Hungarian Set / Colossal404's projects
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Re: Hungarian Set / Colossal404's projects
Add a parameter, too choose between CC vehicles or normal?
View my (train)pictures on Flickr
- colossal404
- Chief Executive
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- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
That would complicate the coding, I don't want to add any parameters to this set.
So I decided to use the copany coloured cab.
So I decided to use the copany coloured cab.
- V453000 :)
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Re: Hungarian Set / Colossal404's projects
I think that is a wise thing, many parameters for everything not only complicate it and in case of this one I wouldnt even say it adds anything to the game; the player can pick the colour he desires just like you said, after all.
- colossal404
- Chief Executive
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- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Hi guys!
I haven't been posting anything playable there for a long time, so it's time to do that!
A friend of mine, SosMakaroni repainted the TW6000 (drawn by me for the tram set, but not released yet) for a few more liveries and code it in a separate grf. This came out pretty good, and we think this should be released, at least for testing. If any bug or glitch is found, please report it there!

I haven't been posting anything playable there for a long time, so it's time to do that!

A friend of mine, SosMakaroni repainted the TW6000 (drawn by me for the tram set, but not released yet) for a few more liveries and code it in a separate grf. This came out pretty good, and we think this should be released, at least for testing. If any bug or glitch is found, please report it there!
- Attachments
-
- TW6000.GRF
- Düwag TW6000 1.0
- (157.04 KiB) Downloaded 2489 times
Re: Hungarian Set / Colossal404's projects
Could it be the case that the TW6000 accidentally uses the sound of a truck when you launch it out of a depot? It looks awesome, by the way, I really like it.
- colossal404
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- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Oops, it's a bug, we tested it with muted game, so starting sounds accidentally stay from the original vehicle ID. Will be fixed in a new version.
Thanks for the report and for using the grf!
Thanks for the report and for using the grf!

Re: Hungarian Set / Colossal404's projects
Have a question about the Ikarus Bus set stats. Is it possible to get a spreadsheet with the stats for the included buses, such as speed, capacity, loading speed (which is very important consideration when deciding which bus to buy for the city route vs long distance). It would be a really added bonus point, if the loading speed would be available from the vehicle menu in-game.
Thanks,
Alex
Thanks,
Alex
Re: Hungarian Set / Colossal404's projects
Has the issue of having default trucks been fixed? I'm using OTTD 1.3.0 with HTS 2.1 and I still get those 3 default trucks appearGeorge wrote:when start a game in tropics, 3 default trucks are available - for grain, wood and valuablescolossal404 wrote:Bug fixed, 2.1 is out now, download from first post or bananas.
We apologize for the problems.

Re: Hungarian Set / Colossal404's projects
The buses also have way too much power, I'd prefer real specs.
- colossal404
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Re: Hungarian Set / Colossal404's projects
I'm working on a complete recoding of the set, these issues will be fixed in it, the loading speed and the usage will be show in the buy menu.aantono wrote:Have a question about the Ikarus Bus set stats. Is it possible to get a spreadsheet with the stats for the included buses, such as speed, capacity, loading speed (which is very important consideration when deciding which bus to buy for the city route vs long distance). It would be a really added bonus point, if the loading speed would be available from the vehicle menu in-game.
Thanks,
Alex
It will be fixed too in the next version.aantono wrote: Has the issue of having default trucks been fixed? I'm using OTTD 1.3.0 with HTS 2.1 and I still get those 3 default trucks appear
They have real power values except the E95 and E99, they needed more power to reach their max speed.alluke wrote:The buses also have way too much power, I'd prefer real specs.
Re: Hungarian Set / Colossal404's projects
colossal404 wrote:I'm working on a complete recoding of the set, these issues will be fixed in it, the loading speed and the usage will be show in the buy menu.aantono wrote:Have a question about the Ikarus Bus set stats. Is it possible to get a spreadsheet with the stats for the included buses, such as speed, capacity, loading speed (which is very important consideration when deciding which bus to buy for the city route vs long distance). It would be a really added bonus point, if the loading speed would be available from the vehicle menu in-game.
Thanks,
AlexIt will be fixed too in the next version.aantono wrote: Has the issue of having default trucks been fixed? I'm using OTTD 1.3.0 with HTS 2.1 and I still get those 3 default trucks appear
They have real power values except the E95 and E99, they needed more power to reach their max speed.alluke wrote:The buses also have way too much power, I'd prefer real specs.
Wow, looks great, can't wait to play with it. Any guidance on when then new version might become available, especially the Ikarus set?
Re: Hungarian Set / Colossal404's projects
E94s have 426 hp, in here they're powered with 230 hp Scania DC9. Do they really have that much more power in Hungary?colossal404 wrote:They have real power values except the E95 and E99, they needed more power to reach their max speed.

