Current Status [april 2012]

Archives of the forums for Transport Empire, a Transport Tycoon-like game that was being programmed by forum users.
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uzurpator
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Re: Current Status [february 2012]

Post by uzurpator »

Steve: Thanks :)

As for lua - It is OK for axiliary tasks, but cannot really cope with normal business logic workflow in a game like TE. With sufficiently big game it will limit the speed significantly. Just take a look at supreme commander :)

Bokkie: Thanks. It is not a bug per-se, just a marker for the direction of light :)
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uzurpator
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Re: Current Status [february 2012]

Post by uzurpator »

Slight bump, so no doom-sayers come near.

I am still working. THere is a slight progress. Not as much as I would like it to be, but I have been busy with other projects.
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uzurpator
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Re: Current Status [april 2012]

Post by uzurpator »

If you are curious about the progress. Stuff gets done. Sometimes slower, sometimes faster. Project twitter sees the most recent activity :)

https://twitter.com/#!/TransportEmpire
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IANF
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Re: Current Status [april 2012]

Post by IANF »

i realize that it is against the forum rules to bump an old thread but i would really like to know how this project is progressing.

i am sorry for the bump
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thphwh
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Re: Current Status [april 2012]

Post by thphwh »

Development has stopped.
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Hyronymus
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Re: Current Status [april 2012]

Post by Hyronymus »

thphwh wrote:Development has stopped.
Ooh, where is that information?
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thphwh
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Re: Current Status [april 2012]

Post by thphwh »

I have made a mistake. I mistook the date on their last twitter post as October 2012, not 2011. Also it was on hold, not stopped. Oops, Sorry.
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