[UNIV] Canadian Graphics - Development ...
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[UNIV] Canadian Graphics - Development ...
» Canadian Trains and Railways (CanRail)
» Canadian Stations (CanStn)
» Canadian City Buildings (CanCity)
» Canadian Town Names (CANames)
» Canadian (International) Roads (CanRoads)
» Canadian (BK) Tunnels (BKTunnel)
or any other forthcoming graphic files; then you are welcome to post here in this topic ...
Re: [UNIV] Canadian Graphics - Development ...
I have created a more appropriate new topic for such suggestions.Ogre wrote:... an idea came up about your proposed Canadian Road Vehicle Set (ore containers on trucks similar to your narrow gauge ore containers used by the WP&Y both on rail and truck). ...
You suggestion is very welcome.
Canadian Road Vehicles (CanRV) are currently in its final stage of development. Currently, we have :
. 12 buses (local, intercity and interstate) by DanMacK.
. 3 TTD 'original' mail vans, recoloured to Canadian Postal livery by wallyweb.
. all other trucks and lorries (excluding toyland) have been recoded (for ECS and FIRS compaibility and all climate availability, provided the cargo they carry is available in game), but they will display TTD 'original' company coloured livery (from the base set(s) in use).
That is ready to go, but recent events have put the brakes on it ...
@Ogre : If you have (or anyone else for that matter) any suitable graphics to replace the TTD 'original' ones, you are welcome to supply them and I'll find a place for them, either replacing existing vehicles or add them as new ones (there are IDs left for that).
Please, PM them to me here at tt-forums, they may otherwise get into the wrong hands before I can release them.
Re: [UNIV] Canadian Graphics - Development ...
The new 1.6 files arent shown in openttd 1.3.1 content download, i had to download manually and extract it myself to work it. Maybe because they are not just .tar but tar.gz ??
And road bridges looks wrong (missing pixels).( I only used CanStn.grf, CanRail.grf, CanRoad.grf, CanCity.grf, and CANames.grf, BKtunnel.grf.)
Anyway good job, and thx for this pack.
And road bridges looks wrong (missing pixels).( I only used CanStn.grf, CanRail.grf, CanRoad.grf, CanCity.grf, and CANames.grf, BKtunnel.grf.)
Anyway good job, and thx for this pack.
Re: [UNIV] Canadian Graphics - Development ...
Please, see hereslaca wrote:The new 1.6 files arent shown in openttd 1.3.1 content download, i had to download manually and extract it myself to work it. Maybe because they are not just .tar but tar.gz ??
Can I have a screenshot and the sequence of those GRFs (as seen in the NewGRF settings window).... And road bridges looks wrong (missing pixels).( I only used CanStn.grf, CanRail.grf, CanRoad.grf, CanCity.grf, and CANames.grf, BKtunnel.grf.) ...
Re: [UNIV] Canadian Graphics - Development ...
http://kepfeltoltes.hu/130614/N_vtelen_ ... es.hu_.png
http://kepfeltoltes.hu/130614/N_vtelen_ ... es.hu_.png
http://kepfeltoltes.hu/130614/N_vtelen_ ... es.hu_.png
Last edited by Chrill on 16 Jun 2013 13:39, edited 1 time in total.
Reason: Pictures changed to hyperlink because of table break
Reason: Pictures changed to hyperlink because of table break
Re: [UNIV] Canadian Graphics - Development ...
Ok ... you are using OpenGfx Base Graphics. CanRoads is compatible with TTD 'original' road bridges and OpenGfx road bridges have not been taken into account (yet).
CanRoads does not replace all bridges sprites, only the ones with road surfaces. I can fix that by including the rest as well.
In the meantime, you could add TBRS after CanRoads, so you'll get decent bridges. There should be a version with CanRoad surfaces available.
CanRoads does not replace all bridges sprites, only the ones with road surfaces. I can fix that by including the rest as well.
In the meantime, you could add TBRS after CanRoads, so you'll get decent bridges. There should be a version with CanRoad surfaces available.
Re: [UNIV] Canadian Graphics - Development ...
Thx, CanRoads and North American Roads grf are the same?
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Re: [UNIV] Canadian Graphics - Development ...
it IS possible to download it via online content with 1.3.1; go to multiplayer, select a server with the sets and click "look for content." it should appear!
