[OTTD] FISH....FISH FISH FISH FISH (work in progress)

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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by kamnet »

praguzz wrote:Why would a seagull follow my Iron Ore Barge :mrgreen:
Because the captain keeps feeding it crisps?
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by Coxx »

kamnet wrote:
praguzz wrote:Why would a seagull follow my Iron Ore Barge :mrgreen:
Because the captain keeps feeding it crisps?
I wonder what he is feeding the flashing px :roll:
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by andythenorth »

Squid Ate FISH Alpha 2

http://bundles.openttdcoop.org/fish/rel ... d-alpha-2/

Also on Bananas for those with nightly build of OpenTTD.

----------------
Alpha 2 Changelog
----------------

**Not savegame compatible with Alpha 1 (ship IDs changed).**

*New Features / Changes*

- create two groups of ships: Sea Ships and River Boats, which can be turned on/off by parameter
- provide a basic group of river boats (unfinished)
- most river boats have reduced performance at sea
- added Geneva and Constance (large freight barges) and Dieze Container Carrier (offsets known to be wrong)
- Saint Marie tug now 200t capacity (offsets known to be wrong)
- introduce Cadiz and Meteor freighters and shuffle other freighter dates and capacities for gameplay balance
- reduce canal / river speed of the faster sea freighters for gameplay balance
- Barletta Paddle Steamer now available from 1870, not 1878

*Fixes*

- Grindavik Reefer
- improved sprites (DanMacK)
- spritesheet missing rows
- removed flashing pixels
- remove white pixel from Little Cumbrae Freigher

*Language Updates*

- Hungarian (zaza)
- Norwegian (Trond)
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by skippern »

First a big thanks for a GREAT NewGRF, loads of ships really make gameplay more fun for me :D

One problem I have noted in the version of FISH I have loaded (think it is 0.9.2), the lumber tug when refitted to 400T and breaking down have smoke coming out from the middle of the lumber stacks towed, shouldn't that come from the engine?

Wishlist: SS Matha, as in the star from the danish movie with the same name, anybody connected to danish or norwegian maritime industry knows her. She is a steam propel general cargo vessel, in trade between Pireus and Abajan. I will find some pictures for you if you are interested
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by Coxx »

SS Marta.JPG
SS Marta.JPG (18.99 KiB) Viewed 2987 times
hmm nice, looks almost like a cousin of this one
coaster_bigyew_MkI.png
coaster_bigyew_MkI.png (4.82 KiB) Viewed 2987 times
Frisco Bay Freighter from 1915 in:
andythenorth wrote:Squid Ate FISH Alpha 2

http://bundles.openttdcoop.org/fish/rel ... d-alpha-2/

Also on Bananas for those with nightly build of OpenTTD. ...
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by skippern »

See, the logs started to burn when the tug broke down!
Burning logs
Burning logs
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by FLHerne »

skippern wrote:See, the logs started to burn when the tug broke down!
Maybe the cargo being on fire was the reason they had to stop!

(Even if said cargo is immersed in water...)
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by Trond »

FLHerne wrote:Maybe the cargo being on fire was the reason they had to stop!
:lol: Good one!
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by skippern »

FLHerne wrote:
skippern wrote:See, the logs started to burn when the tug broke down!
Maybe the cargo being on fire was the reason they had to stop!

(Even if said cargo is immersed in water...)
I can see hold fire as a big threat to ships, specially with coal, grain and oil cargos, fire on passenger ships generally end in some form of disaster, but I have problems seeing logs towed like that burn, with the chains securing them, there is hardly anything left above surface, and everything is soaked in water. Not even pouring gasoline on them would make them burn
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by FLHerne »

skippern wrote:Not even pouring gasoline on them would make them burn
Ah, but these logs are coated with potassium! 8)
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by NekoMaster »

Is there anyway to just move the location of the broken down smoke towards the tug? or perhaps have a different sprite for when its broken
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by Supercheese »

NekoMaster wrote:Is there anyway to just move the location of the broken down smoke towards the tug? or perhaps have a different sprite for when its broken
I would imagine it'd be difficult to finagle the offsets of the smoke properly, considering that the tug effectively changes position based on how much the vehicle is loaded. The tug will be at once position when empty, it'll be at another offset when slightly loaded, and so on.
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by Supercheese »

andythenorth wrote:The positioning of breakdown smoke can't be changed.
http://newgrf-specs.tt-wiki.net/wiki/NM ... properties
visual_effect visual_effect(VISUAL_EFFECT_XXX, offset) XXX=[DEFAULT | STEAM | DIESEL | ELECTRIC | DISABLE], it is the type of the visual effect you want for this ship. Default means no effect. Offset is the position of the effect. 0 is default, negative values mean more to the front and positive values are backwards. Minimum offset is -8, maximum is 7.
Does the underlined portion not work properly? I've not tested it with ships, am I missing something?
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by andythenorth »

Supercheese wrote:Does the underlined portion not work properly? I've not tested it with ships, am I missing something?
I didn't test it. Possibly the offsets for visual effect are also respected by breakdown smoke. The spec doesn't mention it though.
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by George »

andythenorth wrote:
Supercheese wrote:Does the underlined portion not work properly? I've not tested it with ships, am I missing something?
I didn't test it. Possibly the offsets for visual effect are also respected by breakdown smoke. The spec doesn't mention it though.
AFAIR it does not affect smoke of breakdown
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by Supercheese »

George wrote:AFAIR it does not affect smoke of breakdown
Darn, I suppose it was a bit much to presume, but breakdown smoke and visual effect smoke are so similar...
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Re: [OTTD] FISH....FISH FISH FISH FISH (work in progress)

Post by skippern »

NekoMaster wrote:Is there anyway to just move the location of the broken down smoke towards the tug? or perhaps have a different sprite for when its broken
If having the smoke moved is too difficult, what about a red glow from the engine room? A "broken down tug" sprite in place of the "tug"
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