[OTTD] Brundd's screenshots (Netherlands game)

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Leanden
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Leanden »

What station set are you using, the concept seems similar to BMSS, but clearly isnt as that hasnt been released ^^
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

Leanden wrote:What station set are you using, the concept seems similar to BMSS, but clearly isnt as that hasnt been released ^^
I don't know which set belongs to the platforms I use most of the time. But it's somewhere between 'Platforms' and 'Project-NameNotDecidedOn'. Or it might also be 'Modern Suburban Stations'.
What is BMSS? Because I'm always interested in new platforms :)
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by jvassie »

Lovely screenshots Brundd :) BMSS is a set I am developing called British Modular Stations Set, no release yet though I'm afraid. There is a topic in graphics development.

Leanden, it's an old PGS grf which appears in the list as City Stations.
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

Lately i've starting to make some good progress again. I build the whole Belgium network and now i'm adding all the trains one by one (894 trains at the moment).

Some pics:
1: Antwerp, very inefficient junction between Berchem and Centraal, but no way to improve it due to lack of space
2: Mechelen, not very special or anything.
3: Brussels, just like in real life there's gonna be a real shortage in capacity between Brussels North and Brussels South :(
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by kotssmurf »

Wow I really like the realistic placements of all the Brussels stations.
What plans is it based upon ?
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

I always use a number of different sites to determine the placement of all the stations:
- http://www.bueker.net/trainspotting/map ... enelux.gif (great site for railway maps!)
- Google maps
- The site of the national railway company
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by kotssmurf »

Looks great, I can't wait to see the bigger region completed!
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Ameecher »

jvassie wrote:Leanden, it's an old PGS grf which appears in the list as City Stations.
Suburban actually.
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by jor[D]1 »

Brundd wrote:I always use a number of different sites to determine the placement of all the stations:
- http://www.bueker.net/trainspotting/map ... enelux.gif (great site for railway maps!)
- Google maps
- The site of the national railway company
Have a look at sporenplan. They have detailed schematic railway maps of the netherlands and lots of other countries
http://www.sporenplan.nl/
View my (train)pictures on Flickr
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

Thanks for the link!
But unfortunately it is impossible to copy the exact track layout due to the scale of the map.
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

Added some new trains today:
IC G: Antwerp-Ghent-Bruges-Ostend (6 trains)
IC P: Antwerp-Ghent (4 trains)

Next trains to be added:
L 2600: Antwerp-Lokeren
L 2500: Antwerp-Puurs

Does anyone understand why the train in pic#3 won't pass the signal?
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Pilot »

You might want to check the Top 2 Signals.
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

The 2 top signals are correct ofcourse.
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Pilot »

Is it all Electrified.
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

Yes
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Pilot »

Can you post a save?
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

Another interesting thing, if I remove that one piece (shown in white) in the screen, there is suddenly a free path :?
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by romazoon »

I think it have something to do with the "waypoint" order just before the station, i believe the train try to reach a "waypoint tile" that was free at the time the orders triggered... but i could be wrong too.
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by colossal404 »

Maybe try to swap the signals and the waypoint tiles and see what happen, in that case all of the waypoints could be reached in the same signal block and the route generator could generate anorher way.
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Re: [OTTD] Brundd's screenshots (Netherlands game)

Post by Brundd »

romazoon wrote:I think it have something to do with the "waypoint" order just before the station, i believe the train try to reach a "waypoint tile" that was free at the time the orders triggered... but i could be wrong too.
Interesting theory, it would certainly explain the problem.
But I did some simpe tests and those turned out fine.
Maybe try to swap the signals and the waypoint tiles and see what happen, in that case all of the waypoints could be reached in the same signal block and the route generator could generate anorher way.
I'm not a fan of putting waypoints at stations in a different signal block as the station itself.
Just to be clear, in my game there are more stations like this one, but there is never a problem.
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