Zakos' Screenshots

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Re: Zakos' Screenshots

Post by Zakos » 28 Jan 2015 06:48

Enjoying the shots? Let me know and I'll post more!
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Re: Zakos' Screenshots

Post by Alberth » 28 Jan 2015 12:05

Looks very nice to me, even though I never played Locomotion.

I was wondering about the shots at http://www.tt-forums.net/viewtopic.php? ... 8#p1141558 why are there the huge curves in the tracks (3rd picture in particular). Is that by design or did it just happen?
Being a OpenTTD developer does not mean I know what I am doing.
Also, other OpenTTD developers may have different opinions.

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Re: Zakos' Screenshots

Post by Zakos » 28 Jan 2015 17:48

That's my own odd little design. I just wanted the massive station to be more compact.

Also, thanks! :D
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Re: Zakos' Screenshots

Post by Sir BNSF » 30 Jan 2015 06:31

The second I saw the post saying you were doing a Megapack-infused Oil Oasis the only thing I could think to myself is "This guy is a genius" :bow:
I'm loving the screenshots keep them coming!

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Re: Zakos' Screenshots

Post by Zakos » 30 Jan 2015 08:36

Really glad that you think so!

I've got more screenies brewing, but I'm thinking of redoing the whole map but starting in 1960 for the diesel age.
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Re: Zakos' Screenshots

Post by Sir BNSF » 31 Jan 2015 06:12

I'm looking forward to seeing some more of these screenshots. Don't be surprised if you see my own Oil Oasis screenshots popping up in the screenshots thread in the not too distant future. :D

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Re: Zakos' Screenshots

Post by Zakos » 17 Feb 2015 04:13

Choosing engines is proving painful.
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Re: Zakos' Screenshots

Post by Zakos » 18 Mar 2015 15:20

I swear I'll do it soon! However, expect to see some shots of a multiplayer game with my friend, who will be home next week for Spring break.
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Re: Zakos' Screenshots

Post by Zakos » 11 Mar 2016 07:10

Zakos wrote:I swear I'll do it soon!
Remember when I said that? Well, I ran into a snag. Locomotion stopped working altogether and it seems like my computer just rejected it. However, I just bought it on Steam and it's up and running again.

Should I still make a diesel-age Oil Oasis, or is it time for another project?
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Re: Zakos' Screenshots

Post by Emperor Darth Sidious » 11 Mar 2016 14:33

If you are having fun doing that, you should :lol: :wink: . If not, or if you think it's dated then you shouldn't. You play the game of course mostly for your own fun, and if we have the pleasure of viewing your work that's totaly up to you mate :!:

Let's see what you've got :wink:

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Re: Zakos' Screenshots

Post by Zakos » 15 Mar 2016 23:57

Well first thing's first, I've got a few leftovers from a while ago.
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Re: Zakos' Screenshots

Post by Zakos » 16 Mar 2016 00:10

I think (?) this is from Aerophobia.
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Also if you'd like to help me troubleshoot my game so I can post more, please do :mrgreen:
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Re: Zakos' Screenshots

Post by S-Transport » 16 Mar 2016 15:02

Nice!
Greetings, S-Transport
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Re: Zakos' Screenshots

Post by Zakos » 16 Mar 2016 17:23

Thanks!

I've decided to revisit the Lake District in the diesel age, and due to the wooded landscape I plan to focus on engines and rolling stock found in the north such as Canadian National and even some BNSF or Norfolk Southern here and there.

Currently on hold with Atari customer support about my game issue...
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Re: Zakos' Screenshots

Post by Emperor Darth Sidious » 29 Mar 2016 10:25

Nice screenshots Zakos ! I didn't really played a lot with the Lake District (always sticked to the Serpent somehow), but maybe I give it a shot as well. I still would like to try out my banned NAM project on that scenario as it has a lot of potential (like all of Zimmlock's scenarios :mrgreen: ). When I'm working on it I will post a few screenshots as well in my own screenshot-topic :wink:

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Re: Zakos' Screenshots

Post by Zakos » 02 Apr 2016 04:51

Alright, so I ran into some troubles. First of all, the first time I started my game, I ended up going bankrupt because the rating system for Locomotion is fairly short-term so it doesn't recognize a profitable line unless it turns a profit often enough. In short, I had to build the same simple oil line twice.

After that, things were running smoothly. I built a very long oil line that stretched almost the length of the entire map and also had another oil line feed into the same station. It was all well and good last night until I loaded my game this morning and it looked like I had never saved after building the first line.

So I built it a second time and everything was perfect. Then I went to quit the game as I was talking to my sister and I hit "don't save," so you can imagine where that landed me.

The good news is, I've rebuilt everything and more. The bad news is, I've had to repeat certain steps three times in the past two days.

Griping aside and without further ado, I give you the Lake District in the diesel age!
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These first two are of the short, simple oil delivery line hauled by Canadian National and Canadian Pacific engines.
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Here's the longer line, presumably the first time I built it.
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Re: Zakos' Screenshots

Post by Zakos » 02 Apr 2016 04:55

Here's more of that long line, where we can see the "feeder" station serviced by CSX engines.

Also I built a tram track in Blackwater because why not.
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Re: Zakos' Screenshots

Post by Zakos » 02 Apr 2016 04:58

Here you can see basically the same thing, just done a second time. Notice that the engines are Burlington Northern instead of CSX, which I'll use on the next delivery system.
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Here's probably my favorite shot so far.
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