There isn't much that I can do about that really, it's probably something to bring up with the GRF author.vazoun51 wrote:Olympic Log Tug is a ship which can be refited to three different capacities of one cargo (80 t, 240 t, 400 t of wood). When you want an old vehicle to be automatically replaced by this one, you can't choose the capacity of the ship. Always the first one is selected. I am not sure if there are any other vehicles like that (in another GRFs) but if it is just one of the kind it probably doesn't worth the effort.
I'm not inclined to change this, or at least not by default.oberhümer wrote:It appears that infrastructure maintenance costs are not scaled by the day length factor in this patch pack, which obviously makes slow-paced play unreasonably easy. Could you fix this?
Cargo generation rates (in real time terms) are inversely proportional to day length. Actual income in calendar time terms scales sub-linearly with day length.
Multiplying everyone's infrastructure costs from one release to the next would also seem to violate the principle of least surprise.
Might be worth checking if you have any game or startup scripts which are editing it.vazoun51 wrote:The default value is on when you enter the settings from the main menu. But whenever I enter it from the game it is always off. No matter savegame I chose or how I set it before.
Edit:
This is fixed now and will be in the next release.Redirect Left wrote:Path based signals at the end of tunnels are static, and whilst they allow travel to flow through as normal when safe to do so, the signal does not momentarily turn green then back to red, it just stays on red.