CPU AI
Moderator: OpenTTD Developers
Re: CPU AI
When downloaded from bananas, it doesn't show up in the list of AIs. I believe AIInfo::GetVersion should return an integer.
Anyway, in my first game, it built a station which is inaccessible from the road. The poor bus cannot make a profit. Sometimes it really spams the area with debug signs, and the buses are running without orders:
Anyway, in my first game, it built a station which is inaccessible from the road. The poor bus cannot make a profit. Sometimes it really spams the area with debug signs, and the buses are running without orders:
Re: CPU AI
mousetail, don't let Brumi try your AI, his computer always manage to let your ai fail at connecting a station on slopes ! It's like a special skill
Re: CPU AI
New version. Now builds drive-through road stations and checks if subsidies are profitable before completing them, as well as some bug fixes with checking if orders are valid before completing them. I got delayed because my computer broke so version 2 will have to come later.
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- Engineer
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- Joined: 13 Oct 2014 23:38
Re: CPU AI
It's a good AI, but one suggestion would be to have the debug signs turned off by default as I have seen close to a hundred signs produced around a town before and when choosing random AI's I cannot tell it myself to disable debug signs.
Overall though I like it
Overall though I like it
Re: CPU AI
This AI is awesome!
It's not too hard to compete against, but doesn't act stupid. Good for new and experienced players.
The signs that say stuff like "build depot" kinda get in the way. 



Re: CPU AI
You can simply hide signs by other players
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: CPU AI
Spamming bus stations
- Attachments
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- autosave10.sav
- (1.58 MiB) Downloaded 411 times
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- CPU #16, 1994-12-24.png (151.61 KiB) Viewed 10839 times
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- openttdCore5.cfg
- (11.03 KiB) Downloaded 410 times
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