮	
Nigerian Naira (NGN)            486             -               ₦	
Paraguayan Guaraní (PYG)        7541            -               ₲	
Philippine Peso (PHP)           68              -               ₱	
Portuguese Escudo (PTE)         400             2002            $	
Russian Ruble (RUB)             78              -               p	
Thai Baht (THB)                 44              -               ฿	
Turkish Lira (TRY)              5               -               TL	
Ukrainian Hryvnia (UAH)         38              -               ₴	
Vietnamese Dong (VND)           30638           -               ₫
I've translated text strings for the "Game Options" menu as best I can using Wikipedia, if anyone wants to provide corrections or updates I will add them in. There are three spare slots for a future update but I have no strong preference at the moment on what else to include. I would also like to use proper symbols for a few currencies but I would need to get them added to the base sets first.

The only potential issue is that some fonts may not support all currency symbols, so if that turns out to be an issue I'll have to figure out a workaround.

Licenced GPL v2.
Attachments
Alternative Currencies.png
Alternative Currencies.png (125.31 KiB) Viewed 13134 times
Alternative Currencies.tar
(51 KiB) Downloaded 86 times
alt_currencies.nfo
(72.06 KiB) Downloaded 132 times

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Re: PaulC's Mini GRFs

Post by lugo » 22 Feb 2018 10:02

PaulC wrote:Alternative Currencies v0.1

A new selection of currencies from around the world. Most of the default currencies are replaced, some are slightly modified and a few are still up for grabs in a future update. Multipliers are based on real world exchange rates as of 1 January 2018 and proper symbols are used where available. Please note that you can't select any of the new currencies via the title screen, you have to do it in-game.

The GRF includes the following:

Code: Select all

NEW/MODIFIED CURRENCY           MULTIPLIER      EURO DATE       SYMBOL

Armenian Dram (AMD)             652             -               ֏	
Azerbaijani Manat (AZN)         2               -               m	
Chinese Yuan Renminbi (CNY)     9               -               ¥	
Costa Rican Colón (CRC)         769             -               ₡	
Dutch Guilder (NLG)             4               2002            ƒ	
Georgian Lari (GEL)             4               -               GEL	
Ghanaian Cedi (GHS)             6               -               ₵	
Greek Drachma (GRD)             681             2002            ₯	
Guatemalan Quetzal (GTQ)        10              -               Q	
Indian Rupee (INR)              86              -               ₹	
Irish Pound (IEP)               1               2002            IR£	
Israeli New Shekel (ILS)        5               -               ₪	
Kazakhstani Tenge (KZT)         448             -               ₸	
Lao Kip (LAK)                   11224           -               ₭	
Maltese Lira (MTL)              1               2008            Lm	
Mexican Peso (MXN)              27              -               Mex$	
Mongolian Tugrik (MNT)          3278            -               ₮	
Nigerian Naira (NGN)            486             -               ₦	
Paraguayan Guaraní (PYG)        7541            -               ₲	
Philippine Peso (PHP)           68              -               ₱	
Portuguese Escudo (PTE)         400             2002            $	
Russian Ruble (RUB)             78              -               p	
Thai Baht (THB)                 44              -               ฿	
Turkish Lira (TRY)              5               -               TL	
Ukrainian Hryvnia (UAH)         38              -               ₴	
Vietnamese Dong (VND)           30638           -               ₫
I've translated text strings for the "Game Options" menu as best I can using Wikipedia, if anyone wants to provide corrections or updates I will add them in. There are three spare slots for a future update but I have no strong preference at the moment on what else to include. I would also like to use proper symbols for a few currencies but I would need to get them added to the base sets first.

The only potential issue is that some fonts may not support all currency symbols, so if that turns out to be an issue I'll have to figure out a workaround.

Licenced GPL v2.
Hi Paul,

what about including Bitcoin (Ƀ) and Ethereum (Ξ)?
Is it maybe possible to take advantage of the EURO Date feature to introduce these currencies in 2009 and 2015 respectivly?

EDIT:
Interesting: the Ξ symbol is displayed differently when editing the post / in the actual post

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