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Re: [UNIV] Canadian Graphics - Development ...
Yes, they are.slaca wrote:Thx, CanRoads and North American Roads grf are the same?
North American Roads (NARoads v1.1) and Canadian (international) Roads (CanRoads v1.6) are (still) the same. I had to rename NARoads, because the Content Downloader does not allow a change of GRF Name and the next major release of NA/CanRoads is going international. Further all Graphic Files of mine will in future be released under the Canadian banner to somehow link them to the theme of "All Things Canadian".
Another GRF, BK Enhanced Tunnels, was renamed too to Canadian (BK) Tunnels.
Well, that depends whether there is such a server and whether it uses all Canadian graphic files.Phrossi_TTD wrote:it IS possible to download it via online content with 1.3.1; go to multiplayer, select a server with the sets and click "look for content." it should appear!
You could also download them through a v1.3.0 version of the game, then copy the GRFs across to the v1.3.1 installation. (provided you have installed both of them, which is possible).
Re: [UNIV] Canadian Graphics - Development ...
I love this set, it has real NA flair.
I did find some things using NARoads 1.1a and CanRail 1.2 that break immersion for me. (Still valid after upgrading all Canadian grfs to 1.6)
1.) I thought it'd be great to use the season switch with snow aware Airports from OpenGFX+ Airports 4.1. Using this however throws an incompatible GRF Error on loading.
On a side note are there ground aware industries so the added industries from CanRails don't look totally out of place?
2.) I couldn't find a version of TBRS which includes NARoads surface and CanRails narrow gauge instead of Maglev.
3.) Engines in CanRails are silent, most notable Steam and Diesel. I don't know if this is intentional, but it feels off when using CanRails along with NARS2 or any other engine pack with sounds.
I did find some things using NARoads 1.1a and CanRail 1.2 that break immersion for me. (Still valid after upgrading all Canadian grfs to 1.6)
1.) I thought it'd be great to use the season switch with snow aware Airports from OpenGFX+ Airports 4.1. Using this however throws an incompatible GRF Error on loading.
On a side note are there ground aware industries so the added industries from CanRails don't look totally out of place?
2.) I couldn't find a version of TBRS which includes NARoads surface and CanRails narrow gauge instead of Maglev.
3.) Engines in CanRails are silent, most notable Steam and Diesel. I don't know if this is intentional, but it feels off when using CanRails along with NARS2 or any other engine pack with sounds.
Re: [UNIV] Canadian Graphics - Development ...
to have playable version is a lot of work... why to add more work and throw the release date furthermore back and for gameplay it wont add much... if the set would be ready I would consider running sounds as a bonus!Yousei wrote:I don't know if this is intentional
Last edited by ISA on 16 Jun 2013 11:03, edited 2 times in total.
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Re: [UNIV] Canadian Graphics - Development ...
Any GRF I ever published in the past and prior to v1.6 releases are now outdated, null and void. That means, if you use one v1.6 GRF (e.g. CanRail), then you must upgrade any other Canadian GRF to v1.6 too (e.g. NARoads v1.1 to CanRoads v1.6).Yousei wrote:I did find some things using NARoads 1.1a and CanRail 1.2 that break immersion for me. (Still valid after upgrading all Canadian grfs to 1.6)
v1.6 GRFs have received a new GRFID (97 87 xx xx) and they all check for outdated versions and will disable them (if found activated) or disable themselves. Also, other GRF authors need to update their GRFs if they check for the presence of Canadian graphic files. Contact me to get the necessary information about the GRFID system used for Canadian graphic files.
OpenGFX+ Airports 4.1 uses an unauthorized GRFID of 4341xxxx; it gets caught in the new GRFID system of mine. You cannot load any GRF that has a GRFID starting with 4341 (the old and outdated Canadian GRFs). I have contacted one of the authors of OpenGFX+ Airports, but didn't get an answer. You may want to ask them to change the GRFID to something else. Failing that, as these airports are released under GPL, I can update them myself and release OpenGFX+ Airports as (e.g.) Canadian (OG) Airports. I believe players shouldn't suffer because of uncooperative OpenTTD devs.... I thought it'd be great to use the season switch with snow aware Airports from OpenGFX+ Airports 4.1. Using this however throws an incompatible GRF Error on loading.
