
Will fix.
@hyronynmous, still sounds like a FIRS bug tbh, unless you have a transfer order. Cargo is moved first to accepting tiles, not vehicles afaik. Might be wrong.
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No, transfer wasn't an order. And about ports: are they available in temperate climate?andythenorth wrote:So nobody noticed that the Port doesn't process accepted cargo then?![]()
Will fix.
@hyronynmous, still sounds like a FIRS bug tbh, unless you have a transfer order. Cargo is moved first to accepting tiles, not vehicles afaik. Might be wrong.
You can use the Arctic basic economy in the temperate climate and it'll show up.Hyronymus wrote:No, transfer wasn't an order. And about ports: are they available in temperate climate?andythenorth wrote:So nobody noticed that the Port doesn't process accepted cargo then?![]()
Will fix.
@hyronynmous, still sounds like a FIRS bug tbh, unless you have a transfer order. Cargo is moved first to accepting tiles, not vehicles afaik. Might be wrong.
Is that good or bad?LaDoncella wrote:I'm getting Italian strings with this version.
Most of the time it's short for SeaportsSket wrote:Would anyone mind telling me what ports are?
bad... since everything else is in Englishandythenorth wrote:Is that good or bad?LaDoncella wrote:I'm getting Italian strings with this version.
Wrong language ID in the Italian translation. Fixed for next release, meanwhile use Bananas file. Thanks for the reportLaDoncella wrote:It seems like the problem is with the openttdcoop hosted file. Bananas grf is fine.
Found and fixed in r3398, good spot thankscoalroads artist wrote:Can't seem to be able to build grain mills in scenario editor.
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