I'm here to report another bug. AIAI version iota 14, Ottd 1.2.2
I think also it doesn't earn money so fast as previous versions but I don't watch it enough to tell you why I think so.
Looks like it is only a little bug. Have fun to fix it.
![Smile :-)](./images/smilies/icon_smile.gif)
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There was a post about this on reddit too. It appears to be caused by the AI being told by the GRF that it can't start the aircraft; in this case, because the destination airport is out of range, in the case on reddit because the AI decided to build a seaplane.Steffl wrote:Hi Kogut,
here is another error. Your AI found something to complain about...
I hope screenshot is enough, autosave was already overwritten.
Arie- wrote:Perhaps an issue with the range properties of the aircraft? Maybe the two airports are too far apart, a while ago a feature was introduced that allowed to set range limits on aircraft.
It is not your range to modify.Oscar9999 wrote:I looked around a bit, I can't find any range property to modify.
Thanks for report - copied to https://github.com/Bulwersator/AIAI/issues/3Steffl wrote:Hi,
I'm here to report another bug. AIAI version iota 14, Ottd 1.2.2
I think also it doesn't earn money so fast as previous versions but I don't watch it enough to tell you why I think so.
Looks like it is only a little bug. Have fun to fix it.
s_kitty wrote:Suggestion:
If you already have a station very close by, do not build another one and just make the road slightly longer instead.
Saving the money by not building another station will outweigh saving a few tiles of distance.
In the attached picture, stations numbered 8, 9 and 14 all service the same thing and are all within 8 tiles of each other. IMO It should have connected everything to station 8. The drive time would not be too much different and the construction cost would be quite a bit less since road is A LOT cheaper than stations.
Thanks for report - copied to https://github.com/Bulwersator/AIAI/issues/4Steffl wrote:Hi Kogut,
here is another error. Your AI found something to complain about...
I hope screenshot is enough, autosave was already overwritten.
Thanks for report - copied to https://github.com/Bulwersator/AIAI/issues/5Oscar9999 wrote:This AI keeps crashing on me, I do not really know why, except it says that the next station is too far away.
If anyone wants to/can help, I'd appreciate it, The savegame and a screenshot is included.
Weird, I am unable to find this reddit post. Well, I will try to enable seaplane newgrf and see what happens. Tracked as https://github.com/Bulwersator/AIAI/issues/6PikkaBird wrote:There was a post about this on reddit too. It appears to be caused by the AI being told by the GRF that it can't start the aircraft; in this case, because the destination airport is out of range, in the case on reddit because the AI decided to build a seaplane.Steffl wrote:Hi Kogut,
here is another error. Your AI found something to complain about...
I hope screenshot is enough, autosave was already overwritten.
The range is hopefully something you can test for, the seaplanes on the other hand you might have to make a special case (grfID 44440a01, aircraft IDs 0x56 and 0x57). OpenTTD devs: this is a good example of where the buylist control callbacks which have been suggested (to deny certain players building certain vehicles) would be useful!
FWIW, the latest version of Av8 removes the seaplanes from the buylist altogether if the parameter to use them is not selected, rather than allowing them to be built but not started. You will still have the problem with out-of-range orders.Kogut wrote:Weird, I am unable to find this reddit post. Well, I will try to enable seaplane newgrf and see what happens. Tracked as https://github.com/Bulwersator/AIAI/issues/6
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