It's just a looks thing for me, you're right it doesn't make a lot of difference to speed - and I've been known to use tight corners when space is tight, I just think you could make some of the stations look nicer by just taking an extra tile when you've got space anyway.kamnet wrote:Thank you!audigex wrote:Your stations and industries look amazing...I don't worry about it when the turns are entering or exiting a station, trains are going to be slowing down anyhow. If we ever actually get curved tracks in OpenTTD, I'll have to give it more consideration.audigex wrote: ...although I'd like it more if you ditched the 2x45 degree turns - it looks ugly when long trains are turning 90 degrees in the space of a tile or two.
[OTTD] Kamnet's Screenshot Thread (Updated June 28, 2016)
Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Jon
Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
So I started to develop a lot of heavy traffic from the lumber mill, furniture factory and a good distribution center I built, that was driving a LOT of traffic through two towns. Time to build a bypass!
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Wow, 10 years has whipped by in my game! Here's a screenshot of the town of Wallace and the Wallace Machine Shop in February 1963, and February 1973.
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
it is 1963 and yet you are using (i believe) a 7.000 HP engine, anyway: why do you then attach 3 wagons to a 7.000 HP engine(perhaps 2000 HP per wagon is a bit much)? and while in the other picture you are using steam again, why?
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Nope, I think it's the original SH/Hendry '25' type with only 1250 HP.SniperDJ wrote:it is 1963 and yet you are using (i believe) a 7.000 HP engine,[/attachment]
Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
It's either the SH/Hendry '25' or the Floss '47'. In 1963 I hadn't added any train NewGRFs yet, and I went for "best bang for the buck". By 1973 I've added NewGRFs, and many of those trains with the diesel engines were now running quite unprofitably, due to high maintenance costs. Meanwhile, I now had a stack of powerful steam engines that were cheaper to buy and maintain, combined with higher-capacity wagons I'm now transporting more product for a lower cost per train, and hauling in the profits! No, I don't play my games with any common sense or follow historic timelines, but, boy, don't all those trains look pretty?? 

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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Oops! Looks like we had a fire breakout at the Wheaton Distribution Warehouse today!!
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
One of my newest service points, the Taylor Bakery Co. mill & bakery.
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Both very nice little screenshots!
And I think we have to be glad that Supercheese made those emergency vehicles, otherwise the nice warehouse would be lost and an unfortunate baker couldn't have gone to hospital
And I think we have to be glad that Supercheese made those emergency vehicles, otherwise the nice warehouse would be lost and an unfortunate baker couldn't have gone to hospital

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Winner of the following screenshot competitions:
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Quast65 wrote:And I think we have to be glad that Supercheese made those emergency vehicles, otherwise the nice warehouse would be lost and an unfortunate baker couldn't have gone to hospital


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"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
What are those warehouse graphics? dont think I've ever seen them before!kamnet wrote:Oops! Looks like we had a fire breakout at the Wheaton Distribution Warehouse today!!
Your screenshots have inspired me to dig out my old UK game and complete my network.
Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Latest version of Supermop's Modular Locomotive Sheds, very much abused by meShields53 wrote:What are those warehouse graphics? dont think I've ever seen them before!

Great! Cant wait to see some screenies!Your screenshots have inspired me to dig out my old UK game and complete my network.
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Great pics!
What station sets do you use on last two shots?
What station sets do you use on last two shots?
Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
The first is Supermop's Modular Locomotive Sheds, the second is the old Industrial Stations Set v0.98.FlameSing wrote:Great pics! What station sets do you use on last two shots?
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Can't find those tall brick buildings in the Industrial Stations Set v0.98 

Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Oops, I was wrong, those are Aegir's Brick Freight Stations set (a predecessor of Industrial Stations)
DOS version
Windows version
DOS version
Windows version
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Re: [OTTD] Kamnet's Screenshot Thread (Updated August 14, 20
Oh, thank you very much! 

Re: [OTTD] Cindini 3.02 Revitalized (Updated February 25, 20
A little bit of downtime over the last two weeks I got around to installing OpenTTD 1.3.0 RC1 and putting it on my SkyDrive (and moving files & GRFs over, making simlinks on my all PCs so everything runs smooth, etc.) and got to check out some of the newer NewGRF and NewObjects that are around. Quast65 has really been kicking some butt with the Beach Objects and ISR/DWE Objects sets, so I thought I'd put them to use along with Michael Blunck's MariCo set. And what better place to use them than in one of the most beautiful tropical scenarios ever created, Cindini Release 3.02!
BEACHES are bountiful on the island, and both beautifully and logically placed! I took inspiration from the modified tourist guide that was posted in the Cindini Release 3.0 topic and went to work making them appear in-game!
BEACHES are bountiful on the island, and both beautifully and logically placed! I took inspiration from the modified tourist guide that was posted in the Cindini Release 3.0 topic and went to work making them appear in-game!
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Re: [OTTD] Kamnet's Screenshot Thread (Updated February 25,
Lovely shots!
The pictures on the Cindini release thread were a great inspiration to making the Beach GRF, very nice to see it in a running game now!
The pictures on the Cindini release thread were a great inspiration to making the Beach GRF, very nice to see it in a running game now!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Cindini 3.02 Revitalized (Updated February 25, 20
Cool screenshots
. I adore them. Admiring the view
.


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