The industries included in CanRail are TTD 'original' made available in the other climate (i.e. food in temperate, iron ore in arctic etc). In general, Canadian graphic files are not compatible with OpenGfx terrain. You may want to try ECS or FIRS instead.... are there ground aware industries so the added industries from CanRails don't look totally out of place?
I believe there is one here. It is fairly old, I don't know whether it still works. The order of GRFs will be important : CanRoads, TBRS, CanRail.... I couldn't find a version of TBRS which includes NARoads surface and CanRails narrow gauge instead of Maglev.
CanRail does not have running sounds, but the standard start and tunnel entering (for steam) sounds are there.... Engines in CanRails are silent, most notable Steam and Diesel. ...
Last edited by OzTrans on 16 Jun 2013 13:08, edited 1 time in total.
Re: [UNIV] Canadian Graphics - Development ...
Wait what ... you claim 20000 ID's for 10 to 15 NewGRF's max or so? Even if you had 50 ... seems a bit overkill IMHO.v1.6 GRFs have received a new GRFID (97 87 xx xx) and they all check for outdated versions and will disable them (if found activated) or disable themselves.
...
OpenGFX+ Airports 4.1 uses an unauthorized GRFID of 4143xxxx;
Do the 'invalid' / 'unauthorised' (according too you) NewGRFs get disabled when your new NewGRFs are not activated too?
I really hope not ...
Anyway ...
Not sure what events have driven you to present actions. I am sure you would have shared if you wanted to do so I am not going to aks neither.
Whatever you reasons are, thanks for re-releasing your NewGRFs back into the public without us having to jump throug unneeded hoops.
Good luck with your website and the future of CanSet.
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Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: [UNIV] Canadian Graphics - Development ...
ChillCore wrote:Wait what ... you claim 20000 ID's for 10 to 15 NewGRF's max or so? Even if you had 50 ... seems a bit overkill IMHO.v1.6 GRFs have received a new GRFID (97 87 xx xx) and they all check for outdated versions and will disable them (if found activated) or disable themselves.
...
OpenGFX+ Airports 4.1 uses an unauthorized GRFID of 4143xxxx;
Do the 'invalid' / 'unauthorised' (according too you) NewGRFs get disabled when your new NewGRFs are not activated too?
I really hope not ...
As far as I know the Canadian sets have used "CA" since their inception, predating OGFX. Although just a recommendation, it is precisely for situations such as these that the recomendation was written.Action8 - GRFSpecs wrote: GRFID
This is a series of 4 bytes. It's a convention to use the first two bytes for the creator's initials in ASCII code, e.g. 54 57 for "TW". The last two bytes should be numbers, typically the first number identifying which of the author's sets this is, and the second number being a version number.
In principle, you are free what to use for the GRFID as long as you are sure it is unique, but generally it is best to follow the above guidelines
OGFX+Industries 4F472833
OGFX+Landscape 4F472834
OGFX+Road Vehicles 4F472832
OGFX+Trains 4F472831
OGFX+Trees 46727806
OGFX+Airports 43415000
Four of the six OGFX files would seem to be consistent. Why would two of them stray away from the pattern?
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Re: [UNIV] Canadian Graphics - Development ...
I claim all 65,535 in the range "43 41 xx xx" ('CA') and all 1,048,575 in the range "97 8x xx xx". The latter is not as much in danger as it uses non-printable characters.ChillCore wrote:Wait what ... you claim 20000 ID's for 10 to 15 NewGRF's max or so? Even if you had 50 ... seems a bit overkill IMHO.v1.6 GRFs have received a new GRFID (97 87 xx xx) and they all check for outdated versions and will disable them (if found activated) or disable themselves.
...
OpenGFX+ Airports 4.1 uses an unauthorized GRFID of 4341xxxx;
Of course not. You can still use CanSet v0.2 if that fancies you. However, should you like to add CanCity v1.6 to the mix, then it will no longer be possible. A version 1.6 GRF will only disable outdated Canadian GRFs of the same type [e.g. CanRail v1.6 will disable CanRail/CanSet v0.1 through to v1.2 (anything with a version ID less than v1.6]); however, if other 'misfits' are found, it will disable itself [e.g. CanRail v1.6 will disable itself, if NARoads v1.1 has been activated]. This is per Action-E specification.... Do the 'invalid' / 'unauthorised' (according too you) NewGRFs get disabled when your new NewGRFs are not activated too?
