[CZTR / 32bpp ] - Czech total replacement
Moderator: Graphics Moderators
Re: Czech total replacement / 32bit / Extrazoom
Well done!
EDIT:
Stupid Tapatalk
EDIT:
Stupid Tapatalk
Re: Czech total replacement / 32bit / Extrazoom
Outstanding, keep it up!
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
Thanks a lot. As I wrote about tram tracks, what got new scale, I have to show new trams too. T3 tram you can see in pictures before but it was only test vehicle. This T3s are finished. They got interior and loading graphics (opened/closed doors). The same situation is in case of new historical tram Ringhoffer. In the picture you can also see some preview for next posts - trucks will be arrive in our OTTD too Someone can say that we will make everything. Yes , that's true. We've decided that we make basic set with selected vehicles and release BETA test as soon as possible. Other vehicles will be added in the future.
Re: Czech total replacement / 32bit / Extrazoom
Buildings too then? sounds really cool!
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
Buildings and FIRS industry is in plan tooNondidjos wrote:Buildings too then? sounds really cool!
- Streckenläufer
- Engineer
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Re: Czech total replacement / 32bit / Extrazoom
Hello stefino_cz,
Congratulations on your project, it makes a very good impression so far and brings fresh wind in OTTD. I'm looking forward to the final result, which will certainly find many fans here.
Congratulations on your project, it makes a very good impression so far and brings fresh wind in OTTD. I'm looking forward to the final result, which will certainly find many fans here.
MfG Streckenläufer
OpenTTD V1.7.1, r27930 - Trafficlight - Bridge/tunnel Signals - Watertunnel - HousePlacing - SeaplaneAirport - Clipboard - Win7 64bit - MinGW/msys
!Sorry for my google English translator!
OpenTTD V1.7.1, r27930 - Trafficlight - Bridge/tunnel Signals - Watertunnel - HousePlacing - SeaplaneAirport - Clipboard - Win7 64bit - MinGW/msys
!Sorry for my google English translator!
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
We are making at rail set atm. First platforms, station and warehouse will be add into the game. Finale!.jpg is not screen from the game, it was made in Photoshop (don't care about tree bugs etc)
Re: Czech total replacement / 32bit / Extrazoom
This looks amazing
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
Merry Christms to all!
I have a question today. Do anyone know where is the mistake? Sprites looks ok - the same like original 8bpp sprites. Only replaced. Tram is going through but there is no graphics of tram rails but sprite tool in OTTD gives a rails sprite if I click on this "empty" place. Thanks
I have a question today. Do anyone know where is the mistake? Sprites looks ok - the same like original 8bpp sprites. Only replaced. Tram is going through but there is no graphics of tram rails but sprite tool in OTTD gives a rails sprite if I click on this "empty" place. Thanks
Re: Czech total replacement / 32bit / Extrazoom
The only thing I could think of is that maybe accidently both graphics that make up the tunnel exit are the same (so both have the road drawn in them).stefino_cz wrote:Merry Christms to all!
I have a question today. Do anyone know where is the mistake? Sprites looks ok - the same like original 8bpp sprites. Only replaced. Tram is going through but there is no graphics of tram rails but sprite tool in OTTD gives a rails sprite if I click on this "empty" place. Thanks
Výstřižek.JPG
One of the graphics should not have the road:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
I think that all is rightQuast65 wrote:The only thing I could think of is that maybe accidently both graphics that make up the tunnel exit are the same (so both have the road drawn in them).stefino_cz wrote:Merry Christms to all!
I have a question today. Do anyone know where is the mistake? Sprites looks ok - the same like original 8bpp sprites. Only replaced. Tram is going through but there is no graphics of tram rails but sprite tool in OTTD gives a rails sprite if I click on this "empty" place. Thanks
Výstřižek.JPG
One of the graphics should not have the road:
Example399.png
Code: Select all
replace tunel_3a(2393, "gfx/PLACEHOLDER.png") { template_PLACEHOLDER ()}
alternative_sprites(tunel_3a, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/CESTY_32bpp.png") { [1434, 1350 ,398, 143, -265, -15] }
replace tunel_3b(2394, "gfx/PLACEHOLDER.png") { template_PLACEHOLDER ()}
alternative_sprites(tunel_3b, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/CESTY_32bpp.png") { [1832, 1350 ,342, 143, -266, -135] }
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
Hi, THANKS for your amazing work
it is possible to download what is already made? Even for small donation fee? ;D
Thanks
it is possible to download what is already made? Even for small donation fee? ;D
Thanks
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
Hi
first BETA sets will be posted as soon as possible (1-2 months)
First finished bus for our roads.
https://www.youtube.com/watch?v=WuEkiqEUB9o
first BETA sets will be posted as soon as possible (1-2 months)
First finished bus for our roads.
https://www.youtube.com/watch?v=WuEkiqEUB9o
- NekoMaster
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Re: Czech total replacement / 32bit / Extrazoom
Looking good! Looks like a different game with your graphics. Just too bad we couldn't have your skills for other countries.stefino_cz wrote:Hi
first BETA sets will be posted as soon as possible (1-2 months)
First finished bus for our roads.
https://www.youtube.com/watch?v=WuEkiqEUB9o
Btw, is your set just going to be base graphics or will you perhaps do other stuff like trains, trucks, etc.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
We are drawing base set graphics but not everything. Only ground graphics (temperate clima now), buildings, roads, trees etc. Not base cars/trains/planes... . But our graphics we are making too. A lot of trains, cars, our buildings. We will redraw FIRS factories too in the future. As I wrote here - we make it for FIRS and ECS economy.NekoMaster wrote:Looking good! Looks like a different game with your graphics. Just too bad we couldn't have your skills for other countries.stefino_cz wrote:Hi
first BETA sets will be posted as soon as possible (1-2 months)
First finished bus for our roads.
https://www.youtube.com/watch?v=WuEkiqEUB9o
Btw, is your set just going to be base graphics or will you perhaps do other stuff like trains, trucks, etc.
If you mean if it will be one big file - the answer is no. It will be more smaller files - for example roads, cars, rails, trains. We will do sets maybe - roads + cars, rails+trains ... . It will be maybe better , because our vehicles use another moving trajectories than original OTTD due different scale. So if you use another trains for our rails, they will run next to rails - not on the rails.
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Re: Czech total replacement / 32bit / Extrazoom
Lovely Karosa nice work
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- stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom
Another Karosa bus what is ready to rendering You can see that models have a lot of details to get the best sprite quality.
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