Hungarian Set / Colossal404's projects

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jor[D]1
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Re: Hungarian Set / Colossal404's projects

Post by jor[D]1 »

Add a parameter, too choose between CC vehicles or normal?
View my (train)pictures on Flickr
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

That would complicate the coding, I don't want to add any parameters to this set.
So I decided to use the copany coloured cab.
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V453000 :)
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Re: Hungarian Set / Colossal404's projects

Post by V453000 :) »

I think that is a wise thing, many parameters for everything not only complicate it and in case of this one I wouldnt even say it adds anything to the game; the player can pick the colour he desires just like you said, after all.
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Hi guys!

I haven't been posting anything playable there for a long time, so it's time to do that! :)

A friend of mine, SosMakaroni repainted the TW6000 (drawn by me for the tram set, but not released yet) for a few more liveries and code it in a separate grf. This came out pretty good, and we think this should be released, at least for testing. If any bug or glitch is found, please report it there!
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Valle
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Re: Hungarian Set / Colossal404's projects

Post by Valle »

Could it be the case that the TW6000 accidentally uses the sound of a truck when you launch it out of a depot? It looks awesome, by the way, I really like it.
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Oops, it's a bug, we tested it with muted game, so starting sounds accidentally stay from the original vehicle ID. Will be fixed in a new version.
Thanks for the report and for using the grf! :)
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Re: Hungarian Set / Colossal404's projects

Post by aantono »

Have a question about the Ikarus Bus set stats. Is it possible to get a spreadsheet with the stats for the included buses, such as speed, capacity, loading speed (which is very important consideration when deciding which bus to buy for the city route vs long distance). It would be a really added bonus point, if the loading speed would be available from the vehicle menu in-game.

Thanks,
Alex
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Re: Hungarian Set / Colossal404's projects

Post by aantono »

George wrote:
colossal404 wrote:Bug fixed, 2.1 is out now, download from first post or bananas.
We apologize for the problems.
when start a game in tropics, 3 default trucks are available - for grain, wood and valuables
Has the issue of having default trucks been fixed? I'm using OTTD 1.3.0 with HTS 2.1 and I still get those 3 default trucks appear :(
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Re: Hungarian Set / Colossal404's projects

Post by alluke »

The buses also have way too much power, I'd prefer real specs.
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

aantono wrote:Have a question about the Ikarus Bus set stats. Is it possible to get a spreadsheet with the stats for the included buses, such as speed, capacity, loading speed (which is very important consideration when deciding which bus to buy for the city route vs long distance). It would be a really added bonus point, if the loading speed would be available from the vehicle menu in-game.

Thanks,
Alex
I'm working on a complete recoding of the set, these issues will be fixed in it, the loading speed and the usage will be show in the buy menu.
file.PNG
file.PNG (19.55 KiB) Viewed 9144 times
aantono wrote: Has the issue of having default trucks been fixed? I'm using OTTD 1.3.0 with HTS 2.1 and I still get those 3 default trucks appear :(
It will be fixed too in the next version.
alluke wrote:The buses also have way too much power, I'd prefer real specs.
They have real power values except the E95 and E99, they needed more power to reach their max speed.
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Re: Hungarian Set / Colossal404's projects

Post by aantono »

colossal404 wrote:
aantono wrote:Have a question about the Ikarus Bus set stats. Is it possible to get a spreadsheet with the stats for the included buses, such as speed, capacity, loading speed (which is very important consideration when deciding which bus to buy for the city route vs long distance). It would be a really added bonus point, if the loading speed would be available from the vehicle menu in-game.

Thanks,
Alex
I'm working on a complete recoding of the set, these issues will be fixed in it, the loading speed and the usage will be show in the buy menu.
file.PNG
aantono wrote: Has the issue of having default trucks been fixed? I'm using OTTD 1.3.0 with HTS 2.1 and I still get those 3 default trucks appear :(
It will be fixed too in the next version.
alluke wrote:The buses also have way too much power, I'd prefer real specs.
They have real power values except the E95 and E99, they needed more power to reach their max speed.

Wow, looks great, can't wait to play with it. Any guidance on when then new version might become available, especially the Ikarus set?
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Re: Hungarian Set / Colossal404's projects

Post by alluke »

colossal404 wrote:They have real power values except the E95 and E99, they needed more power to reach their max speed.
E94s have 426 hp, in here they're powered with 230 hp Scania DC9. Do they really have that much more power in Hungary? ?(

I either don't see the sense of buses (especially doubledeckers) going 140 km/h.
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

aantono wrote: Wow, looks great, can't wait to play with it. Any guidance on when then new version might become available, especially the Ikarus set?
When it's done :wink:
alluke wrote:
colossal404 wrote:They have real power values except the E95 and E99, they needed more power to reach their max speed.
E94s have 426 hp, in here they're powered with 230 hp Scania DC9. Do they really have that much more power in Hungary? ?(

I either don't see the sense of buses (especially doubledeckers) going 140 km/h.
Hm, really, they are a bit overpowered, there they powered by a 12 litre Mercedes engine, rated 300-370 hp, different per model year.
In the neyt version, real values will be used for everything. So there will be some strange stats, because sometimes a local bus can go as fast as an intercity one, but in real life it just don't have enough time and way to reach it (and of course the city traffic does not allow to go with 100 km/h :wink: )
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!
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Re: Hungarian Set / Colossal404's projects

Post by George »

colossal404 wrote:Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!
it looks confusing to have several different positions with the same name in the purchase window. May be it is possible to have a bit more information in the name? Some modification number or letter.
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Re: Hungarian Set / Colossal404's projects

Post by George »

colossal404 wrote:SniperDJ: Yes, FIRS will be fully supported, other sets will be supported too with cargo classes, so don't have proper graphics for everything.
Which ECS cargoes are not drawn? May be I can help?
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V453000 :)
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Re: Hungarian Set / Colossal404's projects

Post by V453000 :) »

you can extract some cargoes from my train wagon sprites in the repository, too. Or the cargoes are being converted onto station tiles, to be found in Files

http://dev.openttdcoop.org/projects/nuts/files

see category CHIPNUTS, eventually just search for the .psd files if some are uncategorized or something

http://dev.openttdcoop.org/projects/nut ... y/show/gfx

search for images which include "hopper" "flatbed" or "tanker"

hope it helps... it requires you to follow gplv2 however but I doubt that is an issue
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alluke
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Re: Hungarian Set / Colossal404's projects

Post by alluke »

Looks great!

But...

Are they going to be available in realistic liveries too?
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

George wrote:
colossal404 wrote:Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!
it looks confusing to have several different positions with the same name in the purchase window. May be it is possible to have a bit more information in the name? Some modification number or letter.
That's why there's the introduction date is in the name, but I will try to find some more information to show.
George wrote:
colossal404 wrote:SniperDJ: Yes, FIRS will be fully supported, other sets will be supported too with cargo classes, so don't have proper graphics for everything.
Which ECS cargoes are not drawn? May be I can help?
Not the drawings are the problem, I/we have problems with the coding, only the ECS or only the FIRS wouldn't be problem, but we can't figure out the proper way of how to detect the exact cargo which the truck refitted to, and show proper graphics.
alluke wrote:Looks great!

But...

Are they going to be available in realistic liveries too?
Nope, only company colours, too much plus drawing and coding for standard colours.
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Re: Hungarian Set / Colossal404's projects

Post by aantono »

colossal404 wrote:Finally all of the buses coded, now need playtesting.
There's a pic showing the full list of the buses, it's a pretty long list!
I would love to take it for a playtest run, if you want. :D
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