Transport Fever

This is the place to talk about anything not related to Transport Tycoon itself.
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uzurpator
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Re: Transport Fever

Post by uzurpator » 13 Nov 2016 01:44

A dissapointment for me, at least for now. The game balance is totally off. Train cars are more expensive then locomotives, running costs are sky-high and gameplay issues from the predacessor are still there. 5/10 from me.
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Re: Transport Fever

Post by NekoMaster » 13 Nov 2016 04:33

uzurpator wrote:A dissapointment for me, at least for now. The game balance is totally off. Train cars are more expensive then locomotives, running costs are sky-high and gameplay issues from the predacessor are still there. 5/10 from me.
I would agree, I find it very difficult to make any money even when I have everything small and set up properly, I can understand that railroads aren't cheap but its ridiculous that I haven't seen any income from anything ingame.
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Re: Transport Fever

Post by Pyoro » 13 Nov 2016 12:54

I'd have to disagree. I mean, there's things I don't like either, but while it's certainly challenging it's not exactly impossible either. Once you get some profitable train lines going the prizes really aren't that bad - sure, it's not like OpenTTD, where after playing for 20 minutes you have "won" and can buy a dozen new trains without even thinking about it, but I'd rather claim that that's positive ^^

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Re: Transport Fever

Post by Translink » 13 Nov 2016 14:06

Why pay for Transport Fever when you can play OpenTTD completely free of charge?

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Re: Transport Fever

Post by Pyoro » 13 Nov 2016 14:18

Why pay for any game if you can play OpenTTD free of charge? And Simutrans, and Dwarf Fortress, and Aurora ... Personally, I played Transport Tycoon since the original game came out, and occasionally I want something different. And those neat, much more realistic tracks in TF make it basically worth by themselves. ^^ That's all there is to it.

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Re: Transport Fever

Post by uzurpator » 13 Nov 2016 14:24

Translink wrote:Why pay for Transport Fever when you can play OpenTTD completely free of charge?
[rant]Because OTTD devs are clinically retarded and cannot into 2x and 3x zoom modes, so I can play a game designed for 640x480 on my 3440x1440 screen.[/rant]

Also - after 20 years I yarn for more then 256 colors and sprite graphics.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Re: Transport Fever

Post by Geo Ghost » 13 Nov 2016 14:36

Translink wrote:Why pay for Transport Fever when you can play OpenTTD completely free of charge?
Because we like to play different games perhaps..
Sorry, that's a ridiculous question :?

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Re: Transport Fever

Post by Translink » 13 Nov 2016 19:34

My point is that the two games are very, very similar in gameplay

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Re: Transport Fever

Post by SkeedR » 13 Nov 2016 19:48

Translink wrote:My point is that the two games are very, very similar in gameplay
But implemented very differently.
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Re: Transport Fever

Post by Pyoro » 13 Nov 2016 19:58

It's like saying that every shooter, or every RPG, or every ... is the same. There's why to many big and small differences between TF and OpenTTD. Oh, for a "casual" player I'm sure one or the other will do. But people who play this sort of game for dozens or hundreds of hours will get enough variation from the two games ;)

Anyways have some screenshots (free game, medium difficulty on medium hilly terrain ^^):
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I really don't get why people complain about industries not producing enough. I'm getting swamped in all that stuff, nvm that every single person apparently wants to travel half across the map for fun, twice a day. ^^

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Re: Transport Fever

Post by Translink » 13 Nov 2016 20:17

Don't you just love A1's pulling German coaches?

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Re: Transport Fever

Post by Pyoro » 13 Nov 2016 20:34

Yeah, vehicle selection is a bit ... it's what it is. Personally I probably would've stuck to one country for the main game and perhaps added other countries in DLC, but, well. It's a decent selection as it is ;) Those that are in the game look great, and I love how they age over time. And Steam Workshop is already integrated and there's some nice stuff on it already, so I'm sure they'll do country-specific trains soon enough.

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Re: Transport Fever

Post by Drury » 14 Nov 2016 02:52

uzurpator wrote:
Translink wrote:Why pay for Transport Fever when you can play OpenTTD completely free of charge?
[rant]Because OTTD devs are clinically retarded and cannot into 2x and 3x zoom modes, so I can play a game designed for 640x480 on my 3440x1440 screen.[/rant]
Wait what? OTTD has those modes, or are you talking about the lack of official hi-res sprites for it?

As for my take on Transport Fever... Didn't even get it, not expecting it to run on my craptop. Wasn't too hyped in the first place, but I'll make sure to have a proper rig by the time Mashinky comes out.
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Re: Transport Fever

Post by uzurpator » 14 Nov 2016 06:52

Drury wrote:Wait what? OTTD has those modes, or are you talking about the lack of official hi-res sprites for it?
Interface does not scale.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Re: Transport Fever

Post by Drury » 14 Nov 2016 07:00

uzurpator wrote:
Drury wrote:Wait what? OTTD has those modes, or are you talking about the lack of official hi-res sprites for it?
Interface does not scale.
:P

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Re: Transport Fever

Post by Brianetta » 14 Nov 2016 12:29

I am enjoying Transport Fever. I never played Train Fever, so I can only really compare it to OpenTTD. It compares favourably.

I'm running it on Linux, as ever. It's running acceptably.
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Re: Transport Fever

Post by Pyoro » 14 Nov 2016 16:33

Steam forums for this game are getting beyond embarrassing. There's got to be hundreds of "industries are broken!" threads, just because people don't understand the mechanism. Now, I'm not saying that the game could've done a better job explaining, but, Jesus, it's not that hard to figure out ... ^^;

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Re: Transport Fever

Post by uzurpator » 14 Nov 2016 20:50

Drury wrote:Image
Well. About time. I dropped TTD in 2007 because OTTD on my then screen was barely playable.
Pyoro wrote:Steam forums for this game are getting beyond embarrassing.
Steam forum are pure cancer. There is an even split between people with real problems with the game and a bunch of whiners that will prove that even the most obvious flaws of the game are beacuse of a few donkey-crevices being picky.

I just read a thread where the gui size has been brought up and lo and behold - tons of people complain that if you have a problem with it, it is your problem. Same goes for game balace.

Even the industry problems are because of the volatile nature of the game. It worked the same way in the previous game and even a single issue with vehicle flow along the line could crash an entire industry chain. It is even worse in ToF, because of the complicated industrial vectors.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Re: Transport Fever

Post by Pyoro » 14 Nov 2016 22:12

Really? I'd say it was much worse in Train Fever. Now, alright, people obviously don't understand the interface for the industries correctly at times, that " | " that marks an "or" choice. Produce with this, or with that, but you don't both etc. This could, or should've been done better. Although it's still appalling how ... well, frankly, stupid some players are. I've played Japanese games where I couldn't even read the interface, but, you know, games are never really rocket science. Just try around a bit and you'll figure it out. Apparently nowadays people try once or twice, then go on the official forum and complain that its "broken". Right. ^^

Either way, compared to Train Fever: towns ... they're growing much, much quicker than in TF. And they need much, much more cargo. You don't need to carefully nurse a chain of industry until it's got enough capacity to justify a train or enough road vehicles, you can just smack down a direct train connection and start making money.

Starting out, alright, it's not easy. Needs care, don't overreach. First train line is crucial. But I've started a few games now and, frankly, once you get it, you got it. You only need to work it out one. It's, again, not that difficult. ^^

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Re: Transport Fever

Post by Pyoro » 16 Nov 2016 13:26

Some more pictures, yes?
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Started a new game where all towns get a combined passenger/cargo station, basically, which is then used as a hub for everything around it. Works really well. And I like how it looks ;)

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