Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Wed Jan 16, 2019 11:24 am

All times are UTC




Post new topic  Reply to topic  [ 553 posts ]  Go to page Previous 124 25 26 27 28 Next
Author Message
PostPosted: Fri Sep 07, 2012 12:08 pm 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7260
it might be useful to actually increase the version number when releasing an update :)

the bridges look beautiful, of course.

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
   
PostPosted: Sat Sep 08, 2012 11:55 am 
Offline
Engineer
Engineer

Joined: Tue May 04, 2010 5:59 pm
Posts: 122
Location: Germany
This new bridge is very nice.

Are there any plans of making an NA-Roadset version of this new bridgeset?

_________________
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.


Top
   
PostPosted: Sun Sep 09, 2012 8:54 pm 
Offline
Tycoon
Tycoon

Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
thgergo wrote:
A small update, the replacement suspension bridges has been incorporated into the grf!
Finally if someone wants to try them ingame here you go. Compatible with the current version, since this one has only eye-candy differencies.



would it be possible to make the suspension bridges have less pilars ?

aka the golden-gate-lookalike steel ones to have 2 "bigger" pilons and then make the middle-span bigger

at this moment the arch bridge is longer /taller then the suspension ones, where irl they usually are smaller afaik (link if im wrong)

_________________
Screenshots topic
Scenarios&Heightmaps


Top
   
PostPosted: Sun Sep 09, 2012 9:48 pm 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Tue Mar 29, 2005 12:44 pm
Posts: 391
Location: Hungary
ZxBiohazardZx wrote:
thgergo wrote:
A small update, the replacement suspension bridges has been incorporated into the grf!
Finally if someone wants to try them ingame here you go. Compatible with the current version, since this one has only eye-candy differencies.



would it be possible to make the suspension bridges have less pilars ?

aka the golden-gate-lookalike steel ones to have 2 "bigger" pilons and then make the middle-span bigger

at this moment the arch bridge is longer /taller then the suspension ones, where irl they usually are smaller afaik (link if im wrong)

Its not possible with the current implementation of the newgrf bridges. The arch bridge is an exception upon this, since it can be built with very restricted sizes. I can define only 6 "tiles" per bridge + the bridgeheads. So, only 2 general tiles alternate for long bridges, +2 for the starting points after the bridgeheads + 2 special ones to compensate the odd length bridges. So with the current design the arch bridge uses the maximum of the possibiltes :(

The roadset versions made by others, not me. Those has recompiled with different road surface. The most easy solution would be road overlays, as we have it for railroads already.

Thanks for the good responds, i'll plan to upload a better version to bananas:) At least with corrected version numbers etc...

_________________
Image
Image


Top
   
PostPosted: Mon Sep 10, 2012 12:04 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Oct 05, 2009 4:36 pm
Posts: 1985
Location: Leeds, UK
These new suspension bridges are lovely :) .

_________________
Screenshots

Formerly Class 165


Top
   
PostPosted: Mon Sep 10, 2012 11:43 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9102
Location: Sol d
thgergo wrote:
The roadset versions made by others, not me. Those has recompiled with different road surface. The most easy solution would be road overlays, as we have it for railroads already.


Still, you could go, take the graphics and choose to display them depending on a NewGRF parameter set which decides on the road surface being used (and default like now). The set would profit from such kind of parameter - though I know it would mean a bit of hassle, albeit not too much; but it would add a considerable amount of sprites.

Given the license of this set, it's also no issue to really just grab the sprites and giving credits; you are allowed to do so.

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Mon Sep 10, 2012 10:56 pm 
Offline
President
President
User avatar

Joined: Tue Feb 01, 2011 11:22 am
Posts: 910
Location: Beer
^ Doesn't that depend mainly on the license of the sprites of the roads he would take?

_________________
ImageImageImage


Top
   
PostPosted: Mon Sep 10, 2012 11:35 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9102
Location: Sol d
V453000 :) wrote:
^ Doesn't that depend mainly on the license of the sprites of the roads he would take?


I'm talking of the existing TBRS sets which already exist and which feature other roads. They must have the same license as this set or they must not have been released in the first place.

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Tue Sep 11, 2012 8:28 am 
Offline
President
President
User avatar

Joined: Tue Feb 01, 2011 11:22 am
Posts: 910
Location: Beer
I see :)

_________________
ImageImageImage


Top
   
PostPosted: Thu Feb 20, 2014 7:42 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Nov 22, 2002 5:08 am
Posts: 1306
Sorry to bring up a topic with 1 year of inactivity, but I'd like to know if is there some way to implement only the new cantilever bridges from this set. Maybe with some parameter for the GRF?

