ISA´s drawings!

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ISA
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Re: ISA´s drawings!

Post by ISA »

Hello... Long time no see. Ehh?
So I have worked some time behind the scene in Paint and thought that I should show some of the work what I have done...
Here comes the yet another coal mine, this time shaft mine... It is re-sized, re-drawn and recolored from Locomotion's Zimmlock coal mine (special thanks to him, let me use and redraw it). This animation is mock up, but every building and ground tile is separate sprite to let us have different variations of that coal mine. The buildings You see have 3 different views, except the shaft mine/conveyor belt building, there's only one, the one You see on the animation, because I think we dont need any other complicated view, what in Paint would take awhile to draw! There also are snowy versions too! Also I changed the shaft mine building, I redo (actually deleted) the little building what is attached to the bigger one, now I can put two buildings next to each other. Also, dont mind the ground tiles (those dark ones, made them because it was easier to great the animation) I haven't decided should I do some for the mine or just go the default green ground tiles. Also I should thank Oz (haven't seen him century's) because the color what I chosen for those buildings (this color scheme is one of my favorites), clearly represents his work, even tough the colors I have chosen myself.

So I think that's it for now! Enjoy the picture! 8)
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Coalshaftmine.gif
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Eddi
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Re: ISA´s drawings!

Post by Eddi »

i think it's a tad dark, compared to the usual brightness of the game
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Re: ISA´s drawings!

Post by SwissFan91 »

Eddi wrote:i think it's a tad dark, compared to the usual brightness of the game
Indeed. Even for Arctic climate, which is bloody dark!

Good drawing though!
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Re: ISA´s drawings!

Post by Quast65 »

Agree with the above, just a tad too dark. But the buildings are wonderful! I like the animated shaft!
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Re: ISA´s drawings!

Post by Bob_Mackenzie »

May I suggests few strands of "grass" or weeds poking up around the buildings - it looks a little neat to my eye
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ISA
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Re: ISA´s drawings!

Post by ISA »

To Eddi:
Eddi wrote:i think it's a tad dark, compared to the usual brightness of the game
ISA wrote:Also, dont mind the ground tiles (those dark ones, made them because it was easier to create the animation) I haven't decided should I do some for the mine or just go the default green ground tiles
Glad people like the buildings, that I was aiming for! About the ground tiles I think Ill go similar like original... grassy and some grey or brown gravel. We'll see...
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Re: ISA´s drawings!

Post by ISA »

Hey again...
First...I just wanted to ask, if there's an y coder who's willing to put his time and effort to code this mine buildings? Other details I would send via PM...
And... As I am aware of there are very much industrial sets with coal chain in it but they use original mine sprites... anyone interested please let me know.
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Re: ISA´s drawings!

Post by ISA »

Hey!

Are You tired that the city authority builds front of Your airport runway and there aint many infrastructure to put front of it!?
Here maybe be solution to Your problems! I present to You approach lights

Approach lights are the latest drawing what I have done! Planned as animated new object grf.
There are blinking lights. It contains two views, which has six animation stages. As Im at work I am not able to make working .gif file for You all.

Look underneath and feel free to code them if You are able and willing to put Your time in it!
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sssss.PNG
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sssss111.PNG
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Re: ISA´s drawings!

Post by juzza1 »

I like this idea!

Something I noticed while examining your sprites: You've used a slightly too big tile size. In the attachment, the correct size for a single tile is marked with pink. I've also pasted this tile on top of your sprites to show what part of the sprite is extraneous (you probably need to adjust the green lights).

One can make an object reach over adjancent tiles, but it may cause clipping, and for your sprites, it's not needed.
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tile.png
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Re: ISA´s drawings!

Post by planetmaker »

Very nice object! With your permission I'd like to make it available within OpenGFX+ Airports.
juzza1 wrote:I like this idea!

Something I noticed while examining your sprites: You've used a slightly too big tile size. In the attachment, the correct size for a single tile is marked with pink. I've also pasted this tile on top of your sprites to show what part of the sprite is extraneous (you probably need to adjust the green lights).

One can make an object reach over adjancent tiles, but it may cause clipping, and for your sprites, it's not needed.
While a typical ground sprite has 63x31 pixels, it's not that important here as the lights can be easily drawn as building on the tile. And the overall sprite fits well on a footprint of 3x1 tiles. But the graphics is attached here as png sprite, not as paletted one :) Using the palette the lights could use the flashing lights animated 4-colour sequence (open attached image in ttdviewer to see the effect).

EDIT: Attached test grf with animated landing lights for SW -> NE direction
Attachments
flashing_lights.png
flashing_lights.png (1.31 KiB) Viewed 3062 times
ogfx-airports-5085M.zip
test grf with landing lights for SW -> NE direction
(375.12 KiB) Downloaded 121 times
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Re: ISA´s drawings!

Post by kamnet »

Very nice! I was going to draw these for Fake Airport Anthology, but with your permission I'd like to use your sprites instead.
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Re: ISA´s drawings!

Post by ISA »

juzza1 wrote:I like this idea!

