I should have some more spare time this week, so I will try to code it all
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Moderator: Graphics Moderators
THANK YOU for a backside view!Silverx50 wrote:So this one has taken a while to finish while it really shouldn't have.
it's the backview for the old Delft station. It is mostly an edited version of the original drawn by THS.
gladlykamnet wrote:THANK YOU for a backside view! Much appreciated!
Nice!inspiration hit me to try to do Gouda station
Took a quick look at that, I am not sure if the see-thru glass effect will be useful, as I dont think you can see the tracks.roof thing that they finished last year
not sure I've drawn it all correctly, but this is why I drew it with the see through glass, but your suggestion would work too.Quast65 wrote:Took a quick look at that, I am not sure if the see-thru glass effect will be useful, as I dont think you can see the tracks.
That is a way more realistic looking design than the first one we started with!!!Silverx50 wrote:Rotterdam CS
glad you like this version.Quast65 wrote:That is a way more realistic looking design than the first one we started with!!!
The lines/angles of the roof looks much better!!
I don't know yet, but I'll try to make it come out that way.Quast65 wrote:As I look at it now, the end-point is exactly on one tile, so thats good. I hope that it is the same for the other direction...
Glass façades are tricky to get right. But I have discovered that when you have a thin frame on a larger picture and you scale it down then the result is an average of the window and the frame. So if the frame was bright before, now it is darker. It also follows from this that the thicker frame does not have to take two pixels, it just has to be brighter.sanderNL wrote:The Amstelstation and Gouda both look very nice! Unfortunately, you cannot see the inside of the Amstelstation
An interesting technique!luxtram wrote:Glass façades are tricky to get right. But I have discovered that when you have a thin frame on a larger picture and you scale it down then the result is an average of the window and the frame. So if the frame was bright before, now it is darker. It also follows from this that the thicker frame does not have to take two pixels, it just has to be brighter.
Good to see you back again Luxtram, have missed your input.luxtram wrote:As words are cheap then here is my take. Feel free to use it and call it yours if you like it (after all you can just redo it and get the same results).
thank you mate.sanderNL wrote:The Amstelstation and Gouda both look very nice! Unfortunately, you cannot see the inside of the Amstelstation
that clock is mostly SAC's work.luxtram wrote:Also nicely done clock you have!
I usually draw in 100% because downscaling does not work nicely 100%.Quast65 wrote:An interesting technique!luxtram wrote:Glass façades are tricky to get right. But I have discovered that when you have a thin frame on a larger picture and you scale it down then the result is an average of the window and the frame. So if the frame was bright before, now it is darker. It also follows from this that the thicker frame does not have to take two pixels, it just has to be brighter.
Would you mind explaining that in a bit more detail?
So, do you draw in 200% of the size it will get, or larger?
It depends.Quast65 wrote: Is the frame thicker drawn then?
I do not draw in 200% the whole thing. Only parts (usually windows).Quast65 wrote: Do you already color in the windows?
I always draw with transparent background and then merge into a single image in the final output. Having coloured background would produce artefacts during colour or size manipulations.Quast65 wrote: Is the background transparent?
I do not use PS, I use Gimp. I use either image wide conversion or one applied to a layer or layer group (in Gimp these are in different menu).Quast65 wrote: Do you resize by making the entire picture 50% (when drawn as 200%) using Imagesize (see picture below, to explain what I mean, sorry it is in Dutch, but it should be the same menu-structure for other languages)
Example310.png
Or do you select it and use the transformation-tool?
You need an extra sprite and then the actual sprite can be only single pixel.Quast65 wrote: FYI, I just recently figured out how to code stations using 32bpp colors (Silver already knows about this), so techniques like this are very handy, as more colors than just the ones from the Palette can be used now.
32bpp colored stations will be introduced in part-3 of the Dutch Station Set.
You are welcome. Hope you find it useful.Silverx50 wrote:Good to see you back again Luxtram, have missed your input.luxtram wrote:As words are cheap then here is my take. Feel free to use it and call it yours if you like it (after all you can just redo it and get the same results).
yes found it useful indeed. Have you been working on that building set?luxtram wrote:Hope you find it useful.
Go right ahead mate.GarryG wrote:Like to ask your permission to use some of the buildings in your forum as a guide to help me do some buildings of my own.
Thanks pal .. appreciate your approval.Silverx50 wrote:Go right ahead mate.
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