_________________
OpenTTD Manager | TTDX Configurator | GRF Wizard | NFO Editor


Top
   
PostPosted: Thu Feb 27, 2014 6:39 am 
Offline
President
President
User avatar

Joined: Tue Feb 01, 2011 11:22 am
Posts: 910
Location: Beer
The newGRF would have to be adapted to that in some way, which I doubt

_________________
ImageImageImage


Top
   
PostPosted: Sat Mar 15, 2014 12:11 am 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Tue Mar 29, 2005 12:44 pm
Posts: 391
Location: Hungary
Hello,

viewtopic.php?t=32027

Maybe this what you are looking for.
Cantilever bridges alone! Oh memories, this was one of my first new real bridge :)

_________________
Image
Image


Top
   
PostPosted: Sun Mar 16, 2014 8:54 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Mar 05, 2014 9:44 pm
Posts: 161
Skype: carl.stonehouse1
Location: Teesside, North Yorkshire
Not sure if it is, but if (and most likely) not is this compatible with zBase? I've disabled all my NewGRF's and used zBase but now I remember how much I hate the OpenGFX bridges?
If it isn't I'd just love it if it was because I like the bridges here and I like zBase...
And another thing, if you still take ideas from that tracking.png on the first page, I like the 4, 8, 9, 14, 18, 20, 21, 22 and 26.

_________________
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014


Top
   
PostPosted: Mon Mar 17, 2014 1:14 am 
Offline
Moderator
Moderator
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6401
Location: Eastern KY
When you say "compatible with zBase", if you mean "Can I run both at the same time?" then the answer is "Yes", these two NewGRFs do not conflict.

If you mean "Will I get 32bpp bridges", then the answer is no. There are no 32bpp bridge sets at this time.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
PostPosted: Tue Feb 24, 2015 4:18 pm 
Offline
Engineer
Engineer

Joined: Mon Aug 13, 2007 6:37 am
Posts: 10
Location: Switzerland
This bridges are fantastic! Thank you!
What would you think about ...

- the possibility to choose the color / stone or brick of the aquaducts ?
- the possibility to build an aquaduct over another ? In Switzerland there are so many mountains it would be very beautiful to have some aquaducts overlapping :-)

Best wishes from Switzerland


Top
   
PostPosted: Tue Feb 24, 2015 9:52 pm 
Offline
Engineer
Engineer

Joined: Mon Aug 13, 2007 6:37 am
Posts: 10
Location: Switzerland
SAC wrote:
Image

If it's of any interest I'm willing to hand over this wooden bridge to be part of the TBRS! It's for roads only though, and I'm not sure if it's possible to add another bridge of a different kind especially for rails - to sort of even things up! Let me know though!




OMG this picture is absolutely amazing !!!!! Do you have more pictures of this game? What GRF do you use all? Best wishes from Switzerland :)


Top
   
PostPosted: Fri Mar 20, 2015 2:52 pm 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Fri Feb 12, 2010 2:30 pm
Posts: 506
Location: Luxembourg
UP !

i also want to know where these are from ? anyone knows ? (thread is a litlte older)


Top
   
PostPosted: Fri Mar 20, 2015 6:26 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Nov 27, 2004 3:05 pm
Posts: 5426
Location: Canada
Phreeze wrote:
UP !

i also want to know where these are from ? anyone knows ? (thread is a litlte older)
Those are from SAC and have not been released.

_________________
wallyweb on tt-forums: Screenshots - Projects - Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018


Top
   
PostPosted: Sat Mar 12, 2016 7:14 pm 
Offline
Director
Director
User avatar

Joined: Wed Dec 10, 2008 4:08 pm
Posts: 550
Location: tile 0x0000
Ehhh....
I have made some screenshots to show you what I am busy with.
I made some experimental code to enlarge the bridge span.
See for your self the results.
It was experimented with graphics of the original "OTTD", "OpenGFX".
Here I did not encounter any problems. (makes me think that they also had something like this in mind)
I experimented with "Total Bridge Renewal Set" and I had some graphical glitches.
I managed to solve quite some myself.
Wallyweb however pointed me to the fact that people might be upset when alterations are done to their original work.
I think he is right.
So please tell me what road to go.
I would like to publish the altered newgrf to see the results, but only after authorization of the original publishers.
Image


Attachments:
screenshots.zip [2.89 MiB]
Downloaded 88 times
bri.png [48.02 KiB]
Not downloaded yet

_________________
Chunnel , Distance between ships , Playing with Heightmaps , Signals tunnel , Waypoint air , Everest , Tunnel end
Top
   
PostPosted: Thu Jun 02, 2016 12:08 pm 
Offline
Engineer
Engineer

Joined: Fri May 27, 2016 3:16 pm
Posts: 2
Hi, for those who are using CS roads/ CS rails I have modified Total Bridge renewal set. I hope the authors dont mind...
Attachment:
Starý Lipov Transport, 7. dub 2001.png [801.04 KiB]
Not downloaded yet


Attachments:
total_bridges_cs.grf [515.86 KiB]
Downloaded 223 times
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 553 posts ]  Go to page Previous 124 25 26 27 28 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.