Andrex wrote:
The roof shadow seems contradictory, the north building is lit from the west, while the right building is (properly matching game's style) lit from the east. I think all buildings should have the same source of light to match an uniform style.
Problem with "light coming from the East" is that both parts of a roof in y-direction would be equally lit. See Where is the sun in the TTD world?
But since buildings in my sets are usually a mix from old and new, there´s no uniform handling of light, see large warehouses vs small double shed on the right. Those deviations will be fixed bit by bit.
michael blunck wrote:
But since buildings in my sets are usually a mix from old and new, there´s no uniform handling of light, see large warehouses vs small double shed on the right. Those deviations will be fixed bit by bit.
Same in TTD sprites as well. There are multiple lighting 'errors' which are likely down to 'life is too short' or 'deadlines are too close'.
Playing around with the set a bit, I think it's missing a simple empty tile with the same concrete texture as below the warehouses etc. Sort of to stretch out things. Just as a small suggestion
Took a break to work a bit on the next version of NewStations, with emphasis on freight traffic. Among a lot of other things, freight yards will get "pseudo tracks" and animated loading facilities for a number of cargo types, see picture.
wood-processing-7.png (116.38 KiB) Viewed 3943 times
I suppose the fake tracks only really work when using the track set? Visually, I mean. Or is that like the ISR versions, where the station essentially "overwrites" whatever trackset you're using for the fake-tracks part?
I suppose the fake tracks only really work when using the track set? Visually, I mean. Or is that like the ISR versions, where the station essentially "overwrites" whatever trackset you're using for the fake-tracks part?
Would be easier just to make em a dirty track. Would be a mess to try to think of all the possible track set combinations.
Pyoro wrote:
I suppose the fake tracks only really work when using the track set?
Yes. It would need the DBRails Set. That´s the downside of getting the "tracktype" feature in the first place.
The benefit is that I made them to work with the majority of NewStations´s station tiles, see pic. And there won´t be any tedious fiddling in using them.