
zBase (32bpp base set by Zephyris)
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Re: zBase (32bpp base set by Zephyris)
I'm amazed by the work that you've done in such a short amount of time, Zephyris. I especially like the new trees. Great work 

Re: zBase (32bpp base set by Zephyris)
Thanks
Whn my finger is back in action properly I hope it continues at the same pace...

Re: zBase (32bpp base set by Zephyris)
how is the recovery going?
Re: zBase (32bpp base set by Zephyris)
A little bit of tendon damage... Not too bad though, hopefully in a week or so right-clicking (vital for modelling in blender) will be less painful!
Re: zBase (32bpp base set by Zephyris)
Great news!Zephyris wrote:A little bit of tendon damage... Not too bad though, hopefully in a week or so right-clicking (vital for modelling in blender) will be less painful!

Re: zBase (32bpp base set by Zephyris)
Get well soon, your hands are an invaluable treasure for both you and OTTD community.Zephyris wrote:A little bit of tendon damage... Not too bad though, hopefully in a week or so right-clicking (vital for modelling in blender) will be less painful!
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Re: zBase (32bpp base set by Zephyris)
Is zBase still available to download? I can't download it from http://bundles.openttdcoop.org/zbuild/push/LATEST/ or any other mirrors provided in the readme file (supposedly the file was deleted)
Re: zBase (32bpp base set by Zephyris)
BobJackson wrote:Is zBase still available to download? I can't download it from http://bundles.openttdcoop.org/zbuild/push/LATEST/ or any other mirrors provided in the readme file (supposedly the file was deleted)
http://101.bundles.openttdcoop.org/zbuild/push/LATEST/
will be fixed soon
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
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Re: zBase (32bpp base set by Zephyris)
Thank you very much!
At last I can enjoy this 2d goodness 


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Re: zBase (32bpp base set by Zephyris)
Thank you so much!
It works now!

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Re: zBase (32bpp base set by Zephyris)
Hi guys!
I've earlier been using the extra zoom level, and the mega pack to get 32bpp.
These have never been 100%, and rarely updated, and also hard to update.
Is the zBase supposed to be an all-in-one 32bpp set? So you don't manually have to Google around to find trains, buses etc?
If so - awesome! I love TT, but the newer graphics makes it beautiful to play, and reduces strain on the eyes, especially when using full HD on my 55".
What's the best way atm. to get as much as possible in 32bpp?
I've earlier been using the extra zoom level, and the mega pack to get 32bpp.
These have never been 100%, and rarely updated, and also hard to update.
Is the zBase supposed to be an all-in-one 32bpp set? So you don't manually have to Google around to find trains, buses etc?
If so - awesome! I love TT, but the newer graphics makes it beautiful to play, and reduces strain on the eyes, especially when using full HD on my 55".
What's the best way atm. to get as much as possible in 32bpp?
Re: zBase (32bpp base set by Zephyris)
Draw everything that's missing in Blender, and submit as contribution.nordemoniac wrote:What's the best way atm. to get as much as possible in 32bpp?
Or did you mean without actually doing anything? In that case, be happy with what you get, and don't ask for more.
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Re: zBase (32bpp base set by Zephyris)
Use this baseset, egrvts2 and ogfx+trains. See http://wiki.openttd.org/List_of_32bpp_NewGRFsnordemoniac wrote: What's the best way atm. to get as much as possible in 32bpp?
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Re: zBase (32bpp base set by Zephyris)
Ey, don't be rude! I mean until this pack is the ultimate answer, what is the current best way to play with 32bpp graphics?Alberth wrote:Draw everything that's missing in Blender, and submit as contribution.nordemoniac wrote:What's the best way atm. to get as much as possible in 32bpp?
Or did you mean without actually doing anything? In that case, be happy with what you get, and don't ask for more.
I've never played any OTTD versions after 1.0, so I don't know how to add the packs to the current version.
I'm very pleased to see this project, but unfortunately I can't contribute with graphics.
Is there a list over what's done, currently being worked on, things that can be imported from other packs etc?
Re: zBase (32bpp base set by Zephyris)
Sorry, was not in the best of moods, seen too many people wanting stuff and doing anything in return in the 32bpp area.nordemoniac wrote:Ey, don't be rude!
I doubt it is the ultimate answer (nothing is ever 'final'), it's just a big step in the right direction.nordemoniac wrote:I mean until this pack is the ultimate answer, what is the current best way to play with 32bpp graphics?
It's written at enough places, just search a little.nordemoniac wrote:I've never played any OTTD versions after 1.0, so I don't know how to add the packs to the current version.
Besides the actual repository data containing everything, no, not in the zbase project.nordemoniac wrote:Is there a list over what's done, currently being worked on, things that can be imported from other packs etc?
No doubt someone has made a few wiki pages with the information, or else, why not make that yourself?
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Re: zBase (32bpp base set by Zephyris)
Thanks! I'll search around. I'm just so confused, because there are so many different packs!
I'm a OTTD noob, but I've been playing the original TT for years and years.
Will familiarize myself a bit, and maybe contribute to this project if possible.
I'm a OTTD noob, but I've been playing the original TT for years and years.
Will familiarize myself a bit, and maybe contribute to this project if possible.
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Re: zBase (32bpp base set by Zephyris)
I've been testing zBase a bit now (needed a manual install, didn't show up in the downloader).
It looks absolutely amazing! How did you get this much work done in so little time?!
Btw; can the white square (the "cursor") when placing roads etc. be upgraded with new graphics as well?
It looks absolutely amazing! How did you get this much work done in so little time?!
Btw; can the white square (the "cursor") when placing roads etc. be upgraded with new graphics as well?
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Re: zBase (32bpp base set by Zephyris)
Zephyris wrote:A little bit of tendon damage... Not too bad though, hopefully in a week or so right-clicking (vital for modelling in blender) will be less painful!

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Re: zBase (32bpp base set by Zephyris)
Will test with egrvts2 and ogfx+ this evening. Looks amazing!planetmaker wrote:Use this baseset, egrvts2 and ogfx+trains. See http://wiki.openttd.org/List_of_32bpp_NewGRFsnordemoniac wrote: What's the best way atm. to get as much as possible in 32bpp?
Btw, is egrvts2 the one posted here?
The one called "eGRSTS2.zip [1.08 MiB]"
I could only find V1.0 in the download manager.
Re: zBase (32bpp base set by Zephyris)
It does not look good. it's possible to fix it?

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