I either don't see the sense of buses (especially doubledeckers) going 140 km/h.
- colossal404
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- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
When it's doneaantono wrote: Wow, looks great, can't wait to play with it. Any guidance on when then new version might become available, especially the Ikarus set?

Hm, really, they are a bit overpowered, there they powered by a 12 litre Mercedes engine, rated 300-370 hp, different per model year.alluke wrote:E94s have 426 hp, in here they're powered with 230 hp Scania DC9. Do they really have that much more power in Hungary?colossal404 wrote:They have real power values except the E95 and E99, they needed more power to reach their max speed.![]()
I either don't see the sense of buses (especially doubledeckers) going 140 km/h.
In the neyt version, real values will be used for everything. So there will be some strange stats, because sometimes a local bus can go as fast as an intercity one, but in real life it just don't have enough time and way to reach it (and of course the city traffic does not allow to go with 100 km/h

- colossal404
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- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!
There's a pic showing the full list of the buses, it's a pretty long list!
- Attachments
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- Névtelen.png (67.02 KiB) Viewed 3607 times
- George
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Re: Hungarian Set / Colossal404's projects
it looks confusing to have several different positions with the same name in the purchase window. May be it is possible to have a bit more information in the name? Some modification number or letter.colossal404 wrote:Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!
- George
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Re: Hungarian Set / Colossal404's projects
Which ECS cargoes are not drawn? May be I can help?colossal404 wrote:SniperDJ: Yes, FIRS will be fully supported, other sets will be supported too with cargo classes, so don't have proper graphics for everything.
- V453000 :)
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Re: Hungarian Set / Colossal404's projects
you can extract some cargoes from my train wagon sprites in the repository, too. Or the cargoes are being converted onto station tiles, to be found in Files
http://dev.openttdcoop.org/projects/nuts/files
see category CHIPNUTS, eventually just search for the .psd files if some are uncategorized or something
http://dev.openttdcoop.org/projects/nut ... y/show/gfx
search for images which include "hopper" "flatbed" or "tanker"
hope it helps... it requires you to follow gplv2 however but I doubt that is an issue
http://dev.openttdcoop.org/projects/nuts/files
see category CHIPNUTS, eventually just search for the .psd files if some are uncategorized or something
http://dev.openttdcoop.org/projects/nut ... y/show/gfx
search for images which include "hopper" "flatbed" or "tanker"
hope it helps... it requires you to follow gplv2 however but I doubt that is an issue
Re: Hungarian Set / Colossal404's projects
Looks great!
But...
Are they going to be available in realistic liveries too?
But...
Are they going to be available in realistic liveries too?
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
That's why there's the introduction date is in the name, but I will try to find some more information to show.George wrote:it looks confusing to have several different positions with the same name in the purchase window. May be it is possible to have a bit more information in the name? Some modification number or letter.colossal404 wrote:Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!
Not the drawings are the problem, I/we have problems with the coding, only the ECS or only the FIRS wouldn't be problem, but we can't figure out the proper way of how to detect the exact cargo which the truck refitted to, and show proper graphics.George wrote:Which ECS cargoes are not drawn? May be I can help?colossal404 wrote:SniperDJ: Yes, FIRS will be fully supported, other sets will be supported too with cargo classes, so don't have proper graphics for everything.
Nope, only company colours, too much plus drawing and coding for standard colours.alluke wrote:Looks great!
But...
Are they going to be available in realistic liveries too?
Re: Hungarian Set / Colossal404's projects
I would love to take it for a playtest run, if you want.colossal404 wrote:Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!

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