Something I noticed while examining your sprites: You've used a slightly too big tile size. In the attachment, the correct size for a single tile is marked with pink. I've also pasted this tile on top of your sprites to show what part of the sprite is extraneous (you probably need to adjust the green lights).

One can make an object reach over adjancent tiles, but it may cause clipping, and for your sprites, it's not needed.
I wasnt aware of that 1 pixel wideness problem...I take that into note!
planetmaker wrote:Very nice object! With your permission I'd like to make it available within OpenGFX+ Airports.

While a typical ground sprite has 63x31 pixels, it's not that important here as the lights can be easily drawn as building on the tile. And the overall sprite fits well on a footprint of 3x1 tiles. But the graphics is attached here as png sprite, not as paletted one :) Using the palette the lights could use the flashing lights animated 4-colour sequence (open attached image in ttdviewer to see the effect).

EDIT: Attached test grf with animated landing lights for SW -> NE direction
Yes, go ahead use them!
About the animation... I was trying to make the animation like so... Yellow lights would burn constantly, also red, but on the pole the center light (3rd blue ones) will be animated and move up to down quite fast. Therefor there are 6 stages of sprites as ther is 6 poles (if You look them every sprite have one very white center light). I dont say I dont like Your solution, it very cool! One thing what I would point out is thaot those light what are off turning animation are black, I would make them darkblue instead.... As for the ttdviewer I look into it later!

Otherthing... is it possible to make it snow aweare?
kamnet wrote:Very nice! I was going to draw these for Fake Airport Anthology, but with your permission I'd like to use your sprites instead.
Ofcuz, go ahead!
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Re: ISA´s drawings!

Post by planetmaker »

ISA wrote:
planetmaker wrote:Very nice object! With your permission I'd like to make it available within OpenGFX+ Airports.

While a typical ground sprite has 63x31 pixels, it's not that important here as the lights can be easily drawn as building on the tile. And the overall sprite fits well on a footprint of 3x1 tiles. But the graphics is attached here as png sprite, not as paletted one :) Using the palette the lights could use the flashing lights animated 4-colour sequence (open attached image in ttdviewer to see the effect).

EDIT: Attached test grf with animated landing lights for SW -> NE direction
Yes, go ahead use them!
About the animation... I was trying to make the animation like so... Yellow lights would burn constantly, also red, but on the pole the center light (3rd blue ones) will be animated and move up to down quite fast. Therefor there are 6 stages of sprites as ther is 6 poles (if You look them every sprite have one very white center light). I dont say I dont like Your solution, it very cool! One thing what I would point out is thaot those light what are off turning animation are black, I would make them darkblue instead.... As for the ttdviewer I look into it later!

Otherthing... is it possible to make it snow aweare?
Thanks :) Also good that you mention the centre light. I was looking at the sprites and wondering what I miss in the sequence 1...6 :D. Thus I'll also look at implementing 'real' animation instead of the palette-animation which I applied to the yellow lights.

Of course it will in the end become snow- or rather completely terrain-aware; the grf attached above is just a quick hack made during my lunch break :)
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Re: ISA´s drawings!

Post by ISA »

planetmaker wrote: the grf attached above is just a quick hack made during my lunch break :)
Nice break You had there! :)
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Re: ISA´s drawings!

Post by planetmaker »

Would you actually be able to provide the graphics also for the two missing directions completely? Currently it only covers SW -> NE and SE -> NW. The missing NE -> SW and NW -> SE are only covered without any lights yet.
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Re: ISA´s drawings!

Post by ISA »

planetmaker wrote:Would you actually be able to provide the graphics also for the two missing directions completely? Currently it only covers SW -> NE and SE -> NW. The missing NE -> SW and NW -> SE are only covered without any lights yet.
Wait a minute... did I misunderstood something? I was thinking that 4 views is enough as the others are back view there wouldnt any lights to see?!
Edit: But If You want I can make those back view's also with lights!
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Re: ISA´s drawings!

Post by Alberth »

OpenGFX+airports has rotatable airports, so you have 4 incoming directions, and 4 outgoing directions.
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Re: ISA´s drawings!

Post by planetmaker »

ISA wrote:
planetmaker wrote:Would you actually be able to provide the graphics also for the two missing directions completely? Currently it only covers SW -> NE and SE -> NW. The missing NE -> SW and NW -> SE are only covered without any lights yet.
Wait a minute... did I misunderstood something? I was thinking that 4 views is enough as the others are back view there wouldnt any lights to see?!
Edit: But If You want I can make those back view's also with lights!
Wouldn't one see any light when not looking from approach direction?
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Re: ISA´s drawings!

Post by ISA »

Well

As I work in the airport in real life I took this picture (see attachment) at work... This was the picture what made me draw the lights in the first place and in here our airport You cant see the lights from any other view than approaching direction... It seems very logic also as it would be confusing for pilots if there would be more than one direction where the lights occure.
Also added four views and I can place all the directions.

Still, I can add the light if You wish planetmaker?!

One other thing... snow seems to eat up the light and they arent seen very well....
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Re: ISA´s drawings!

Post by STD »

It looks very nice . Thank you, ISA :D . This really is not enough for airports - guides to the runway.
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