Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

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arikover
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by arikover »

Finescale with YARRS is also my favorite!
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trainman1432
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by trainman1432 »

buttercup wrote:
Kerbiter wrote:Nice tracks and roads! can you put them on bananas, please? :)
They will eventually go on bananas, yes.

trainman1432 wrote:Also, tram tracks, shall we?
Er, one thing at a time. Probably not (but not definitely not).


And because making decisions is hard:
yarrsmock.png
From top to bottom: original YARRS; YARRS tracks with finescale ballast; original finescale; finescale tracks with YARRS ballast. What do people like? And please don't say make it selectable via parameter :cry:
You NAILED it! :D :bow:
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trainman1432
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by trainman1432 »

[quote="buttercup] And please don't say make it selectable via parameter :cry:[/quote]
do it like the ussr set. all the tracks. :wink:
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by Kerbiter »

Why I don't see any activity in this thread with awesome tracks (and roads too)? ?(
My English is bad, so please PM me about my mistakes :roll:
Alberth
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by Alberth »

Kerbiter wrote:Why I don't see any activity in this thread with awesome tracks (and roads too)? ?(
Since the project is dead for 3 or so years, except for some people bumping the thread for no good reason?
Being a retired OpenTTD developer does not mean I know what I am doing.
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by Kerbiter »

Alberth wrote:
Kerbiter wrote:Why I don't see any activity in this thread with awesome tracks (and roads too)? ?(
Since the project is dead for 3 or so years, except for some people bumping the thread for no good reason?
It isn't dead, look at the date of last TS post on 3rd page :wink:
My English is bad, so please PM me about my mistakes :roll:
buttercup
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by buttercup »

Alberth wrote:Since the project is dead [...]
Not dead, just heavily sedated. It will get done... eventually. Unfortunately other things are more of a priority at the moment.
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trainman1432
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by trainman1432 »

So, how's finescale coding going? :)
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by trainman1432 »

trainman1432 wrote:So, how's finescale coding going? :)
Still sedated with an overdose of 10lbs? :wink:
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