Well, to be honest, I was already a bit reluctant with releasing this GRF.
I think this already has too many issues that users need to know about before using it, as it not only changes airport-only graphics but also other graphics (like the transmitters and the little building in the refinery).
Also the overlap solution to fix the issues with elongating runways is not something I am very happy with.
Its just not neat and tidy
This GRF (in my opinion) is just a crappy solution to overcome the time before airport development reached a more modular setup.
At the time I was working on the airport-object set some very interesting ideas and developments were going on, like these:
viewtopic.php?f=33&t=73976 [patch] Terminus Airports v1.44 (r27460)
viewtopic.php?f=32&t=74633 Aircraft, Airports & Pathfinders Reimagined
And I was hoping that these could be worked out to be stable enough for them to be implimented either in popular patchpacks or even into trunk.
And if they did, I would have jumped on the opportunity to suggest using my graphics for those (or include them as a parameter).
But sadly these discussions are kinda dead at the moment....
I hope they will be revived though, as I think these are some very interesting developments, maybe mentioning them in this post will help people taking a look at these discussions again...
But for the moment another crappy GRF to overcome the time may be needed, one that also suits the rotated airports. I will look into that, but it may take some time. At the moment I am very busy with reallife and I also have some other projects that are a bit higher on my priority list at the moment....