Re: [UNIV] Canadian Graphics - Development ...
OpenGFX+Airports probably predated the other NewGRF's (snow aware airports, or something like that), which most likely had a different developer than the current team... I don't know through about OpenGFX+Trees.wallyweb wrote:Four of the six OGFX files would seem to be consistent. Why would two of them stray away from the pattern?
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Re: [UNIV] Canadian Graphics - Development ...
I am aware of the convention to use your initials but it is a guideline nothing more.wallyweb wrote:As far as I know the Canadian sets have used "CA" since their inception, predating OGFX. Although just a recommendation, it is precisely for situations such as these that the recomendation was written.
Basically this means that if my name were Carlson Alfons I am screwed because someone used 6 out of 65000 possible IDs starting with CA.
I'd rather go buy this line ...
Code: Select all
In principle, you are free what to use for the GRFID as long as you are sure it is unique,
but generally it is best to follow the above guidelines
IHMO the uniqueness of an ID is in relation to all 8 digits in the ID istead of claiming the the first 4 and everything that follows?
As for the IDs of OGFX ... I can not answer that ...
Maybe the one that assembled those NewGRFs used his own initials instead of following nrs?
In any case if/whenever my AI goes on bananas or If whenever I create a NewGRF myself of any other kind, I will pick the initials I please, without caring what has been picked before at all ... If I can not find a single file with the exact same GRFID and my mine is still conflicting or disabled a bug report goes up. (ofcourse I am not a troll and would not do it on purpose but still ...)
I noticed my minor counting error after posting.OzTrans wrote:I claim all 65,535 in the range "43 41 xx xx" ('CA') and all 1,048,575 in the range "97 8x xx xx". The latter is not as much in danger as it uses non-printable characters.ChillCore wrote:Wait what ... you claim 20000 ID's for 10 to 15 NewGRF's max or so? Even if you had 50 ... seems a bit overkill IMHO.OzTrans wrote: v1.6 GRFs have received a new GRFID (97 87 xx xx) and they all check for outdated versions and will disable them (if found activated) or disable themselves.
...
OpenGFX+ Airports 4.1 uses an unauthorized GRFID of 4341xxxx;
I was just wondering why would you do something like that at all?
Its not like there is anything to gain here at all or am I missing something?
Thank you for clearing that up.OzTrans wrote:Of course not. You can still use CanSet v0.2 if that fancies you. However, should you like to add CanCity v1.6 to the mix, then it will no longer be possible. A version 1.6 GRF will only disable outdated Canadian GRFs of the same type [e.g. CanRail v1.6 will disable CanRail/CanSet v0.1 through to v1.2 (anything with a version ID less than v1.6]); if other 'misfits' are found, it will disable itself [e.g. CanRail v1.6 will disable itself, if NARoads v1.1 has been activated]. This is per Action-E specification.ChillCore wrote: ... Do the 'invalid' / 'unauthorised' (according too you) NewGRFs get disabled when your new NewGRFs are not activated too?

ps:
Maybe this should be a sepearte thread ... it is/was not my intention to de-rail the topic.
edit:
Inverted names in quotes
edit2:
Hard return in codeblock to prevent tablebreaking too much.
Last edited by ChillCore on 20 Jun 2013 10:33, edited 2 times in total.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: [UNIV] Canadian Graphics - Development ...
Didn't Bill Gates or somebody say something similar about the W3C DOM?ChillCore wrote:I am aware of the convention to use your initials but it is a guideline nothing more.wallyweb wrote:As far as I know the Canadian sets have used "CA" since their inception, predating OGFX. Although just a recommendation, it is precisely for situations such as these that the recomendation was written.

Maybe not ... What about "ca" [6361], "cA" [6341] or "Ca" [4361] ?Basically this means that if my name were Carlson Alfons I am screwed because someone used 6 out of 65000 possible IDs starting with CA.
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Re: [UNIV] Canadian Graphics - Development ...
Now chaps, I'm sure you don't need reminding, but don't let this one get out of hand please! 

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Re: [UNIV] Canadian Graphics - Development ...
@ ChillCore - Maybe we can get this moved into one of Dave's threads ...Dave wrote:Now chaps, I'm sure you don't need reminding, but don't let this one get out of hand please!

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