2.0.1 alpha / 2.5 beta discussion
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- Tycoon
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Two "bugs":
1. When a train arrives at a station and unloads accepted cargo green income is displayed. Sometimes this does not happen, allthough the income is added to the trains annual income. I´m not 100% sure about this, but very sure. Maybe only a limited number of income can be displayed on the whole map at the same time. The patch dev. will know about it.
2. When a train is stopped and let drive again, it has still the speed at which it was stopped. That makes a train go from 0 - 300 in a second. Can this be fixed?
1. When a train arrives at a station and unloads accepted cargo green income is displayed. Sometimes this does not happen, allthough the income is added to the trains annual income. I´m not 100% sure about this, but very sure. Maybe only a limited number of income can be displayed on the whole map at the same time. The patch dev. will know about it.
2. When a train is stopped and let drive again, it has still the speed at which it was stopped. That makes a train go from 0 - 300 in a second. Can this be fixed?
Maybe you've run out of objects, which is particularly likely if you're using moresteam. Try increasing morevehicles to compensate.Marcel wrote:1. When a train arrives at a station and unloads accepted cargo green income is displayed. Sometimes this does not happen, allthough the income is added to the trains annual income. I´m not 100% sure about this, but very sure. Maybe only a limited number of income can be displayed on the whole map at the same time. The patch dev. will know about it.
That's always been the case, but it would definitely make sense to see it 'fixed'.Marcel wrote:2. When a train is stopped and let drive again, it has still the speed at which it was stopped. That makes a train go from 0 - 300 in a second. Can this be fixed?
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Actually, no. These are "text effects" and they have their own array of 30 entries. In theory, if you run out of them, the oldest one will be removed before it's done floating up and the slot is reused for the new effect. So in theory, the only time you don't see any floating income is if 30 of them happen at the exact same time.Oracle wrote:Maybe you've run out of objects, which is particularly likely if you're using moresteam. Try increasing morevehicles to compensate.Marcel wrote:1. When a train arrives at a station and unloads accepted cargo green income is displayed. Sometimes this does not happen, allthough the income is added to the trains annual income. I´m not 100% sure about this, but very sure. Maybe only a limited number of income can be displayed on the whole map at the same time. The patch dev. will know about it.
If you can make a savegame just before this happens, I'd be interested to see it, maybe there is a bug after all.
Actually, I just tested it, and that bit of code doesn't work as I thought it did. So basically, if you run out of text effects (if 30 are in use already), no new ones will be displayed.
Not a bug as such, just a limitation, although I suppose I could make it remove older ones instead of not displaying new ones.
You can test this by building a long stretch of road (more than 30 squares), where each square will generate its own text effect. Only the first 30 squares will get a text effect.
Not a bug as such, just a limitation, although I suppose I could make it remove older ones instead of not displaying new ones.
You can test this by building a long stretch of road (more than 30 squares), where each square will generate its own text effect. Only the first 30 squares will get a text effect.
why isnt the new station size in in the new alpha 4
Last edited by goalie on 20 Oct 2003 07:58, edited 2 times in total.
- DominionSpy
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Hmm... Interesting.
ttdpatch.net wrote:In 2.0.1 alpha 3 (October 12, 2003):
really, really, *really* fix sharedorders...
Not really a discrepency - I just thought it looked funny.ttdpatch.net wrote:In 2.0.1 alpha 4 (October 19, 2003):
.
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order windows weren't redrawn properly after sharing an order list
You're saying I'm a Dominion spy, and don't even know it! - Dr. Bashir
That's the Joker in my avatar, not me. No wait it is me.
Again I found some "bugs" or suggestions: As you can see in the picture the fences don´t look right. In the smaller circle you can see that there are fences near the elec. track. I think they are there because of the station. In the other circle the fences aren´t connected to each other, it would look much better when they were. This also applies to the track in the bottom. It has of course only cosmetical character. But I now that the patch dev. allways want to be perfect...
Next it happens sometimes to me that a train is very long in a depot for service because it can´t leave it, the tracks are blocked. When it leaves it the train has the last service when it entered the depot, not the date when it leaves it. So it is also possible to have a breakdown while it is in the depot, or just leaving it. I also saw a train enter the depot directly after leaving it. Maybe they should get a permanet service as long they are there, or a service in the moment they are leaving.
Next it happens sometimes to me that a train is very long in a depot for service because it can´t leave it, the tracks are blocked. When it leaves it the train has the last service when it entered the depot, not the date when it leaves it. So it is also possible to have a breakdown while it is in the depot, or just leaving it. I also saw a train enter the depot directly after leaving it. Maybe they should get a permanet service as long they are there, or a service in the moment they are leaving.
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- HOVORKA
- Transport Coordinator
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Exscuse me: What is the "rev1" ? Probably I did not read everything.
http://www.tt-league.net
New Transport tycoon instalation pack is on http://www.tt-league.net/store/prog/install.exe (12 MB - multilanguage)
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- Tycoon
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Crash Report
Version: 2.0.1 alpha 4 - Windows
I have encountered a repeatable crash when a train has load from station that has been deleted, and you click on the information button (that shows the contents of the carriages.
The attached save game demonstrates this - click on the information for train 1 and the game will crash. Clicking for any of the other trains (or indeed other vehicles) works normally.
I know I can work around this (by not clicking until the train has delivered it's cargo), but thought that I should report it
I have encountered a repeatable crash when a train has load from station that has been deleted, and you click on the information button (that shows the contents of the carriages.
The attached save game demonstrates this - click on the information for train 1 and the game will crash. Clicking for any of the other trains (or indeed other vehicles) works normally.
I know I can work around this (by not clicking until the train has delivered it's cargo), but thought that I should report it
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- George
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Alpha 4.1 exp by Oskar
I try to make my long vehicles to support paper in temperate, but I see the following problems:
1) The paper is in the refitting list (action 0), but not in game - you can not refitt the lorry to paper. When I specify the cargo type to paper, it becomse paper carrier, but still can not be refitted to paper
2) The action 3 is not affected to paper, even when the paper carrier view is specificated. It shows default truck view instead.
These bugs has to be fixed to make long vehicles support paper in temperarte
1) The paper is in the refitting list (action 0), but not in game - you can not refitt the lorry to paper. When I specify the cargo type to paper, it becomse paper carrier, but still can not be refitted to paper
2) The action 3 is not affected to paper, even when the paper carrier view is specificated. It shows default truck view instead.
These bugs has to be fixed to make long vehicles support paper in temperarte
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