
[Developing] Road Trains
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- Nathanxbox20
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[Developing] Road Trains
Not road trains as in trains running on roads, but tractor trailer trucks with multiple trailers. But don't get me wrong, trains running on roads would be awesome. Well, back on track, having the building and usage like trains, a truck (locomotive) and different trailers for different cargo (railroad cars). Also, have larger road-based stations to accommodate for the size of the road trains. And yes, I know this would be a lot of work. 

Last edited by Nathanxbox20 on 15 Feb 2014 20:32, edited 4 times in total.
I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Re: [Request] Road Trains
Assuming that the game can't already do this if one tried to create a .DAT with such a vehicle, then this will get nowhere as Editing the exe is illegal/modify Loco....
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Re: [Request] Road Trains
If it can be done with the tanker and tanker trailer, then I'm sure it can be done with other vehicles.
- Walter1940
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Re: [Request] Road Trains
If I understand correctly you are looking for trucks like on this site !? Yes?
http://www.lamitourism.com/2011/12/1821 ... tback.html
http://www.lamitourism.com/2011/12/1821 ... tback.html
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Nathanxbox20
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Re: [Request] Road Trains
Yes, Walter, those are the trucks.Walter1940 wrote:If I understand correctly you are looking for trucks like on this site !? Yes?
http://www.lamitourism.com/2011/12/1821 ... tback.html
Well, I'm going to go look to see if it is possible. Unfortunately, I don't have the tools needed to actually design the vehicles.LocoRoller wrote:If it can be done with the tanker and tanker trailer, then I'm sure it can be done with other vehicles.
I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
- Walter1940
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Re: [Request] Road Trains
Well, look on my website. There you'll find three "short" trucks.
Unfortunately, only four parts per vehicle are allowed. More is not possible.
Unfortunately, only four parts per vehicle are allowed. More is not possible.
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Nathanxbox20
- Traffic Manager
- Posts: 183
- Joined: 17 Oct 2012 05:15
- Location: At a computer
Re: [Request] Road Trains

I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Re: [Request] Road Trains
Vehicle Creator, linked from Walter's website.
The only way to make road vehicles interchangeable is to change the compatibility variable -> http://www.tt-wiki.net/wiki/Variable:Li ... -_Vehicles
The only way to make road vehicles interchangeable is to change the compatibility variable -> http://www.tt-wiki.net/wiki/Variable:Li ... -_Vehicles
- Walter1940
- Tycoon
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Re: [Request] Road Trains
Here you can find trucks that are interchangeable.
http://www.tt-forums.net/viewtopic.php?t=23752
The problem is that only 7 or 8 compatible vehicles may be in the list of the xml.
http://www.tt-forums.net/viewtopic.php?t=23752
The problem is that only 7 or 8 compatible vehicles may be in the list of the xml.
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Nathanxbox20
- Traffic Manager
- Posts: 183
- Joined: 17 Oct 2012 05:15
- Location: At a computer
Re: [Developing] Road Trains
Now I am developing the road trains. Thanks for the help, Walter and LocoRoller! I will post updates! 

I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Re: [Developing] Road Trains
If you took my US trucks and eliminated the dolly between the trailers and make it part of the trailer, you can get 3 trailers with the tractor but that's as much as you can get because there is a limit of 4 vehicle parts for one .dat file.
If you want to make separate tractor - trailers like Mayday did, [REL] Semi Truck and Trailer Pack, you have to be careful of the offsets because if you make them to high, they don't work. I've experimented with this and you have to render the tractor sprites with the fifth wheel in the exact same spot for them to work and look proper. It's a pain in the butt to get correct but they can be made. But I'm pretty sure you can't get it to use more then one trailer. Oh and they clip a LOT doing them like he did. That's why I made mine as a tractor-trailer together.
If you want to make separate tractor - trailers like Mayday did, [REL] Semi Truck and Trailer Pack, you have to be careful of the offsets because if you make them to high, they don't work. I've experimented with this and you have to render the tractor sprites with the fifth wheel in the exact same spot for them to work and look proper. It's a pain in the butt to get correct but they can be made. But I'm pretty sure you can't get it to use more then one trailer. Oh and they clip a LOT doing them like he did. That's why I made mine as a tractor-trailer together.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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Re: [Developing] Road Trains
What is a dolly? How about if you increase the top speed of the trucks so the AI will choose it?
Re: [Developing] Road Trains
A dolly is the fifth wheel with 2 or 4 wheels used to connect a second trailer to. You can change the speed of them for yourself if you like but I won't do it and re-release them like that.tycoonkid9 wrote:What is a dolly? How about if you increase the top speed of the trucks so the AI will choose it?
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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- Nathanxbox20
- Traffic Manager
- Posts: 183
- Joined: 17 Oct 2012 05:15
- Location: At a computer
Re: [Developing] Road Trains
I've had another idea, instead of individual trailers, truck-and-trailer blocks and trailer blocks. Like one of Tattoo's US pack trucks with an additional 4 peice trailer on the end of it. What do you guys think?
I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
-
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Re: [Developing] Road Trains
The trucks should be customizable, meaning you set the # of trailers to whatever you want...at least up to 4.
Re: [Developing] Road Trains
It's not possible. Unless you figure out some code that no one else has yet.Nathanxbox20 wrote:I've had another idea, instead of individual trailers, truck-and-trailer blocks and trailer blocks. Like one of Tattoo's US pack trucks with an additional 4 peice trailer on the end of it. What do you guys think?
Rethink: I've messed with this and because of the offsets, you can't get the parts aligned to look correct. I've never tried shorter trailers tho, like the oil truck & trailer now. You might can experiment with the short trailers and see what you can get. The trucks I did are really too long to compare with the rest of the stock. I really should shorten them more to match better. Bit I like em how they are now.
The most I've seen done is by Selenquil. Look here for the trucks he did. SQ Actros Roadtrain Cola. Select 'truck' near the bottom in the left menu.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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- Traffic Manager
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Re: [Developing] Road Trains
The dumb crap is that he has two cargo trucks that carry two passengers or 183 passengers. It isn't worth the downloading.
Re: [Developing] Road Trains
You didn't hit the correct 'truck' button. hit the second one near the bottom like I said in the last post.tycoonkid9 wrote:The dumb crap is that he has two cargo trucks that carry two passengers or 183 passengers. It isn't worth the downloading.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- Seelenquell
- Tycoon
- Posts: 1893
- Joined: 16 Oct 2004 13:42
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Re: [Developing] Road Trains
It has 2 passengers because i took the driver and codriver as passengers hehe.. You can always change that.
I made them years ago. Long time..
Well, if someone doesn't like them he doesn't have to download them. It's not that the cargo-info doesn't stand right there some pixels right from the downloadlink..
SQ
I made them years ago. Long time..
Well, if someone doesn't like them he doesn't have to download them. It's not that the cargo-info doesn't stand right there some pixels right from the downloadlink..
SQ
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
- Nathanxbox20
- Traffic Manager
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- Joined: 17 Oct 2012 05:15
- Location: At a computer
Re: [Developing] Road Trains
What companies' colors should be used? Should I also include a company colors copy?
I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
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